feat(ui): drop the one-word status-bar badge
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The small 1️⃣ in the status bar's score-preview slot read as noise; the
single-word rule keeps its spelled-out label in the history header and
the lobby invitation card.
This commit is contained in:
Ilia Denisov
2026-07-02 00:10:08 +02:00
parent 5f574a765d
commit aec915d5c1
3 changed files with 6 additions and 10 deletions
+4 -4
View File
@@ -90,16 +90,16 @@ test('new game: auto-match shows the off-by-default rule toggle from the start (
await expect(toggle).not.toBeChecked();
});
test('single-word game shows the one-word indicator in the status bar and the history header', async ({ page }) => {
test('single-word game shows the one-word rule label in the history header', async ({ page }) => {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
// g3 is a finished Russian single-word game (vs Rick); open it from the lobby.
await page.getByRole('button', { name: /Rick/ }).click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
await expect(page.locator('.pane')).toHaveCount(1);
// The status bar carries the small "1️⃣" indicator (single-word, nothing pending).
await expect(page.locator('.oneword')).toBeVisible();
// Tapping the scoreboard opens the history, whose header shows the spelled-out rule label.
// The status bar no longer carries a "1️⃣" badge (dropped as noise); the rule surfaces in the
// history header instead. Tapping the scoreboard opens the history with the spelled-out label.
await expect(page.locator('.oneword')).toHaveCount(0);
await page.locator('.scoreboard').click();
await expect(page.locator('.oneword-label')).toBeVisible();
});