R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
This commit is contained in:
+1
-1
@@ -2,7 +2,7 @@
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# a golang-alpine builder yields a static binary shipped on distroless nonroot.
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#
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# The dictionary DAWGs are baked in from the scrabble-dictionary release artifact
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# (Stage 14) — the same set the Go CI downloads — and BACKEND_DICT_DIR points the
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# — the same set the Go CI downloads — and BACKEND_DICT_DIR points the
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# binary at them. The published solver module is fetched directly from Gitea
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# (GOPRIVATE), so the build stage needs git and network.
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#
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+39
-41
@@ -1,24 +1,24 @@
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# backend
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Internal-only domain service for the Scrabble platform (module `scrabble/backend`).
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It owns identity/sessions, accounts, and — in later stages — the lobby, game
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runtime, robot, chat, history and administration. Its only network consumers are
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the `gateway` and the platform side-services; it is never exposed publicly.
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It owns identity/sessions, accounts, the lobby, game runtime, robot, chat, history
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and administration. Its only network consumers are the `gateway` and the platform
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side-services; it is never exposed publicly.
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As of Stage 1 the backend provides the foundation: configuration, the HTTP
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listener with the `/api/v1` route-group skeleton and probes, the Postgres pool
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with embedded goose migrations, OpenTelemetry wiring, an in-memory session cache,
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and the durable accounts / identities / sessions data model. The session and
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account REST endpoints are added with the `gateway` (Stage 6); Stage 1 ships the
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store/service layer they will call.
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The backend provides the foundation: configuration, the HTTP listener with the
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`/api/v1` route-group skeleton and probes, the Postgres pool with embedded goose
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migrations, OpenTelemetry wiring, an in-memory session cache, and the durable
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accounts / identities / sessions data model. The session and account REST
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endpoints live in the `gateway`; the backend ships the store/service layer they
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call.
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Stage 2 adds `internal/engine`, the in-process bridge to the `scrabble-solver`
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`internal/engine` is the in-process bridge to the `scrabble-solver`
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library: a versioned dictionary registry, a deterministic tile bag, and a pure
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rules `Game` (legal plays, passes, exchanges, resignations and end-condition
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detection) that emits dictionary-independent move records. It is a library only;
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the game domain wires it into the process in Stage 3.
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the game domain wires it into the process.
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Stage 3 adds `internal/game`, the game domain over the engine. Active games are
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`internal/game` is the game domain over the engine. Active games are
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event-sourced: a `games` row plus an append-only decoded move journal, with the
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live `engine.Game` kept warm in a cache and rebuilt by replay on a miss. It
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provides create, the play/pass/exchange/resign transitions, an unlimited
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@@ -26,10 +26,9 @@ score/legality preview, the hint (per-game allowance plus a profile wallet), the
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word-check tool with complaint capture, per-player game state, history and GCG
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export, per-account statistics on finish, and a background turn-timeout sweeper
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that auto-resigns overdue turns (honouring each player's daily away window). Like
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Stages 1–2 it is a service/store layer; the HTTP surface lands with the
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`gateway` (Stage 6).
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the engine it is a service/store layer; the HTTP surface lives in the `gateway`.
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Stage 4 adds the lobby and social fabric. `internal/lobby` holds an in-memory
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The lobby and social fabric. `internal/lobby` holds an in-memory
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matchmaking pool (FIFO per variant, pairs two humans into an auto-match) and
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friend-game invitations (invite → accept, starting a 2–4 player game once every
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invitee accepts). `internal/social` owns the friend graph (request/accept),
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@@ -41,10 +40,10 @@ development log mailer). The engine now also handles **multi-player drop-out**:
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a 3–4 player game a resignation or timeout drops that seat and the rest play on
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(the tile disposition is a per-game setting), the game ending when one active seat
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remains. As before this is a service/store layer — chat and nudges are persisted
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but their live delivery, and all REST endpoints, arrive with the `gateway`
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(Stage 6); the services are exposed via `Server` accessors for those handlers.
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but their live delivery, and all REST endpoints, live in the `gateway`; the
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services are exposed via `Server` accessors for those handlers.
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Stage 5 adds the robot opponent (`internal/robot`). A pool of durable accounts —
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The robot opponent (`internal/robot`). A pool of durable accounts —
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each a `kind='robot'` identity, provisioned at startup with chat and friend
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requests blocked — backs human-like, per-language composed names. A background driver plays the
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robot's moves through the public game API as an ordinary seated player (so only
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@@ -53,28 +52,28 @@ win (≈ 40%), targets a small score margin, and times its moves with a move-num
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right-skewed delay (quick openings, long endgames), a night-sleep window anchored to the opponent's timezone, and nudge
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behaviour — all derived deterministically from the game seed, so it keeps no extra
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state. The matchmaker now substitutes a pooled robot (matching the game's language) after a 10-second wait and
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exposes `Poll` so a waiting player can collect the started game — R4 made it the **stream-down
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exposes `Poll` so a waiting player can collect the started game — it is the **stream-down
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fallback**: while the client is streaming, the live match-found push (enriched with the recipient's
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initial game state) drives it instead.
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Stage 6 opens the backend to the edge. The route groups gain their first
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The backend opens to the edge. The route groups gain their first
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handlers (`internal/server/handlers_*.go`): gateway-only session endpoints under
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`/api/v1/internal` (Telegram/guest/email login → mint, resolve, revoke) and a
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slice of authenticated `/api/v1/user` operations (profile, submit play, game
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state, lobby enqueue/poll, chat). Stage 8 fills in the social/account/history
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operations under `/api/v1/user`: `friends/*` (request/respond/cancel/unfriend,
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state, lobby enqueue/poll, chat). The social/account/history operations under
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`/api/v1/user`: `friends/*` (request/respond/cancel/unfriend,
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list/incoming, the one-time `code` issue/redeem), `blocks/*`, `invitations/*`
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(create/accept/decline/cancel/list), `PUT profile`, `email/{request,confirm}`,
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`stats`, and `games/:id/gcg` (finished-only). A new `internal/notify` hub feeds a
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`stats`, and `games/:id/gcg` (finished-only). The `internal/notify` hub feeds a
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second listener — `internal/pushgrpc`, a gRPC server (`BACKEND_GRPC_ADDR`) streaming
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live events (your-turn, opponent-moved, chat, nudge, match-found, notify) to the
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gateway. Stage 9 adds the gateway-only `POST /api/v1/internal/push-target` (a user's
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Telegram `external_id`, language and `notifications_in_app_only` flag) that the gateway
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uses to route out-of-app push to the Telegram connector, extends the Telegram login to
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seed a new account's language and display name from the launch fields, and adds
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the `accounts.notifications_in_app_only` flag (default true).
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gateway. The gateway-only `POST /api/v1/internal/push-target` (a user's
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Telegram `external_id`, language and `notifications_in_app_only` flag) lets the gateway
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route out-of-app push to the Telegram connector; the Telegram login
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seeds a new account's language and display name from the launch fields, and the
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`accounts.notifications_in_app_only` flag (default true).
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`accounts.is_guest` marks an ephemeral guest — a durable row
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with no identity, excluded from statistics. **Stage 10** adds the server-rendered
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with no identity, excluded from statistics. The server-rendered
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**admin console** at `/_gm` (`internal/adminconsole` + `internal/server/handlers_admin_console.go`;
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the gateway fronts it with Basic-Auth and a same-origin guard protects its POSTs), the
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**complaint resolution** lifecycle (the `complaints` `disposition`/`resolution_note`/
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@@ -82,13 +81,13 @@ the gateway fronts it with Basic-Auth and a same-origin guard protects its POSTs
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pipeline, dictionary **hot-reload** from `BACKEND_DICT_DIR/<version>/`
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(`engine.OpenWithVersions` / `Registry.LoadAvailable`), and operator **broadcasts** via a
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backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`) — each
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broadcast picks the delivering bot by an operator-chosen language. **Stage 15** adds
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`accounts.service_language`: the language tag of the bot a Telegram
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broadcast picks the delivering bot by an operator-chosen language. `accounts.service_language`
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holds the language tag of the bot a Telegram
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user last signed in through, written on every login and returned by
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`/internal/push-target` (falling back to `preferred_language`) so out-of-app push routes
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to the right bot. The shared wire contracts live in the sibling [`../pkg`](../pkg) module.
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Stage 11 adds **account linking & merge** (`/api/v1/user/link/*`). `internal/link`
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**Account linking & merge** (`/api/v1/user/link/*`). `internal/link`
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orchestrates it: an email confirm-code or a gateway-validated Telegram identity is
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attached to the current account, and when the identity already has its own account
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the two are merged in one transaction (`internal/accountmerge`) — stats and the hint
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@@ -98,9 +97,9 @@ shared finished game's foreign keys hold); a shared **active** game blocks the m
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The current account is primary, except a guest initiator whose linked identity has a
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durable owner — then the durable account wins and a fresh session is minted for it.
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The `accounts.paid_account`/`merged_into`/`merged_at` columns back this. This supersedes the
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Stage 8 `email.bind.*` edge surface (the `RequestCode`/`ConfirmCode` primitives stay).
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former `email.bind.*` edge surface (the `RequestCode`/`ConfirmCode` primitives stay).
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**R3** adds rate-limit observability: the gateway posts its periodic rejection
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Rate-limit observability: the gateway posts its periodic rejection
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summaries to `POST /api/v1/internal/ratelimit/report`; `internal/ratewatch` keeps a
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bounded in-memory episode window for the console's **Throttled** page and applies the
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conservative auto-flag — an account sustaining `BACKEND_HIGHRATE_FLAG_THRESHOLD`
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@@ -119,8 +118,8 @@ internal/postgres/ # pgx-over-database/sql pool (otelsql), goose migrations
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migrations/ # embedded *.sql (goose), schema `backend`
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jet/ # generated go-jet models + table builders (committed)
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internal/account/ # durable accounts + platform/email identities (store) + email/identity link primitives
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internal/accountmerge/ # single-transaction merge of a secondary account into a primary (Stage 11)
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internal/link/ # link/merge orchestrator over account + accountmerge + session (Stage 11)
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internal/accountmerge/ # single-transaction merge of a secondary account into a primary
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internal/link/ # link/merge orchestrator over account + accountmerge + session
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internal/session/ # opaque tokens, sessions store, write-through cache, service (incl. RevokeAllForAccount)
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internal/server/ # gin engine, route groups, X-User-ID middleware, probes
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internal/engine/ # in-process scrabble-solver bridge: registry, bag, Game, replay
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@@ -130,7 +129,7 @@ internal/lobby/ # in-memory matchmaking pool (+ robot substitution) + frien
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internal/robot/ # human-like robot opponent: account pool, seed-derived strategy, move driver
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internal/adminconsole/ # server-rendered admin console (Go templates + embedded CSS, view models), served at /_gm
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internal/connector/ # backend gRPC client to the Telegram connector (operator broadcasts)
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internal/ratewatch/ # gateway rate-limit reports: episode window for the console + the high-rate auto-flag (R3)
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internal/ratewatch/ # gateway rate-limit reports: episode window for the console + the high-rate auto-flag
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```
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## Configuration (environment)
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@@ -163,7 +162,7 @@ internal/ratewatch/ # gateway rate-limit reports: episode window for the consol
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| `BACKEND_CONNECTOR_ADDR` | — | Telegram connector gRPC address for admin-console operator broadcasts. Empty disables broadcasts. |
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| `BACKEND_GUEST_REAP_INTERVAL` | `1h` | How often the abandoned-guest reaper sweeps. |
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| `BACKEND_GUEST_RETENTION` | `720h` | Account age past which a guest with no game seat is deleted. |
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| `BACKEND_HIGHRATE_FLAG_THRESHOLD` | `1000` | Gateway-reported rejected calls within the window past which an account is soft-flagged (R3). |
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| `BACKEND_HIGHRATE_FLAG_THRESHOLD` | `1000` | Gateway-reported rejected calls within the window past which an account is soft-flagged. |
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| `BACKEND_HIGHRATE_FLAG_WINDOW` | `10m` | The rolling window those rejections accumulate over. |
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## Run
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@@ -209,9 +208,8 @@ local solver co-development you may add a temporary replace — see `go.work`).
