diff --git a/docs/UI_DESIGN.md b/docs/UI_DESIGN.md
index c6bc65d..b25dc6c 100644
--- a/docs/UI_DESIGN.md
+++ b/docs/UI_DESIGN.md
@@ -214,8 +214,7 @@ e2e and the screenshots.
**Drop game** (or 📤 **Export GCG** on a finished game) at the left and the comms 💬
(badged with unread chat) at the right, icon-only. A **single-word-rule** game (a Russian
game with "multiple words per turn" off) centres a **"One word per turn"** label between
- those two icons, and the status bar shows a small **1️⃣** in the score-preview slot that
- yields to the live word/score preview while tiles are pending; standard games show neither. Each **opponent**'s card also gains two
+ those two icons; standard games show no label. Each **opponent**'s card also gains two
edge-pinned controls (non-guests): a 🤝 **add-friend** on the right (hidden once a friend,
disabled once requested) and a ✖️ **block** on the left. Each confirms via the fading-✅ tap,
swapping the card's score for "Add friend?" — or **"Block?" in the danger colour** — while
diff --git a/ui/e2e/game.spec.ts b/ui/e2e/game.spec.ts
index e49c028..fd2512e 100644
--- a/ui/e2e/game.spec.ts
+++ b/ui/e2e/game.spec.ts
@@ -90,16 +90,16 @@ test('new game: auto-match shows the off-by-default rule toggle from the start (
await expect(toggle).not.toBeChecked();
});
-test('single-word game shows the one-word indicator in the status bar and the history header', async ({ page }) => {
+test('single-word game shows the one-word rule label in the history header', async ({ page }) => {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
// g3 is a finished Russian single-word game (vs Rick); open it from the lobby.
await page.getByRole('button', { name: /Rick/ }).click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
await expect(page.locator('.pane')).toHaveCount(1);
- // The status bar carries the small "1️⃣" indicator (single-word, nothing pending).
- await expect(page.locator('.oneword')).toBeVisible();
- // Tapping the scoreboard opens the history, whose header shows the spelled-out rule label.
+ // The status bar no longer carries a "1️⃣" badge (dropped as noise); the rule surfaces in the
+ // history header instead. Tapping the scoreboard opens the history with the spelled-out label.
+ await expect(page.locator('.oneword')).toHaveCount(0);
await page.locator('.scoreboard').click();
await expect(page.locator('.oneword-label')).toBeVisible();
});
diff --git a/ui/src/game/Game.svelte b/ui/src/game/Game.svelte
index c100585..21082a3 100644
--- a/ui/src/game/Game.svelte
+++ b/ui/src/game/Game.svelte
@@ -1354,7 +1354,7 @@
{isMyTurn ? t('game.yourTurn') : turnLabel()}
{/if}
- {#if recallOverRack}{:else if preview}{preview.legal ? t('game.previewWords', { words: preview.words.join(', '), n: preview.score }) : t('game.previewIllegal')}{:else if !view.game.multipleWordsPerTurn}1️⃣{/if}
+ {#if recallOverRack}{:else if preview}{preview.legal ? t('game.previewWords', { words: preview.words.join(', '), n: preview.score }) : t('game.previewIllegal')}{/if}
{/if}
@@ -1609,9 +1609,6 @@
min-width: 64px;
text-align: right;
}
- .oneword {
- font-size: 0.95rem;
- }
/* The single-word-rule label centred in the history header between its two icons. */
.oneword-label {
flex: 1;