R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -18,11 +18,11 @@ import (
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"scrabble/loadtest/internal/edge"
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)
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// blankIndex is the rack/exchange sentinel for a blank tile on the wire (Stage 13).
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// blankIndex is the rack/exchange sentinel for a blank tile on the wire.
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const blankIndex = 255
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// variantSpec maps an edge variant label to its ruleset constructor and committed
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// DAWG filename (the descriptive names kept by R1).
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// DAWG filename (using descriptive names).
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type variantSpec struct {
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ruleset func() *rules.Ruleset
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dawg string
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@@ -1,5 +1,5 @@
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// Package report collects per-operation latency, result-code and live-event counts
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// across all virtual players and renders a text summary for the R2 trip report. It
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// across all virtual players and renders a text summary for the trip report. It
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// is safe for concurrent use. Latencies go into fixed buckets (a Prometheus-style
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// histogram) so percentiles cost no per-sample memory at load-test scale.
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package report
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@@ -2,7 +2,7 @@
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// assembles real games through the invitation flow, then runs each player's turn
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// loop (poll state, replay history, generate a legal move with the embedded solver,
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// submit it) plus a fraction of secondary operations. It exposes the moderate
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// realistic ramp agreed for the R2 early pass and a separate gateway-hammer.
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// realistic ramp and a separate gateway-hammer.
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package scenario
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import (
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@@ -41,7 +41,7 @@ type RealisticConfig struct {
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SecondaryProb float64 // chance per tick of a non-move operation
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}
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// DefaultRealistic returns the moderate ramp agreed for the R2 early pass: 50 -> 200
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// DefaultRealistic returns the moderate ramp: 50 -> 200
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// -> 500 concurrent players, ~12 minutes per step, ~1 op/s per player.
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func DefaultRealistic() RealisticConfig {
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return RealisticConfig{
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