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(`en_sowpods.dawg`, `ru_scrabble.dawg`, `ru_erudit.dawg`) ship as a **release artifact**
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from the [`scrabble-dictionary`](https://gitea.iliadenisov.ru/developer/scrabble-dictionary)
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repo (one semver per set); the engine loads them by `(variant, dict_version)` from
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`BACKEND_DICT_DIR`. Since Stage 3 the backend loads them at startup as a hard dependency
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(a missing dictionary aborts the boot). See [`../PLAN.md`](../PLAN.md) Stage 14
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(TODO-1/TODO-2).
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`BACKEND_DICT_DIR`. The backend loads them at startup as a hard dependency
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(a missing dictionary aborts the boot).
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## Tests
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@@ -108,7 +108,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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zap.String("dir", cfg.Game.DictDir),
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zap.String("version", cfg.Game.DictVersion))
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// Stage 10 admin console: an optional backend client to the Telegram connector
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// Admin console: an optional backend client to the Telegram connector
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// side-service for operator broadcasts. Unset (BACKEND_CONNECTOR_ADDR empty)
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// leaves broadcasts disabled — the console shows a "not configured" notice.
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var conn *connector.Client
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@@ -141,7 +141,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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logger.Info("game turn-timeout sweeper started",
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zap.Duration("interval", cfg.Game.TimeoutSweepInterval))
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// Stage 12 TODO-3: reap abandoned guest accounts (no game seat, account age past
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// Reap abandoned guest accounts (no game seat, account age past
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// the retention window). Dependent rows fall away via ON DELETE CASCADE.
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guestReaper := account.NewGuestReaper(accounts, cfg.GuestRetention, logger)
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go guestReaper.Run(ctx, cfg.GuestReapInterval)
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@@ -149,19 +149,18 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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zap.Duration("interval", cfg.GuestReapInterval),
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zap.Duration("retention", cfg.GuestRetention))
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// Stage 4 lobby & social domains. Their REST and stream surface is added with
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// the gateway in Stage 6, so they are handed to the server (like the route
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// groups) for the handlers to come.
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// Lobby & social domains. Their REST and stream surface lives in the gateway,
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// so they are handed to the server (like the route groups) for the handlers.
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mailer := newMailer(cfg.SMTP, logger)
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emails := account.NewEmailService(accounts, mailer)
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// Stage 11 account linking & merge: the orchestrator over the account, merge and
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// Account linking & merge: the orchestrator over the account, merge and
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// session layers. Wired to the /api/v1/user/link REST surface below.
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links := link.NewService(emails, accounts, accountmerge.NewMerger(db), sessions)
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socialSvc := social.NewService(social.NewStore(db), accounts, games)
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socialSvc.SetNotifier(hub)
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socialSvc.SetMetrics(tel.MeterProvider().Meter("scrabble/backend/social"))
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|
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// Stage 5 robot opponent: provision its durable account pool (a hard startup
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// Robot opponent: provision its durable account pool (a hard startup
|
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// dependency, like the dictionaries) and start its move driver. The matchmaker
|
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// substitutes a pooled robot for a missing human after the wait window.
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robots := robot.NewService(games, accounts, socialSvc, tel.MeterProvider().Meter("scrabble/backend/robot"), logger)
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@@ -178,7 +177,7 @@ func run(ctx context.Context, cfg config.Config, logger *zap.Logger) error {
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invitations.SetNotifier(hub)
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logger.Info("lobby and social domains ready", zap.Duration("robot_wait", cfg.Lobby.RobotWait))
|
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|
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// R3 rate-limit observability: ingest the gateway's rejection reports for the
|
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// Rate-limit observability: ingest the gateway's rejection reports for the
|
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// admin throttled view and the conservative high-rate auto-flag.
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rateWatch := ratewatch.New(cfg.RateWatch, accounts, logger)
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logger.Info("rate watch ready",
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@@ -24,8 +24,8 @@ import (
|
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|
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// Identity kinds recognised by the backend. Email is modelled as an identity
|
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// alongside platform identities; its confirmed flag is driven by the email
|
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// confirm-code flow in a later stage. Robot is a synthetic kind: each pooled
|
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// robot opponent is a durable account bound to one robot identity (Stage 5).
|
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// confirm-code flow. Robot is a synthetic kind: each pooled
|
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// robot opponent is a durable account bound to one robot identity.
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const (
|
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KindTelegram = "telegram"
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KindEmail = "email"
|
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@@ -66,19 +66,19 @@ type Account struct {
|
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IsGuest bool
|
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// NotificationsInAppOnly confines notifications to the in-app live stream when
|
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// true (the default): the platform side-service skips out-of-app push for the
|
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// account (Stage 9).
|
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// account.
|
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NotificationsInAppOnly bool
|
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// PaidAccount marks a lifetime one-time-payment account. It is a service field
|
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// (no purchase flow yet); an account linking & merge ORs it so a paid status is
|
||||
// never lost when accounts are consolidated (Stage 11).
|
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// never lost when accounts are consolidated.
|
||||
PaidAccount bool
|
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// MergedInto is the primary account a retired (merged) secondary points at, or
|
||||
// uuid.Nil for a live account. A tombstone keeps the row so the no-cascade
|
||||
// foreign keys of a shared finished game stay valid (Stage 11).
|
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// foreign keys of a shared finished game stay valid.
|
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MergedInto uuid.UUID
|
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// FlaggedHighRateAt is the soft, reversible "suspected high-rate" marker: the
|
||||
// zero time for an unflagged account, otherwise when the gateway-reported
|
||||
// rate-limiter rejections first crossed the sustained threshold (R3). An
|
||||
// rate-limiter rejections first crossed the sustained threshold. An
|
||||
// operator clears it in the admin console; it never gates any request.
|
||||
FlaggedHighRateAt time.Time
|
||||
CreatedAt time.Time
|
||||
@@ -430,7 +430,7 @@ func (s *Store) SpendHint(ctx context.Context, id uuid.UUID) (bool, error) {
|
||||
// FlagHighRate stamps the soft "suspected high-rate" marker with at, only when
|
||||
// the account is not already flagged — the first sustained episode wins, and a
|
||||
// re-flag after an operator clear starts a fresh timestamp. An infra marker, not
|
||||
// a profile edit, so updated_at is untouched; it never gates any request (R3).
|
||||
// a profile edit, so updated_at is untouched; it never gates any request.
|
||||
// It reports whether the flag was newly set.
|
||||
func (s *Store) FlagHighRate(ctx context.Context, id uuid.UUID, at time.Time) (bool, error) {
|
||||
stmt := table.Accounts.
|
||||
|
||||
@@ -33,7 +33,7 @@ var (
|
||||
// ErrInvalidEmail is returned for an unparseable email address.
|
||||
ErrInvalidEmail = errors.New("account: invalid email address")
|
||||
// ErrEmailTaken is returned when the email is already confirmed by another
|
||||
// account; binding it would be a merge, which Stage 11 owns.
|
||||
// account; binding it would be a merge, which the link/merge flow owns.
|
||||
ErrEmailTaken = errors.New("account: email already confirmed by another account")
|
||||
// ErrAlreadyConfirmed is returned when the email is already confirmed by the
|
||||
// requesting account.
|
||||
@@ -52,8 +52,8 @@ var (
|
||||
// Mailer and verifies it, binding a confirmed email identity to the requesting
|
||||
// account. Only the SHA-256 hash of a code is stored (never the plaintext),
|
||||
// matching the session model. Binding an email already confirmed by a different
|
||||
// account is refused (ErrEmailTaken) — merging two accounts is Stage 11 — and
|
||||
// using an email as a login is Stage 6, which reuses this mechanism.
|
||||
// account is refused (ErrEmailTaken) — merging two accounts is the link/merge flow —
|
||||
// and using an email as a login reuses this mechanism.
|
||||
type EmailService struct {
|
||||
store *Store
|
||||
mailer Mailer
|
||||
@@ -128,7 +128,7 @@ func (s *EmailService) ConfirmCode(ctx context.Context, accountID uuid.UUID, ema
|
||||
|
||||
// RequestLoginCode issues a login confirm-code to the account that owns email,
|
||||
// provisioning a fresh (unconfirmed) durable account when the email is new. It is
|
||||
// the unauthenticated email-login entry point (Stage 6) and, unlike RequestCode,
|
||||
// the unauthenticated email-login entry point and, unlike RequestCode,
|
||||
// does not refuse an already-confirmed email — that is the ordinary returning-user
|
||||
// login. The code is mailed to the address, so only its real owner can complete
|
||||
// the login. It returns the target account id for the subsequent LoginWithCode.
|
||||
|
||||
@@ -13,14 +13,14 @@ import (
|
||||
)
|
||||
|
||||
// ErrIdentityTaken is returned when a platform identity being linked already
|
||||
// belongs to another account; the caller turns it into a merge (Stage 11).
|
||||
// belongs to another account; the caller turns it into a merge.
|
||||
var ErrIdentityTaken = errors.New("account: identity already linked to another account")
|
||||
|
||||
// RequestLinkCode issues and mails a confirm-code for email to accountID,
|
||||
// replacing any prior pending code. Unlike RequestCode it never refuses up front
|
||||
// (taken or already-confirmed): possession of the address is the authorization for
|
||||
// a later link or merge, and the merge is only revealed once the code is verified,
|
||||
// so a probe cannot learn whether an address is registered (Stage 11).
|
||||
// so a probe cannot learn whether an address is registered.
|
||||
func (s *EmailService) RequestLinkCode(ctx context.Context, accountID uuid.UUID, email string) error {
|
||||
addr, err := normalizeEmail(email)
|
||||
if err != nil {
|
||||
@@ -94,7 +94,7 @@ func (s *EmailService) verifyPendingCode(ctx context.Context, accountID uuid.UUI
|
||||
|
||||
// AccountIDByIdentity returns the account owning (kind, externalID) and true, or
|
||||
// (uuid.Nil, false) when the identity is free. It backs the platform-identity link
|
||||
// flow (Stage 11).
|
||||
// flow.
|
||||
func (s *Store) AccountIDByIdentity(ctx context.Context, kind, externalID string) (uuid.UUID, bool, error) {
|
||||
acc, err := s.findByIdentity(ctx, kind, externalID)
|
||||
if errors.Is(err, ErrNotFound) {
|
||||
@@ -109,7 +109,7 @@ func (s *Store) AccountIDByIdentity(ctx context.Context, kind, externalID string
|
||||
// AttachIdentity links a new (kind, externalID) identity to an existing account.
|
||||
// A unique-constraint violation means the identity was taken meanwhile, surfaced
|
||||
// as ErrIdentityTaken. It is used to attach a platform identity (e.g. Telegram)
|
||||
// to the current account during linking (Stage 11).
|
||||
// to the current account during linking.
|
||||
func (s *Store) AttachIdentity(ctx context.Context, accountID uuid.UUID, kind, externalID string, confirmed bool) error {
|
||||
id, err := uuid.NewV7()
|
||||
if err != nil {
|
||||
@@ -129,7 +129,7 @@ func (s *Store) AttachIdentity(ctx context.Context, accountID uuid.UUID, kind, e
|
||||
}
|
||||
|
||||
// ClearGuest removes the is_guest flag from accountID, promoting an ephemeral guest
|
||||
// to a durable account once it gains its first identity (Stage 11). It is a no-op
|
||||
// to a durable account once it gains its first identity. It is a no-op
|
||||
// for an already-durable account.
|
||||
func (s *Store) ClearGuest(ctx context.Context, accountID uuid.UUID) error {
|
||||
upd := table.Accounts.UPDATE(table.Accounts.IsGuest, table.Accounts.UpdatedAt).
|
||||
|
||||
@@ -25,16 +25,16 @@ const maxDisplayName = 32
|
||||
|
||||
// maxDisplayNameSpecials caps the total special characters (the "." / "_" separators —
|
||||
// every name rune that is neither a letter nor a space) an editable display name may
|
||||
// carry, so a still-well-formed name cannot be made of mostly punctuation (Stage 17).
|
||||
// carry, so a still-well-formed name cannot be made of mostly punctuation.
|
||||
const maxDisplayNameSpecials = 5
|
||||
|
||||
// maxAwayWindow bounds the daily away window's duration (midnight-wrap aware).
|
||||
const maxAwayWindow = 12 * time.Hour
|
||||
|
||||
// displayNameRe enforces the editable display-name format (Stage 8): Unicode letters
|
||||
// displayNameRe enforces the editable display-name format: Unicode letters
|
||||
// joined by single space / "." / "_" separators, where a "." or "_" may be followed
|
||||
// by a single space. No leading separator and no two adjacent separators (except
|
||||
// "<dot|underscore> <space>"); a single trailing "." is allowed (Stage 17), so
|
||||
// "<dot|underscore> <space>"); a single trailing "." is allowed, so
|
||||
// "Name_P. Last" and "Anna B." are valid, "Name P._Last" is not.
|
||||
var displayNameRe = regexp.MustCompile(`^\p{L}+(?:(?:[._] ?| )\p{L}+)*\.?$`)
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ import (
|
||||
|
||||
// TestUpdateProfileValidation checks that bad fields are rejected before any
|
||||
// database access, so a nil-backed Store is enough to exercise the guards. It also
|
||||
// confirms UpdateProfile wires the Stage 8 validators (name format, away window,
|
||||
// confirms UpdateProfile wires the validators (name format, away window,
|
||||
// offset/IANA timezone), not just their unit tests in validate_test.go.
|
||||
func TestUpdateProfileValidation(t *testing.T) {
|
||||
s := &Store{}
|
||||
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
)
|
||||
|
||||
// offsetZoneRe matches a fixed UTC offset like "+03:00" or "-05:30" — the form the
|
||||
// Stage 8 profile editor stores (an offset dropdown rather than an IANA name).
|
||||
// profile editor stores (an offset dropdown rather than an IANA name).
|
||||
var offsetZoneRe = regexp.MustCompile(`^([+-])(\d{2}):(\d{2})$`)
|
||||
|
||||
// parseOffsetZone parses a "±HH:MM" offset into a fixed-offset location, reporting
|
||||
|
||||
@@ -20,7 +20,7 @@ type UserListItem struct {
|
||||
IsGuest bool
|
||||
IsRobot bool
|
||||
// FlaggedHighRateAt is the soft high-rate marker (zero when unflagged), shown
|
||||
// as a badge in the console list (R3).
|
||||
// as a badge in the console list.
|
||||
FlaggedHighRateAt time.Time
|
||||
CreatedAt time.Time
|
||||
}
|
||||
@@ -105,7 +105,7 @@ type FlaggedAccount struct {
|
||||
const flaggedListCap = 200
|
||||
|
||||
// ListFlaggedHighRate returns the accounts carrying the high-rate flag, most
|
||||
// recently flagged first (R3).
|
||||
// recently flagged first.
|
||||
func (s *Store) ListFlaggedHighRate(ctx context.Context) ([]FlaggedAccount, error) {
|
||||
rows, err := s.db.QueryContext(ctx,
|
||||
`SELECT account_id, display_name, flagged_high_rate_at
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// transaction: it sums statistics and the hint wallet, ORs the paid flag, repoints
|
||||
// the secondary's identities, transfers its games/chat/complaints/invitations,
|
||||
// de-duplicates friends and blocks, and leaves the secondary as an audit tombstone
|
||||
// (accounts.merged_into). It is the data core of Stage 11 account linking & merge
|
||||
// (accounts.merged_into). It is the data core of account linking & merge
|
||||
// (ARCHITECTURE.md §4); session revocation and any session switch are orchestrated
|
||||
// one layer up (the link service), since the in-memory session cache lives there.
|
||||
package accountmerge
|
||||
|
||||
@@ -60,7 +60,7 @@ type UsersView struct {
|
||||
|
||||
// UserRow is one account row in the list. MoveMin/Avg/Max are the account's
|
||||
// pre-formatted move-duration summary (empty when it has no timed move);
|
||||
// FlaggedHighRate marks the soft high-rate badge (R3).
|
||||
// FlaggedHighRate marks the soft high-rate badge.
|
||||
type UserRow struct {
|
||||
ID string
|
||||
DisplayName string
|
||||
@@ -111,10 +111,10 @@ type UserDetailView struct {
|
||||
NotificationsInAppOnly bool
|
||||
PaidAccount bool
|
||||
// MergedInto is the primary account id when this account has been retired by a
|
||||
// merge (Stage 11), or empty for a live account.
|
||||
// merge, or empty for a live account.
|
||||
MergedInto string
|
||||
// FlaggedHighRateAt is the pre-formatted soft high-rate marker timestamp,
|
||||
// empty for an unflagged account; the card shows it with the Clear action (R3).
|
||||
// empty for an unflagged account; the card shows it with the Clear action.
|
||||
FlaggedHighRateAt string
|
||||
HintBalance int
|
||||
CreatedAt string
|
||||
|
||||
@@ -37,7 +37,7 @@ type Config struct {
|
||||
// Robot configures the robot opponent driver (scan cadence).
|
||||
Robot robot.Config
|
||||
// RateWatch tunes the conservative high-rate auto-flag applied to the
|
||||
// gateway's rate-limiter rejection reports (R3).
|
||||
// gateway's rate-limiter rejection reports.
|
||||
RateWatch ratewatch.Config
|
||||
// SMTP configures the email relay used for confirm-codes. An empty Host
|
||||
// selects the development log mailer (the code is logged, not sent).
|
||||
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
|
||||
// AlphabetEntry is one letter of a variant's alphabet: its alphabet-index byte, the
|
||||
// concrete character and its tile point value. It is the dictionary-independent display
|
||||
// table the edge sends to the client (Stage 13), produced from the variant's solver
|
||||
// table the edge sends to the client, produced from the variant's solver
|
||||
// ruleset (its alphabet and value table) and so pinned by the solver version, not by any
|
||||
// dictionary.
|
||||
type AlphabetEntry struct {
|
||||
|
||||
@@ -8,7 +8,7 @@ import (
|
||||
|
||||
// TestAlphabetTableEnglish pins the English table against the solver ruleset: 26 letters,
|
||||
// contiguous indices, the concrete lower-case characters the solver emits and the standard
|
||||
// tile values. This is the real parity check the UI no longer carries (Stage 13).
|
||||
// tile values. This is the real parity check the UI no longer carries.
|
||||
func TestAlphabetTableEnglish(t *testing.T) {
|
||||
tab, err := AlphabetTable(VariantEnglish)
|
||||
if err != nil {
|
||||
|
||||
@@ -49,7 +49,7 @@ func (v Variant) String() string {
|
||||
|
||||
// Language returns the variant's interface/bot language tag: "en" for English Scrabble, "ru" for
|
||||
// the Russian variants (Russian Scrabble and Erudite). It routes a game's out-of-app push to the
|
||||
// matching per-language Telegram bot — by the game, not the recipient's last-login bot (Stage 17).
|
||||
// matching per-language Telegram bot — by the game, not the recipient's last-login bot.
|
||||
func (v Variant) Language() string {
|
||||
if v == VariantEnglish {
|
||||
return "en"
|
||||
|
||||
@@ -4,7 +4,7 @@ import "testing"
|
||||
|
||||
// TestVariantLanguage checks the variant -> bot-language mapping that routes a game's out-of-app
|
||||
// push by the game itself (English -> en, the Russian variants -> ru), rather than the recipient's
|
||||
// last-login bot (Stage 17).
|
||||
// last-login bot.
|
||||
func TestVariantLanguage(t *testing.T) {
|
||||
cases := map[Variant]string{
|
||||
VariantEnglish: "en",
|
||||
|
||||
@@ -21,7 +21,7 @@ type DraftTile struct {
|
||||
Blank bool `json:"blank"`
|
||||
}
|
||||
|
||||
// Draft is a player's persisted client-side composition for a game (Stage 17): the
|
||||
// Draft is a player's persisted client-side composition for a game: the
|
||||
// preferred rack tile order and the board tiles laid but not yet submitted. The server
|
||||
// keeps it so a reload or a second device resumes the same arrangement.
|
||||
type Draft struct {
|
||||
@@ -101,7 +101,7 @@ func (s *Store) clearDraft(ctx context.Context, gameID, accountID uuid.UUID) err
|
||||
|
||||
// resetConflictingBoardDrafts clears the board_tiles of every OTHER player's draft that has
|
||||
// a tile on one of the just-committed cells, since that draft can no longer be placed; the
|
||||
// rack order is kept (Stage 17 #6).
|
||||
// rack order is kept.
|
||||
func (s *Store) resetConflictingBoardDrafts(ctx context.Context, gameID, actorID uuid.UUID, cells []DraftTile) error {
|
||||
if len(cells) == 0 {
|
||||
return nil
|
||||
|
||||
@@ -6,7 +6,7 @@ import (
|
||||
)
|
||||
|
||||
// The mappers below project the game domain into the wire-agnostic notify.* input
|
||||
// structs the enriched live events carry (R4). They keep the wire schema out of the
|
||||
// structs the enriched live events carry. They keep the wire schema out of the
|
||||
// game package: notify owns the FlatBuffers encoding, this file only resolves the
|
||||
// values (seat display names, last-activity sort key) into its input shapes.
|
||||
|
||||
|
||||
@@ -217,14 +217,13 @@ func (svc *Service) Resign(ctx context.Context, gameID, accountID uuid.UUID) (Mo
|
||||
|
||||
// GameVariant returns just a game's variant. The edge layer uses it to map wire alphabet
|
||||
// indices to concrete letters before delegating to the letter-based play, exchange and
|
||||
// word-check methods (Stage 13), keeping a single domain path shared with the robot.
|
||||
// word-check methods, keeping a single domain path shared with the robot.
|
||||
func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.Variant, error) {
|
||||
return svc.store.GetGameVariant(ctx, gameID)
|
||||
}
|
||||
|
||||
// GameLanguage returns the game's language tag ("en"/"ru"), derived from its variant, so a
|
||||
// game push routes out-of-app to the game's own bot rather than the recipient's last-login bot
|
||||
// (Stage 17).
|
||||
// game push routes out-of-app to the game's own bot rather than the recipient's last-login bot.
|
||||
func (svc *Service) GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error) {
|
||||
v, err := svc.GameVariant(ctx, gameID)
|
||||
if err != nil {
|
||||
@@ -241,7 +240,7 @@ func (svc *Service) RobotSchedule(ctx context.Context, gameID uuid.UUID) (seed i
|
||||
|
||||
// LastMoveAt returns the time of an account's most recent move in a game (and whether it
|
||||
// has moved). The social service uses it to reset the nudge cooldown once a player has
|
||||
// taken a turn (Stage 17).
|
||||
// taken a turn.
|
||||
func (svc *Service) LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error) {
|
||||
return svc.store.LastMoveAt(ctx, gameID, accountID)
|
||||
}
|
||||
@@ -294,7 +293,7 @@ func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID,
|
||||
return MoveResult{Move: rec, Game: post, Rack: g.Hand(seat), BagLen: g.BagLen()}, nil
|
||||
}
|
||||
|
||||
// afterCommitDrafts maintains the Stage 17 drafts after a committed move: the actor's own
|
||||
// afterCommitDrafts maintains the drafts after a committed move: the actor's own
|
||||
// composition is consumed, so clear it; a play's tiles may overlap an opponent's board
|
||||
// draft, which is then reset. Best-effort — the move is already committed, so a draft
|
||||
// cleanup failure is logged rather than failing the move.
|
||||
@@ -382,7 +381,7 @@ func (svc *Service) emitMove(ctx context.Context, post Game, rec engine.MoveReco
|
||||
intents = append(intents, notify.OpponentMoved(s.AccountID, post.ID, rec, summary, bagLen))
|
||||
}
|
||||
// Game pushes are routed out-of-app by the game's own language, not the recipient's
|
||||
// last-login bot (Stage 17).
|
||||
// last-login bot.
|
||||
lang := post.Variant.Language()
|
||||
switch post.Status {
|
||||
case StatusActive:
|
||||
@@ -789,7 +788,7 @@ func (svc *Service) GameState(ctx context.Context, gameID, accountID uuid.UUID)
|
||||
}
|
||||
|
||||
// InitialState returns accountID's full initial view of game gameID as the notify
|
||||
// PlayerState carried by the match_found / game_started events (R4), so a client can
|
||||
// PlayerState carried by the match_found / game_started events, so a client can
|
||||
// render a freshly started game from the event without a follow-up fetch. The variant
|
||||
// alphabet table is always embedded (the recipient may be seeing the variant for the
|
||||
// first time). It satisfies lobby.GameCreator.
|
||||
@@ -837,7 +836,7 @@ func (svc *Service) ListForAccount(ctx context.Context, accountID uuid.UUID) ([]
|
||||
|
||||
// HideGame hides a finished game from accountID's own lobby (it stays visible to the other
|
||||
// players); it is irreversible by design. Only a player of a finished game may hide it
|
||||
// (ErrNotAPlayer / ErrGameActive otherwise); hiding an already-hidden game is a no-op (Stage 17).
|
||||
// (ErrNotAPlayer / ErrGameActive otherwise); hiding an already-hidden game is a no-op.
|
||||
func (svc *Service) HideGame(ctx context.Context, accountID, gameID uuid.UUID) error {
|
||||
g, err := svc.store.GetGame(ctx, gameID)
|
||||
if err != nil {
|
||||
|
||||
@@ -136,7 +136,7 @@ func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
|
||||
}
|
||||
|
||||
// GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses
|
||||
// to map wire alphabet indices to concrete letters (Stage 13) without loading the whole
|
||||
// to map wire alphabet indices to concrete letters without loading the whole
|
||||
// game and its seats.
|
||||
func (s *Store) GetGameVariant(ctx context.Context, id uuid.UUID) (engine.Variant, error) {
|
||||
stmt := postgres.SELECT(table.Games.Variant).
|
||||
@@ -186,7 +186,7 @@ func (s *Store) ListGamesForAccount(ctx context.Context, accountID uuid.UUID) ([
|
||||
if len(grows) == 0 {
|
||||
return nil, nil
|
||||
}
|
||||
// Drop games the account has hidden from its own lobby (Stage 17).
|
||||
// Drop games the account has hidden from its own lobby.
|
||||
hidden, err := s.hiddenGameIDs(ctx, accountID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -233,7 +233,7 @@ func (s *Store) ListGamesForAccount(ctx context.Context, accountID uuid.UUID) ([
|
||||
}
|
||||
|
||||
// HideGame hides a game from the account's own lobby list (idempotent). The caller validates the
|
||||
// game is finished and the account is a player (Stage 17).
|
||||
// game is finished and the account is a player.
|
||||
func (s *Store) HideGame(ctx context.Context, accountID, gameID uuid.UUID) error {
|
||||
_, err := s.db.ExecContext(ctx,
|
||||
`INSERT INTO backend.game_hidden (account_id, game_id) VALUES ($1, $2) ON CONFLICT DO NOTHING`,
|
||||
@@ -700,7 +700,7 @@ func (s *Store) GameSeed(ctx context.Context, id uuid.UUID) (int64, error) {
|
||||
|
||||
// LastMoveAt returns the time of the account's most recent move in the game and true, or
|
||||
// the zero time and false when it has not moved. The social service uses it to reset the
|
||||
// nudge cooldown once the player has taken a turn (Stage 17).
|
||||
// nudge cooldown once the player has taken a turn.
|
||||
func (s *Store) LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error) {
|
||||
var at sql.NullTime
|
||||
err := s.db.QueryRowContext(ctx,
|
||||
|
||||
@@ -15,8 +15,8 @@ const (
|
||||
StatusFinished = "finished"
|
||||
)
|
||||
|
||||
// Complaint lifecycle values. A complaint is filed StatusComplaintOpen (Stage 3)
|
||||
// and closed StatusComplaintResolved by the admin review queue (Stage 10) with a
|
||||
// Complaint lifecycle values. A complaint is filed StatusComplaintOpen
|
||||
// and closed StatusComplaintResolved by the admin review queue with a
|
||||
// Disposition. The CHECK constraints live in migration 00008.
|
||||
const (
|
||||
StatusComplaintOpen = "open"
|
||||
@@ -125,7 +125,7 @@ func (g Game) seatOf(accountID uuid.UUID) (int, bool) {
|
||||
|
||||
// MoveResult is the outcome of a committed transition: the decoded move and the
|
||||
// post-move game, plus the actor's own refilled rack and the bag size after the draw
|
||||
// (Rack/BagLen, R4), so the mover renders the next state from the response without a
|
||||
// (Rack/BagLen), so the mover renders the next state from the response without a
|
||||
// follow-up game.state.
|
||||
type MoveResult struct {
|
||||
Move engine.MoveRecord
|
||||
|
||||
@@ -11,6 +11,8 @@ import (
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// TestAccountProvisionByIdentity covers find-or-create semantics, distinct
|
||||
@@ -78,7 +80,7 @@ func TestAccountProvisionByIdentity(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestGetStatsZeroForFreshAccount checks that an account with no finished games
|
||||
// reads back the zero statistics rather than an error (the Stage 8 stats screen).
|
||||
// reads back the zero statistics rather than an error (the stats screen).
|
||||
func TestGetStatsZeroForFreshAccount(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
@@ -109,7 +111,7 @@ func identityConfirmed(t *testing.T, kind, externalID string) bool {
|
||||
// TestProvisionTelegramSeedsNewAccountOnly checks that Telegram first contact
|
||||
// seeds the new account's language and display name from the launch fields,
|
||||
// defaults the in-app-only flag on, and never overwrites an existing account on a
|
||||
// later login (Stage 9 language seeding).
|
||||
// later login (language seeding).
|
||||
func TestProvisionTelegramSeedsNewAccountOnly(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
store := account.NewStore(testDB)
|
||||
@@ -196,7 +198,7 @@ func TestServiceLanguageRoundTrip(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestHighRateFlagRoundTrip covers the R3 soft high-rate marker: a fresh account
|
||||
// TestHighRateFlagRoundTrip covers the soft high-rate marker: a fresh account
|
||||
// is unflagged, FlagHighRate stamps it exactly once (a second sustained episode
|
||||
// never moves the timestamp), ClearHighRateFlag reverses it, and a re-flag after
|
||||
// the operator clear takes a fresh timestamp.
|
||||
@@ -279,7 +281,7 @@ func TestIdentityExternalID(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestNotificationsInAppOnlyRoundTrip checks the Stage 9 profile flag persists
|
||||
// TestNotificationsInAppOnlyRoundTrip checks the profile flag persists
|
||||
// through UpdateProfile and reads back through GetByID.
|
||||
func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
@@ -311,3 +313,72 @@ func TestNotificationsInAppOnlyRoundTrip(t *testing.T) {
|
||||
t.Error("GetByID still reports in-app-only after clearing")
|
||||
}
|
||||
}
|
||||
|
||||
// provisionGuest creates a fresh ephemeral guest account and returns its id.
|
||||
func provisionGuest(t *testing.T) uuid.UUID {
|
||||
t.Helper()
|
||||
acc, err := account.NewStore(testDB).ProvisionGuest(context.Background())
|
||||
if err != nil {
|
||||
t.Fatalf("provision guest: %v", err)
|
||||
}
|
||||
if !acc.IsGuest {
|
||||
t.Fatalf("provisioned account %s is not flagged guest", acc.ID)
|
||||
}
|
||||
return acc.ID
|
||||
}
|
||||
|
||||
// TestGuestAutoMatchLeavesNoStats drives a guest through a full auto-match game
|
||||
// against a robot to a natural end and checks the guest holds a seat (the
|
||||
// game_players foreign key is satisfied) yet accrues no statistics, while the
|
||||
// durable robot opponent does.
|
||||
func TestGuestAutoMatchLeavesNoStats(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
robots := newRobotService(t, svc)
|
||||
if err := robots.EnsurePool(ctx); err != nil {
|
||||
t.Fatalf("ensure pool: %v", err)
|
||||
}
|
||||
robotID, err := robots.Pick(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick: %v", err)
|
||||
}
|
||||
guest := provisionGuest(t)
|
||||
seed := openingSeed(t)
|
||||
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{guest, robotID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: seed,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
const robotSeat = 1 // seats = [guest, robot]
|
||||
|
||||
finished := false
|
||||
for i := 0; i < 400 && !finished; i++ {
|
||||
_, toMove, status, err := svc.Participants(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("participants: %v", err)
|
||||
}
|
||||
if status != game.StatusActive {
|
||||
finished = true
|
||||
break
|
||||
}
|
||||
if toMove == robotSeat {
|
||||
setTurnStarted(t, g.ID, daytime.Add(-2*time.Hour))
|
||||
robots.Drive(ctx, daytime)
|
||||
continue
|
||||
}
|
||||
playHuman(t, ctx, svc, g.ID, guest)
|
||||
}
|
||||
if !finished {
|
||||
t.Fatal("guest game did not finish within the move budget")
|
||||
}
|
||||
|
||||
if _, _, _, _, _, ok := readStats(t, guest); ok {
|
||||
t.Error("a guest must not accrue a statistics row")
|
||||
}
|
||||
if _, _, _, _, _, ok := readStats(t, robotID); !ok {
|
||||
t.Error("the durable robot opponent should have a statistics row")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ func TestConsoleServesAndGuardsCSRF(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestConsoleGameDetailRobotSchedule checks the admin game card surfaces a robot seat's
|
||||
// play-to-win intent and, while it is the robot's turn, its next-move ETA (Stage 17).
|
||||
// play-to-win intent and, while it is the robot's turn, its next-move ETA.
|
||||
func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
@@ -207,7 +207,7 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestConsoleThrottledViewAndFlagClear drives the R3 rate-limit surface end to
|
||||
// TestConsoleThrottledViewAndFlagClear drives the rate-limit surface end to
|
||||
// end against real stores: a gateway report past the threshold auto-flags the
|
||||
// account, the throttled view shows the episode and the flagged account, the
|
||||
// user card carries the marker, and the operator clear (a same-origin POST)
|
||||
|
||||
@@ -34,7 +34,7 @@ func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.M
|
||||
return svc, g.ID, seats, hint
|
||||
}
|
||||
|
||||
// TestDraftPersistAndConflictReset covers Stage 17 draft persistence: a round-trip of the
|
||||
// TestDraftPersistAndConflictReset covers draft persistence: a round-trip of the
|
||||
// rack order + board tiles, the actor's own draft cleared on their move, and an opponent's
|
||||
// board draft reset when a committed play overlaps one of its cells (the rack order kept).
|
||||
func TestDraftPersistAndConflictReset(t *testing.T) {
|
||||
|
||||
@@ -159,7 +159,7 @@ func TestUpdateProfilePersists(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestUpdateProfileOffsetTimezone checks the Stage 8 UTC-offset timezone: it is
|
||||
// TestUpdateProfileOffsetTimezone checks the UTC-offset timezone: it is
|
||||
// accepted, persisted verbatim, and resolved to the right fixed offset.
|
||||
func TestUpdateProfileOffsetTimezone(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
@@ -181,3 +181,49 @@ func TestUpdateProfileOffsetTimezone(t *testing.T) {
|
||||
t.Fatalf("ResolveZone offset = %d, want 10800", off)
|
||||
}
|
||||
}
|
||||
|
||||
// TestEmailLoginFlow covers the email-as-login path: a code is mailed to
|
||||
// a new address, verifying it provisions and returns the owning account, and a
|
||||
// second login for the same address resolves to that same account (a returning
|
||||
// user), with the identity confirmed.
|
||||
func TestEmailLoginFlow(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
mailer := &capturingMailer{}
|
||||
svc := account.NewEmailService(account.NewStore(testDB), mailer)
|
||||
email := "login-" + uuid.NewString() + "@example.com"
|
||||
|
||||
accountID, err := svc.RequestLoginCode(ctx, email)
|
||||
if err != nil {
|
||||
t.Fatalf("request login code: %v", err)
|
||||
}
|
||||
code := sixDigit.FindString(mailer.lastBody)
|
||||
if code == "" {
|
||||
t.Fatalf("no code in mail body %q", mailer.lastBody)
|
||||
}
|
||||
|
||||
acc, err := svc.LoginWithCode(ctx, email, code)
|
||||
if err != nil {
|
||||
t.Fatalf("login with code: %v", err)
|
||||
}
|
||||
if acc.ID != accountID {
|
||||
t.Errorf("login account = %s, want %s", acc.ID, accountID)
|
||||
}
|
||||
if acc.IsGuest {
|
||||
t.Error("an email account must be durable, not a guest")
|
||||
}
|
||||
if !identityConfirmed(t, account.KindEmail, email) {
|
||||
t.Error("the email identity must be confirmed after login")
|
||||
}
|
||||
|
||||
// A second login for the same email is the returning user: same account.
|
||||
if _, err := svc.RequestLoginCode(ctx, email); err != nil {
|
||||
t.Fatalf("second request: %v", err)
|
||||
}
|
||||
acc2, err := svc.LoginWithCode(ctx, email, sixDigit.FindString(mailer.lastBody))
|
||||
if err != nil {
|
||||
t.Fatalf("second login: %v", err)
|
||||
}
|
||||
if acc2.ID != accountID {
|
||||
t.Errorf("returning login account = %s, want %s", acc2.ID, accountID)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,7 +299,7 @@ func TestResignWinnerAndStats(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestResignOnOpponentTurn checks the Stage 17 fix: a player can forfeit on the
|
||||
// TestResignOnOpponentTurn checks a player can forfeit on the
|
||||
// opponent's turn. Seat 0 plays (so it is seat 1's turn), then seat 0 resigns its own
|
||||
// seat while it is not its turn — no ErrNotYourTurn, the game ends, and seat 0 loses
|
||||
// despite leading on score.
|
||||
@@ -464,7 +464,7 @@ func TestHintPolicy(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestGameVariant covers the edge's lightweight variant lookup (Stage 13): it returns the
|
||||
// TestGameVariant covers the edge's lightweight variant lookup: it returns the
|
||||
// created game's variant and ErrNotFound for an unknown id.
|
||||
func TestGameVariant(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
@@ -619,7 +619,7 @@ func equalStrings(a, b []string) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// TestExportGCGRefusesActiveGame checks the Stage 8 finished-only gate: a GCG export
|
||||
// TestExportGCGRefusesActiveGame checks the finished-only gate: a GCG export
|
||||
// is allowed only once the game is over, so an active game leaks nothing mid-play.
|
||||
func TestExportGCGRefusesActiveGame(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
|
||||
@@ -12,7 +12,7 @@ import (
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// TestHideFinishedGame covers Stage 17 per-account game hiding: an active game cannot be
|
||||
// TestHideFinishedGame covers per-account game hiding: an active game cannot be
|
||||
// hidden, a finished game is removed from the hider's own list while staying visible to the
|
||||
// other player, an outsider cannot hide it, and the action is idempotent.
|
||||
func TestHideFinishedGame(t *testing.T) {
|
||||
|
||||
@@ -97,7 +97,7 @@ func TestRobotPoolProvisionsRobotAccounts(t *testing.T) {
|
||||
t.Fatalf("get robot account: %v", err)
|
||||
}
|
||||
// A robot blocks chat but NOT friend requests: a request to a robot stays pending and
|
||||
// expires, mirroring a human who ignores it (Stage 17).
|
||||
// expires, mirroring a human who ignores it.
|
||||
if acc.DisplayName == "" || !acc.BlockChat || acc.BlockFriendRequests {
|
||||
t.Errorf("robot profile wrong: name=%q chat-blocked=%v friends-blocked=%v (want chat blocked, friends open)",
|
||||
acc.DisplayName, acc.BlockChat, acc.BlockFriendRequests)
|
||||
|
||||
@@ -70,7 +70,7 @@ func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
|
||||
|
||||
// TestFriendRequestToRobotStaysPending checks a friend request to a robot is accepted as
|
||||
// pending rather than blocked: robots no longer block friend requests, so the request
|
||||
// just sits unanswered and later expires — mirroring a human who ignores it (Stage 17).
|
||||
// just sits unanswered and later expires — mirroring a human who ignores it.
|
||||
func TestFriendRequestToRobotStaysPending(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
@@ -342,7 +342,7 @@ func TestChatRejectsBadContent(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestChatOnlyOnYourTurn checks chat is allowed only on the sender's own turn (Stage 17):
|
||||
// TestChatOnlyOnYourTurn checks chat is allowed only on the sender's own turn:
|
||||
// the player to move can post, the waiting player gets ErrChatNotYourTurn.
|
||||
func TestChatOnlyOnYourTurn(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
@@ -383,7 +383,7 @@ func TestNudgeRulesAndRateLimit(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestNudgeCooldownResetsOnAction checks the nudge cooldown clears once the player has
|
||||
// acted (moved or chatted) since their last nudge, even within the hour (Stage 17).
|
||||
// acted (moved or chatted) since their last nudge, even within the hour.
|
||||
func TestNudgeCooldownResetsOnAction(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
@@ -413,7 +413,7 @@ func TestNudgeCooldownResetsOnAction(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestListOutgoingRequests checks the requester-side list that backs the in-game "add to
|
||||
// friends" item (Stage 17): a pending request shows for the requester only; an accepted one
|
||||
// friends" item: a pending request shows for the requester only; an accepted one
|
||||
// clears (it is a friendship now); a declined one stays (cannot be re-sent, so it reads as
|
||||
// still "sent"); a lazily expired pending one drops (it may be re-sent).
|
||||
func TestListOutgoingRequests(t *testing.T) {
|
||||
@@ -469,7 +469,7 @@ func TestListOutgoingRequests(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestRespondPublishesToRequester checks that answering a request notifies the original
|
||||
// requester over the live channel (Stage 17): accept -> friend_added, decline ->
|
||||
// requester over the live channel: accept -> friend_added, decline ->
|
||||
// friend_declined, so a game screen watching that opponent re-derives its friend state.
|
||||
func TestRespondPublishesToRequester(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
@@ -503,7 +503,7 @@ func TestRespondPublishesToRequester(t *testing.T) {
|
||||
}
|
||||
|
||||
// TestNudgeRoutedByGameLanguage checks a nudge's out-of-app push carries the game's language, so
|
||||
// it is delivered by the game's bot rather than the recipient's last-login bot (Stage 17).
|
||||
// it is delivered by the game's bot rather than the recipient's last-login bot.
|
||||
func TestNudgeRoutedByGameLanguage(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newSocialService()
|
||||
@@ -528,7 +528,7 @@ func TestNudgeRoutedByGameLanguage(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestAdminListMessages checks the admin moderation list (Stage 17): real messages only
|
||||
// TestAdminListMessages checks the admin moderation list: real messages only
|
||||
// (nudges excluded), the game / sender pins, the sender glob masks, and the source label.
|
||||
func TestAdminListMessages(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
//go:build integration
|
||||
|
||||
package inttest
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"scrabble/backend/internal/account"
|
||||
"scrabble/backend/internal/engine"
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// provisionGuest creates a fresh ephemeral guest account and returns its id.
|
||||
func provisionGuest(t *testing.T) uuid.UUID {
|
||||
t.Helper()
|
||||
acc, err := account.NewStore(testDB).ProvisionGuest(context.Background())
|
||||
if err != nil {
|
||||
t.Fatalf("provision guest: %v", err)
|
||||
}
|
||||
if !acc.IsGuest {
|
||||
t.Fatalf("provisioned account %s is not flagged guest", acc.ID)
|
||||
}
|
||||
return acc.ID
|
||||
}
|
||||
|
||||
// TestGuestAutoMatchLeavesNoStats drives a guest through a full auto-match game
|
||||
// against a robot to a natural end and checks the guest holds a seat (the
|
||||
// game_players foreign key is satisfied) yet accrues no statistics, while the
|
||||
// durable robot opponent does.
|
||||
func TestGuestAutoMatchLeavesNoStats(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
svc := newGameService()
|
||||
robots := newRobotService(t, svc)
|
||||
if err := robots.EnsurePool(ctx); err != nil {
|
||||
t.Fatalf("ensure pool: %v", err)
|
||||
}
|
||||
robotID, err := robots.Pick(engine.VariantEnglish)
|
||||
if err != nil {
|
||||
t.Fatalf("pick: %v", err)
|
||||
}
|
||||
guest := provisionGuest(t)
|
||||
seed := openingSeed(t)
|
||||
|
||||
g, err := svc.Create(ctx, game.CreateParams{
|
||||
Variant: engine.VariantEnglish, Seats: []uuid.UUID{guest, robotID},
|
||||
TurnTimeout: 24 * time.Hour, Seed: seed,
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatalf("create: %v", err)
|
||||
}
|
||||
const robotSeat = 1 // seats = [guest, robot]
|
||||
|
||||
finished := false
|
||||
for i := 0; i < 400 && !finished; i++ {
|
||||
_, toMove, status, err := svc.Participants(ctx, g.ID)
|
||||
if err != nil {
|
||||
t.Fatalf("participants: %v", err)
|
||||
}
|
||||
if status != game.StatusActive {
|
||||
finished = true
|
||||
break
|
||||
}
|
||||
if toMove == robotSeat {
|
||||
setTurnStarted(t, g.ID, daytime.Add(-2*time.Hour))
|
||||
robots.Drive(ctx, daytime)
|
||||
continue
|
||||
}
|
||||
playHuman(t, ctx, svc, g.ID, guest)
|
||||
}
|
||||
if !finished {
|
||||
t.Fatal("guest game did not finish within the move budget")
|
||||
}
|
||||
|
||||
if _, _, _, _, _, ok := readStats(t, guest); ok {
|
||||
t.Error("a guest must not accrue a statistics row")
|
||||
}
|
||||
if _, _, _, _, _, ok := readStats(t, robotID); !ok {
|
||||
t.Error("the durable robot opponent should have a statistics row")
|
||||
}
|
||||
}
|
||||
|
||||
// TestEmailLoginFlow covers the Stage 6 email-as-login path: a code is mailed to
|
||||
// a new address, verifying it provisions and returns the owning account, and a
|
||||
// second login for the same address resolves to that same account (a returning
|
||||
// user), with the identity confirmed.
|
||||
func TestEmailLoginFlow(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
mailer := &capturingMailer{}
|
||||
svc := account.NewEmailService(account.NewStore(testDB), mailer)
|
||||
email := "login-" + uuid.NewString() + "@example.com"
|
||||
|
||||
accountID, err := svc.RequestLoginCode(ctx, email)
|
||||
if err != nil {
|
||||
t.Fatalf("request login code: %v", err)
|
||||
}
|
||||
code := sixDigit.FindString(mailer.lastBody)
|
||||
if code == "" {
|
||||
t.Fatalf("no code in mail body %q", mailer.lastBody)
|
||||
}
|
||||
|
||||
acc, err := svc.LoginWithCode(ctx, email, code)
|
||||
if err != nil {
|
||||
t.Fatalf("login with code: %v", err)
|
||||
}
|
||||
if acc.ID != accountID {
|
||||
t.Errorf("login account = %s, want %s", acc.ID, accountID)
|
||||
}
|
||||
if acc.IsGuest {
|
||||
t.Error("an email account must be durable, not a guest")
|
||||
}
|
||||
if !identityConfirmed(t, account.KindEmail, email) {
|
||||
t.Error("the email identity must be confirmed after login")
|
||||
}
|
||||
|
||||
// A second login for the same email is the returning user: same account.
|
||||
if _, err := svc.RequestLoginCode(ctx, email); err != nil {
|
||||
t.Fatalf("second request: %v", err)
|
||||
}
|
||||
acc2, err := svc.LoginWithCode(ctx, email, sixDigit.FindString(mailer.lastBody))
|
||||
if err != nil {
|
||||
t.Fatalf("second login: %v", err)
|
||||
}
|
||||
if acc2.ID != accountID {
|
||||
t.Errorf("returning login account = %s, want %s", acc2.ID, accountID)
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// Package link orchestrates account linking & merge (Stage 11, ARCHITECTURE.md §4).
|
||||
// Package link orchestrates account linking & merge (ARCHITECTURE.md §4).
|
||||
// It sits above the account, accountmerge and session layers: it verifies the
|
||||
// caller's control of an identity (an email confirm-code or a gateway-validated
|
||||
// platform identity), binds a free identity to the current account, and — when the
|
||||
|
||||
@@ -106,7 +106,7 @@ func (svc *InvitationService) SetNotifier(p notify.Publisher) {
|
||||
}
|
||||
|
||||
// emitInvitation publishes the invitation notification to each invitee, carrying the invitation
|
||||
// itself so the client adds it to its lobby list without a refetch (R4).
|
||||
// itself so the client adds it to its lobby list without a refetch.
|
||||
func (svc *InvitationService) emitInvitation(ctx context.Context, inv Invitation, inviteeIDs []uuid.UUID) {
|
||||
if len(inviteeIDs) == 0 {
|
||||
return
|
||||
@@ -120,7 +120,7 @@ func (svc *InvitationService) emitInvitation(ctx context.Context, inv Invitation
|
||||
}
|
||||
|
||||
// emitGameStarted publishes the game_started notification to each seated player, carrying their
|
||||
// initial view of the started game so the client seeds its game cache without a refetch (R4). A
|
||||
// initial view of the started game so the client seeds its game cache without a refetch. A
|
||||
// seat whose state cannot be read is skipped (it still sees the game on the next lobby load).
|
||||
func (svc *InvitationService) emitGameStarted(ctx context.Context, g game.Game, seats []uuid.UUID) {
|
||||
intents := make([]notify.Intent, 0, len(seats))
|
||||
|
||||
@@ -23,7 +23,7 @@ type GameCreator interface {
|
||||
Create(ctx context.Context, params game.CreateParams) (game.Game, error)
|
||||
// InitialState returns a seated player's full initial view of a started game, used
|
||||
// to enrich the match_found / game_started events so the client renders the new game
|
||||
// without a follow-up fetch (R4).
|
||||
// without a follow-up fetch.
|
||||
InitialState(ctx context.Context, gameID, accountID uuid.UUID) (notify.PlayerState, error)
|
||||
}
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ func (m *Matchmaker) SetNotifier(p notify.Publisher) {
|
||||
// emitMatchFound pushes match_found to every seat of a freshly started game.
|
||||
// Emitting to a robot seat is harmless (no client subscription exists for it).
|
||||
func (m *Matchmaker) emitMatchFound(ctx context.Context, g game.Game) {
|
||||
lang := g.Variant.Language() // route the push by the game's language, not the recipient's bot (Stage 17)
|
||||
lang := g.Variant.Language() // route the push by the game's language, not the recipient's bot
|
||||
intents := make([]notify.Intent, 0, len(g.Seats))
|
||||
for _, s := range g.Seats {
|
||||
state, err := m.games.InitialState(ctx, g.ID, s.AccountID)
|
||||
|
||||
@@ -249,7 +249,7 @@ func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
|
||||
|
||||
// TestMatchmakerCancelClearsPendingResult covers the race where the reaper substitutes a
|
||||
// robot just before the player cancels: Cancel must drop the pending result so the
|
||||
// abandoned game never surfaces through Poll (Stage 17).
|
||||
// abandoned game never surfaces through Poll.
|
||||
func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
|
||||
creator := &fakeCreator{}
|
||||
mm := newTestMatchmaker(creator, uuid.New())
|
||||
|
||||
@@ -8,7 +8,7 @@ import (
|
||||
)
|
||||
|
||||
// The builders below encode the nested wire tables embedded in enriched event
|
||||
// payloads (R4). They mirror the gateway's transcode encoders, but read the domain's
|
||||
// payloads. They mirror the gateway's transcode encoders, but read the domain's
|
||||
// already-resolved values (notify.* input structs and the decoded engine.MoveRecord)
|
||||
// rather than the gateway's REST DTOs. Each returns the offset of the table it built;
|
||||
// callers must build every nested table before opening the parent event table.
|
||||
|
||||
@@ -15,11 +15,11 @@ import (
|
||||
// the game/social/lobby services emit events without importing the wire schema.
|
||||
|
||||
// YourTurn announces to userID that it is their turn in game gameID, with the turn's nominal
|
||||
// deadline. opponentName, lastAction, lastWord and scoreLine enrich the out-of-app push (Stage
|
||||
// 17): the player who just moved, their move kind, the main word of a scoring play (empty
|
||||
// deadline. opponentName, lastAction, lastWord and scoreLine enrich the out-of-app push:
|
||||
// the player who just moved, their move kind, the main word of a scoring play (empty
|
||||
// otherwise) and the recipient-first running score line. Empty strings render the plain "your
|
||||
// turn" text. moveCount is the post-move count, which the client compares against its cached
|
||||
// game to detect a missed in-app move and fall back to a refetch (R4).
|
||||
// game to detect a missed in-app move and fall back to a refetch.
|
||||
func YourTurn(userID, gameID uuid.UUID, deadline time.Time, opponentName, lastAction, lastWord, scoreLine string, moveCount int) Intent {
|
||||
b := flatbuffers.NewBuilder(128)
|
||||
gid := b.CreateString(gameID.String())
|
||||
@@ -41,9 +41,9 @@ func YourTurn(userID, gameID uuid.UUID, deadline time.Time, opponentName, lastAc
|
||||
|
||||
// GameOver announces to userID that game gameID finished. result is the outcome from userID's
|
||||
// own perspective ("won"/"lost"/"draw") and scoreLine is the recipient-first final score; both
|
||||
// feed the out-of-app "game over" push (Stage 17). game is the final post-game summary (the
|
||||
// feed the out-of-app "game over" push. game is the final post-game summary (the
|
||||
// adjusted scores after rack penalties and the winner flag), so an in-app client settles the
|
||||
// finished game from the event without a refetch (R4).
|
||||
// finished game from the event without a refetch.
|
||||
func GameOver(userID, gameID uuid.UUID, result, scoreLine string, game GameSummary) Intent {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
gid := b.CreateString(gameID.String())
|
||||
@@ -60,10 +60,10 @@ func GameOver(userID, gameID uuid.UUID, result, scoreLine string, game GameSumma
|
||||
}
|
||||
|
||||
// OpponentMoved tells userID that move was just committed in game gameID, carrying it as a delta
|
||||
// the client applies to its cached game without a refetch (R4): move is the decoded play/pass/
|
||||
// the client applies to its cached game without a refetch: move is the decoded play/pass/
|
||||
// exchange, game is the post-move summary (per-seat scores, to_move, move_count, status) and
|
||||
// bagLen is the bag size after the draw. The seat/action/score/total scalars repeat the move's
|
||||
// summary for pre-R4 wire back-compat.
|
||||
// summary for wire back-compat.
|
||||
func OpponentMoved(userID, gameID uuid.UUID, move engine.MoveRecord, game GameSummary, bagLen int) Intent {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
gid := b.CreateString(gameID.String())
|
||||
@@ -116,7 +116,7 @@ func Nudge(userID, gameID, fromUserID uuid.UUID) Intent {
|
||||
|
||||
// MatchFound tells userID that game gameID, which they are seated in, has started (an auto-match
|
||||
// pairing or a robot substitution). state is the recipient's full initial view of the new game,
|
||||
// so the client navigates straight in from the event with no follow-up fetch (R4).
|
||||
// so the client navigates straight in from the event with no follow-up fetch.
|
||||
func MatchFound(userID, gameID uuid.UUID, state PlayerState) Intent {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
gid := b.CreateString(gameID.String())
|
||||
@@ -131,7 +131,7 @@ func MatchFound(userID, gameID uuid.UUID, state PlayerState) Intent {
|
||||
// Notification is a lightweight "re-poll" signal to userID that something in their lobby
|
||||
// changed. kind is a sub-discriminator (NotifyFriendRequest, NotifyFriendAdded,
|
||||
// NotifyFriendDeclined, NotifyInvitation, NotifyGameStarted). It carries no payload; prefer the
|
||||
// enriched constructors below, which let the client update its lobby without a refetch (R4).
|
||||
// enriched constructors below, which let the client update its lobby without a refetch.
|
||||
func Notification(userID uuid.UUID, kind string) Intent {
|
||||
b := flatbuffers.NewBuilder(32)
|
||||
k := b.CreateString(kind)
|
||||
@@ -143,7 +143,7 @@ func Notification(userID uuid.UUID, kind string) Intent {
|
||||
|
||||
// NotificationAccount builds a lobby notification of one of the friend_* kinds carrying the
|
||||
// account it concerns (the requester, the new friend or the decliner), so the client updates its
|
||||
// requests/friends lists and the in-game "add friend" state without a refetch (R4).
|
||||
// requests/friends lists and the in-game "add friend" state without a refetch.
|
||||
func NotificationAccount(userID uuid.UUID, kind string, acc AccountRef) Intent {
|
||||
b := flatbuffers.NewBuilder(128)
|
||||
k := b.CreateString(kind)
|
||||
@@ -157,7 +157,7 @@ func NotificationAccount(userID uuid.UUID, kind string, acc AccountRef) Intent {
|
||||
|
||||
// NotificationGameStarted builds the NotifyGameStarted notification carrying the recipient's
|
||||
// initial view of the just-started invited game, so the client seeds its game cache and the
|
||||
// lobby list without a refetch (R4).
|
||||
// lobby list without a refetch.
|
||||
func NotificationGameStarted(userID uuid.UUID, state PlayerState) Intent {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
k := b.CreateString(NotifyGameStarted)
|
||||
@@ -170,7 +170,7 @@ func NotificationGameStarted(userID uuid.UUID, state PlayerState) Intent {
|
||||
}
|
||||
|
||||
// NotificationInvitation builds the NotifyInvitation notification carrying the new invitation,
|
||||
// so the client adds it to its lobby invitations list without a refetch (R4).
|
||||
// so the client adds it to its lobby invitations list without a refetch.
|
||||
func NotificationInvitation(userID uuid.UUID, inv InvitationSummary) Intent {
|
||||
b := flatbuffers.NewBuilder(512)
|
||||
k := b.CreateString(NotifyInvitation)
|
||||
|
||||
@@ -28,7 +28,7 @@ const (
|
||||
// (incoming friend requests, invitations) that drives the lobby badge.
|
||||
KindNotification = "notify"
|
||||
// KindGameOver announces a finished game to each seated player, driving the
|
||||
// out-of-app "game over" push (Stage 17).
|
||||
// out-of-app "game over" push.
|
||||
KindGameOver = "game_over"
|
||||
)
|
||||
|
||||
@@ -52,7 +52,7 @@ type Intent struct {
|
||||
Kind string
|
||||
Payload []byte
|
||||
EventID string
|
||||
// Language routes an out-of-app push to a specific per-language bot (Stage 17): for a
|
||||
// Language routes an out-of-app push to a specific per-language bot: for a
|
||||
// game event it is the game's language ("en"/"ru"), so the notification comes from the
|
||||
// game's bot rather than the recipient's last-login bot. Empty falls back to the
|
||||
// recipient's service language at the gateway.
|
||||
|
||||
@@ -109,12 +109,12 @@ func TestOpponentMovedPayloadRoundTrips(t *testing.T) {
|
||||
t.Fatalf("kind = %q", in.Kind)
|
||||
}
|
||||
ev := fb.GetRootAsOpponentMovedEvent(in.Payload, 0)
|
||||
// The pre-R4 summary scalars repeat the move.
|
||||
// The summary scalars repeat the move.
|
||||
if string(ev.GameId()) != gid.String() || ev.Seat() != 1 || string(ev.Action()) != "play" || ev.Score() != 24 || ev.Total() != 130 {
|
||||
t.Fatalf("scalars wrong: game=%q seat=%d action=%q score=%d total=%d",
|
||||
ev.GameId(), ev.Seat(), ev.Action(), ev.Score(), ev.Total())
|
||||
}
|
||||
// The R4 delta: the move, the post-move summary and the bag size.
|
||||
// The delta: the move, the post-move summary and the bag size.
|
||||
if ev.BagLen() != 42 {
|
||||
t.Fatalf("bag_len = %d, want 42", ev.BagLen())
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ CREATE TABLE accounts (
|
||||
merged_into uuid REFERENCES accounts (account_id) ON DELETE SET NULL,
|
||||
merged_at timestamptz,
|
||||
service_language text CHECK (service_language IN ('en', 'ru')),
|
||||
-- Soft, reversible "suspected high-rate" marker (R3): set once when the gateway
|
||||
-- Soft, reversible "suspected high-rate" marker: set once when the gateway
|
||||
-- reports sustained rate-limiter rejections past the threshold; an operator
|
||||
-- clears it in the admin console. Never an automatic ban.
|
||||
flagged_high_rate_at timestamptz,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// Package ratewatch ingests the gateway's periodic rate-limiter rejection
|
||||
// reports (R3). It keeps an in-memory window of recent throttle episodes for
|
||||
// reports. It keeps an in-memory window of recent throttle episodes for
|
||||
// the admin console's view and applies the conservative high-rate auto-flag:
|
||||
// when one account's rejections within the rolling window cross the threshold,
|
||||
// the account store stamps the soft, reversible flagged_high_rate_at marker
|
||||
|
||||
@@ -93,13 +93,13 @@ type gameDTO struct {
|
||||
MoveCount int `json:"move_count"`
|
||||
EndReason string `json:"end_reason"`
|
||||
// LastActivityUnix is the lobby sort key: the current turn's start for an active
|
||||
// game, the finish time once finished (Stage 17).
|
||||
// game, the finish time once finished.
|
||||
LastActivityUnix int64 `json:"last_activity_unix"`
|
||||
Seats []seatDTO `json:"seats"`
|
||||
}
|
||||
|
||||
// moveResultDTO is the outcome of a committed move. Rack carries the actor's refilled rack as
|
||||
// wire alphabet indices and BagLen the bag size after the draw (R4), so the mover renders the
|
||||
// wire alphabet indices and BagLen the bag size after the draw, so the mover renders the
|
||||
// next state from the response without a follow-up state fetch.
|
||||
type moveResultDTO struct {
|
||||
Move moveRecordDTO `json:"move"`
|
||||
@@ -109,15 +109,14 @@ type moveResultDTO struct {
|
||||
}
|
||||
|
||||
// alphabetEntryDTO is one letter of a variant's alphabet (its index, concrete letter and
|
||||
// tile value), embedded in the state view for display only when the client requests it
|
||||
// (Stage 13).
|
||||
// tile value), embedded in the state view for display only when the client requests it.
|
||||
type alphabetEntryDTO struct {
|
||||
Index int `json:"index"`
|
||||
Letter string `json:"letter"`
|
||||
Value int `json:"value"`
|
||||
}
|
||||
|
||||
// stateDTO is a player's view of a game. Rack carries wire alphabet indices (Stage 13; a
|
||||
// stateDTO is a player's view of a game. Rack carries wire alphabet indices (a
|
||||
// blank is engine.BlankIndex). Alphabet is present only when the request asked for it.
|
||||
type stateDTO struct {
|
||||
Game gameDTO `json:"game"`
|
||||
@@ -236,7 +235,7 @@ func moveRecordDTOFrom(m engine.MoveRecord) moveRecordDTO {
|
||||
}
|
||||
|
||||
// moveResultDTOFrom projects a committed move result into its DTO, encoding the actor's rack as
|
||||
// wire alphabet indices (Stage 13; R4).
|
||||
// wire alphabet indices.
|
||||
func moveResultDTOFrom(r game.MoveResult) (moveResultDTO, error) {
|
||||
rack, err := engine.EncodeRack(r.Game.Variant, r.Rack)
|
||||
if err != nil {
|
||||
@@ -251,7 +250,7 @@ func moveResultDTOFrom(r game.MoveResult) (moveResultDTO, error) {
|
||||
}
|
||||
|
||||
// stateDTOFrom projects a player's state view into its DTO, encoding the rack as wire
|
||||
// alphabet indices (Stage 13). When includeAlphabet is set it also embeds the variant's
|
||||
// alphabet indices. When includeAlphabet is set it also embeds the variant's
|
||||
// display table, which the client caches per variant and renders the rack with.
|
||||
func stateDTOFrom(v game.StateView, includeAlphabet bool) (stateDTO, error) {
|
||||
rack, err := engine.EncodeRack(v.Game.Variant, v.Rack)
|
||||
|
||||
@@ -18,11 +18,10 @@ import (
|
||||
"scrabble/backend/internal/social"
|
||||
)
|
||||
|
||||
// registerRoutes wires the Stage 6 REST handlers onto the /api/v1 groups. The
|
||||
// registerRoutes wires the REST handlers onto the /api/v1 groups. The
|
||||
// internal group is gateway-only (the gateway authenticates and forwards); the
|
||||
// user group requires X-User-ID; the admin group is reached through the gateway's
|
||||
// Basic-Auth proxy. This is the representative vertical slice — further domain
|
||||
// operations follow the same pattern (PLAN.md Stage 6).
|
||||
// Basic-Auth proxy.
|
||||
func (s *Server) registerRoutes() {
|
||||
if s.sessions != nil && s.accounts != nil {
|
||||
in := s.internal
|
||||
@@ -32,13 +31,13 @@ func (s *Server) registerRoutes() {
|
||||
in.POST("/sessions/email/login", s.handleEmailLogin)
|
||||
in.POST("/sessions/resolve", s.handleResolveSession)
|
||||
in.POST("/sessions/revoke", s.handleRevokeSession)
|
||||
// Out-of-app push routing for the platform side-service (Stage 9): the
|
||||
// Out-of-app push routing for the platform side-service: the
|
||||
// gateway resolves a recipient's Telegram chat + language + in-app-only flag
|
||||
// before delivering an out-of-app notification.
|
||||
in.POST("/push-target", s.handlePushTarget)
|
||||
}
|
||||
if s.ratewatch != nil {
|
||||
// The gateway's periodic rate-limiter rejection summary (R3): feeds the
|
||||
// The gateway's periodic rate-limiter rejection summary: feeds the
|
||||
// admin console's throttled view and the high-rate auto-flag.
|
||||
s.internal.POST("/ratelimit/report", s.handleRateLimitReport)
|
||||
}
|
||||
@@ -49,7 +48,7 @@ func (s *Server) registerRoutes() {
|
||||
u.GET("/stats", s.handleStats)
|
||||
}
|
||||
if s.links != nil {
|
||||
// Account linking & merge (Stage 11). The request step always mails a code;
|
||||
// Account linking & merge. The request step always mails a code;
|
||||
// a required merge is revealed only after the code is verified, and the
|
||||
// irreversible merge is an explicit second step.
|
||||
u.POST("/link/email/request", s.handleLinkEmailRequest)
|
||||
|
||||
@@ -11,7 +11,7 @@ import (
|
||||
)
|
||||
|
||||
// The /api/v1/user account handlers wire profile editing, email binding and the
|
||||
// statistics read (Stage 8). They follow handlers_user.go: X-User-ID identity, a
|
||||
// statistics read. They follow handlers_user.go: X-User-ID identity, a
|
||||
// domain call, a JSON DTO. Profile editing overwrites the full editable set, so the
|
||||
// client sends the complete desired profile.
|
||||
|
||||
|
||||
@@ -560,7 +560,7 @@ func (s *Server) consolePostBroadcast(c *gin.Context) {
|
||||
|
||||
// consoleThrottled renders the rate-limit observability page: the recent
|
||||
// gateway-reported throttle episodes (in-memory, reset on a backend restart)
|
||||
// and the accounts currently carrying the soft high-rate flag (R3).
|
||||
// and the accounts currently carrying the soft high-rate flag.
|
||||
func (s *Server) consoleThrottled(c *gin.Context) {
|
||||
ctx := c.Request.Context()
|
||||
var view adminconsole.ThrottledView
|
||||
@@ -595,7 +595,7 @@ func (s *Server) consoleThrottled(c *gin.Context) {
|
||||
}
|
||||
|
||||
// consoleClearHighRateFlag clears the soft high-rate marker — the operator's
|
||||
// reversible review action (R3).
|
||||
// reversible review action.
|
||||
func (s *Server) consoleClearHighRateFlag(c *gin.Context) {
|
||||
id, ok := s.consoleUUID(c, "/_gm/users")
|
||||
if !ok {
|
||||
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// The /api/v1/user/blocks/* handlers wire the per-user block list (Stage 8). A block
|
||||
// The /api/v1/user/blocks/* handlers wire the per-user block list. A block
|
||||
// is mutual in effect (the social checks apply it both ways) and severs any
|
||||
// friendship between the pair. They reuse the friend handlers' targetIDRequest and
|
||||
// account-ref resolution.
|
||||
|
||||
@@ -9,7 +9,7 @@ import (
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
// The /api/v1/user/friends/* handlers wire the social friend graph (Stage 8): the
|
||||
// The /api/v1/user/friends/* handlers wire the social friend graph: the
|
||||
// befriend-an-opponent request flow, the one-time friend-code path, and the
|
||||
// friends/incoming lists. They follow handlers_user.go: X-User-ID identity, a domain
|
||||
// call, a JSON DTO. Account ids are projected to {id, display_name} refs resolved
|
||||
|
||||
@@ -12,10 +12,9 @@ import (
|
||||
"scrabble/backend/internal/game"
|
||||
)
|
||||
|
||||
// The handlers below extend the Stage 6 vertical slice with the remaining game and
|
||||
// chat operations the UI needs (PLAN.md Stage 7). They follow the same pattern as
|
||||
// handlers_user.go: X-User-ID identity, the domain service call, a JSON DTO mapped
|
||||
// from the result.
|
||||
// The handlers below cover the game and chat operations the UI needs. They follow
|
||||
// the same pattern as handlers_user.go: X-User-ID identity, the domain service
|
||||
// call, a JSON DTO mapped from the result.
|
||||
|
||||
// hintResultDTO is the top-ranked move plus the remaining hint budget.
|
||||
type hintResultDTO struct {
|
||||
@@ -53,7 +52,7 @@ type chatListDTO struct {
|
||||
}
|
||||
|
||||
// exchangeRequest swaps the given rack tiles back into the bag. Tiles are wire alphabet
|
||||
// indices (Stage 13); a blank is engine.BlankIndex.
|
||||
// indices; a blank is engine.BlankIndex.
|
||||
type exchangeRequest struct {
|
||||
Tiles []int `json:"tiles"`
|
||||
}
|
||||
@@ -211,7 +210,7 @@ func (s *Server) handleEvaluate(c *gin.Context) {
|
||||
}
|
||||
|
||||
// handleCheckWord looks a word up in the game's pinned dictionary. The word arrives as
|
||||
// repeated ?idx= alphabet indices (Stage 13); the backend decodes them to the concrete
|
||||
// repeated ?idx= alphabet indices; the backend decodes them to the concrete
|
||||
// word for the lookup and echoes that concrete word back for the client's result cache.
|
||||
func (s *Server) handleCheckWord(c *gin.Context) {
|
||||
_, gameID, ok := s.userGame(c)
|
||||
@@ -242,7 +241,7 @@ func (s *Server) handleCheckWord(c *gin.Context) {
|
||||
}
|
||||
|
||||
// queryIndexes parses repeated integer query parameters (e.g. ?idx=2&idx=0) into a slice.
|
||||
// It carries a word-check query as alphabet indices on a GET (Stage 13).
|
||||
// It carries a word-check query as alphabet indices on a GET.
|
||||
func queryIndexes(c *gin.Context, key string) ([]int, error) {
|
||||
raw := c.QueryArray(key)
|
||||
out := make([]int, 0, len(raw))
|
||||
@@ -326,7 +325,7 @@ type draftTileDTO struct {
|
||||
Blank bool `json:"blank"`
|
||||
}
|
||||
|
||||
// draftDTO is a player's persisted client-side composition for a game (Stage 17): the
|
||||
// draftDTO is a player's persisted client-side composition for a game: the
|
||||
// preferred rack tile order (an opaque client string) and the board tiles laid but not yet
|
||||
// submitted. The gateway forwards the JSON verbatim; this layer owns its shape.
|
||||
type draftDTO struct {
|
||||
@@ -352,7 +351,7 @@ func (d draftDTO) toDomain() game.Draft {
|
||||
return game.Draft{RackOrder: d.RackOrder, BoardTiles: tiles}
|
||||
}
|
||||
|
||||
// handleGetDraft returns the player's saved composition for a game (Stage 17), or an empty
|
||||
// handleGetDraft returns the player's saved composition for a game, or an empty
|
||||
// draft when none is stored.
|
||||
func (s *Server) handleGetDraft(c *gin.Context) {
|
||||
uid, gameID, ok := s.userGame(c)
|
||||
@@ -367,7 +366,7 @@ func (s *Server) handleGetDraft(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, draftDTOFrom(d))
|
||||
}
|
||||
|
||||
// handleSaveDraft upserts the player's composition for a game (Stage 17). The service
|
||||
// handleSaveDraft upserts the player's composition for a game. The service
|
||||
// rejects a non-player with ErrNotAPlayer.
|
||||
func (s *Server) handleSaveDraft(c *gin.Context) {
|
||||
uid, gameID, ok := s.userGame(c)
|
||||
|
||||
@@ -12,7 +12,7 @@ import (
|
||||
"scrabble/backend/internal/lobby"
|
||||
)
|
||||
|
||||
// The /api/v1/user/invitations/* handlers wire friend-game invitations (Stage 8):
|
||||
// The /api/v1/user/invitations/* handlers wire friend-game invitations:
|
||||
// create a 2-4 player invitation, accept/decline as an invitee, cancel as the
|
||||
// inviter, and list the open invitations touching the caller. Display names for the
|
||||
// inviter and invitees are resolved from the account store.
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
"scrabble/backend/internal/link"
|
||||
)
|
||||
|
||||
// The /api/v1/user/link handlers drive account linking & merge (Stage 11). The
|
||||
// The /api/v1/user/link handlers drive account linking & merge. The
|
||||
// request step always mails a code (no pre-send "taken" signal, so a probe cannot
|
||||
// enumerate registered emails); confirm reveals a required merge only after the
|
||||
// code is verified; merge performs the irreversible consolidation behind an
|
||||
|
||||
@@ -23,7 +23,7 @@ type rateLimitReportEntry struct {
|
||||
}
|
||||
|
||||
// handleRateLimitReport ingests one gateway rejection report into the rate
|
||||
// watch — the admin console's throttled view and the high-rate auto-flag (R3).
|
||||
// watch — the admin console's throttled view and the high-rate auto-flag.
|
||||
// Internal, gateway-only: like sessions/resolve it trusts the network segment.
|
||||
// Malformed individual entries are skipped by the watch itself.
|
||||
func (s *Server) handleRateLimitReport(c *gin.Context) {
|
||||
|
||||
@@ -58,7 +58,7 @@ func TestResolveSessionRejectsEmptyToken(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestRateLimitReportEndpoint covers the internal R3 report route: a malformed
|
||||
// TestRateLimitReportEndpoint covers the internal report route: a malformed
|
||||
// body is a 400, a valid report lands in the rate watch with 204.
|
||||
func TestRateLimitReportEndpoint(t *testing.T) {
|
||||
watch := ratewatch.New(ratewatch.DefaultConfig(), nil, nil)
|
||||
|
||||
@@ -27,7 +27,7 @@ func (s *Server) handleProfile(c *gin.Context) {
|
||||
}
|
||||
|
||||
// submitPlayRequest places tiles in a direction on the player's turn. Each tile's Letter
|
||||
// is a wire alphabet index (Stage 13); for a blank it is the designated letter's index.
|
||||
// is a wire alphabet index; for a blank it is the designated letter's index.
|
||||
type submitPlayRequest struct {
|
||||
Dir string `json:"dir"`
|
||||
Tiles []struct {
|
||||
@@ -39,7 +39,7 @@ type submitPlayRequest struct {
|
||||
}
|
||||
|
||||
// tilesFromRequest maps a play/evaluate request's index-addressed tiles to engine tile
|
||||
// records for the game's variant (Stage 13: a placed blank carries its designated letter's
|
||||
// records for the game's variant (a placed blank carries its designated letter's
|
||||
// index with Blank set). An out-of-range index surfaces as engine.ErrIllegalPlay (HTTP 400).
|
||||
func tilesFromRequest(variant engine.Variant, req submitPlayRequest) ([]engine.TileRecord, error) {
|
||||
tiles := make([]engine.TileRecord, 0, len(req.Tiles))
|
||||
@@ -94,7 +94,7 @@ func (s *Server) handleSubmitPlay(c *gin.Context) {
|
||||
}
|
||||
|
||||
// handleGameState returns the player's view of a game.
|
||||
// handleHideGame hides a finished game from the caller's own lobby list (Stage 17).
|
||||
// handleHideGame hides a finished game from the caller's own lobby list.
|
||||
func (s *Server) handleHideGame(c *gin.Context) {
|
||||
uid, ok := userID(c)
|
||||
if !ok {
|
||||
|
||||
@@ -50,20 +50,20 @@ type Deps struct {
|
||||
// func skips the session-readiness check.
|
||||
SessionsReady func() bool
|
||||
// Sessions, Accounts and Games are the identity, account and game-domain
|
||||
// services the Stage 6 REST handlers route to.
|
||||
// services the REST handlers route to.
|
||||
Sessions *session.Service
|
||||
Accounts *account.Store
|
||||
Games *game.Service
|
||||
// Social, Matchmaker, Invitations and Emails are the Stage 4 domain services
|
||||
// the Stage 6 REST handlers route to.
|
||||
// Social, Matchmaker, Invitations and Emails are the domain services
|
||||
// the REST handlers route to.
|
||||
Social *social.Service
|
||||
Matchmaker *lobby.Matchmaker
|
||||
Invitations *lobby.InvitationService
|
||||
Emails *account.EmailService
|
||||
// Links drives account linking & merge (Stage 11): the /api/v1/user/link
|
||||
// Links drives account linking & merge: the /api/v1/user/link
|
||||
// endpoints. A nil Links disables them.
|
||||
Links *link.Service
|
||||
// Registry holds the resident dictionaries; the admin console (Stage 10) reads
|
||||
// Registry holds the resident dictionaries; the admin console reads
|
||||
// its versions and hot-reloads new ones. DictDir is the dictionary directory a
|
||||
// reload reads a version subdirectory from. A nil Registry disables the console.
|
||||
Registry *engine.Registry
|
||||
@@ -72,7 +72,7 @@ type Deps struct {
|
||||
// nil when BACKEND_CONNECTOR_ADDR is unset (broadcasts show a "not configured"
|
||||
// notice).
|
||||
Connector *connector.Client
|
||||
// RateWatch ingests the gateway's rate-limiter rejection reports (R3): the
|
||||
// RateWatch ingests the gateway's rate-limiter rejection reports: the
|
||||
// admin console's throttled view + the high-rate auto-flag. A nil RateWatch
|
||||
// disables the internal report endpoint and the console view.
|
||||
RateWatch *ratewatch.Watch
|
||||
@@ -196,16 +196,16 @@ func (s *Server) UserGroup() *gin.RouterGroup { return s.user }
|
||||
// InternalGroup returns the gateway-facing internal route group.
|
||||
func (s *Server) InternalGroup() *gin.RouterGroup { return s.internal }
|
||||
|
||||
// Social returns the social domain service for the handlers added in Stage 6.
|
||||
// Social returns the social domain service for the handlers.
|
||||
func (s *Server) Social() *social.Service { return s.social }
|
||||
|
||||
// Matchmaker returns the in-memory matchmaking pool for the Stage 6 handlers.
|
||||
// Matchmaker returns the in-memory matchmaking pool for the handlers.
|
||||
func (s *Server) Matchmaker() *lobby.Matchmaker { return s.matchmaker }
|
||||
|
||||
// Invitations returns the friend-game invitation service for the Stage 6 handlers.
|
||||
// Invitations returns the friend-game invitation service for the handlers.
|
||||
func (s *Server) Invitations() *lobby.InvitationService { return s.invitations }
|
||||
|
||||
// Emails returns the email confirm-code service for the Stage 6 handlers.
|
||||
// Emails returns the email confirm-code service for the handlers.
|
||||
func (s *Server) Emails() *account.EmailService { return s.emails }
|
||||
|
||||
// Handler returns the underlying HTTP handler. It lets tests drive the server
|
||||
|
||||
@@ -97,8 +97,8 @@ func (c *Cache) Remove(tokenHash string) {
|
||||
}
|
||||
|
||||
// RemoveByAccount evicts every cached session belonging to accountID. The
|
||||
// account-merge flow uses it to drop a retired secondary account's sessions
|
||||
// (Stage 11); a linear scan is adequate at the cache's size.
|
||||
// account-merge flow uses it to drop a retired secondary account's sessions;
|
||||
// a linear scan is adequate at the cache's size.
|
||||
func (c *Cache) RemoveByAccount(accountID uuid.UUID) {
|
||||
if c == nil {
|
||||
return
|
||||
|
||||
@@ -73,8 +73,8 @@ func (svc *Service) Revoke(ctx context.Context, token string) error {
|
||||
}
|
||||
|
||||
// RevokeAllForAccount revokes every active session of accountID and evicts them
|
||||
// from the cache. The account-merge flow calls it to retire a secondary account
|
||||
// (Stage 11). It is idempotent.
|
||||
// from the cache. The account-merge flow calls it to retire a secondary account.
|
||||
// It is idempotent.
|
||||
func (svc *Service) RevokeAllForAccount(ctx context.Context, accountID uuid.UUID) error {
|
||||
if _, err := svc.store.RevokeAllForAccount(ctx, accountID, time.Now().UTC()); err != nil {
|
||||
return err
|
||||
|
||||
@@ -112,8 +112,8 @@ func (s *Store) RevokeByTokenHash(ctx context.Context, tokenHash string, at time
|
||||
|
||||
// RevokeAllForAccount transitions every active session of accountID to revoked
|
||||
// and returns the post-update rows (so the caller can evict them from the cache).
|
||||
// It backs the account-merge flow, which retires a secondary account's sessions
|
||||
// (Stage 11). No matching rows is not an error.
|
||||
// It backs the account-merge flow, which retires a secondary account's sessions.
|
||||
// No matching rows is not an error.
|
||||
func (s *Store) RevokeAllForAccount(ctx context.Context, accountID uuid.UUID, at time.Time) ([]Session, error) {
|
||||
stmt := table.Sessions.
|
||||
UPDATE(table.Sessions.Status, table.Sessions.RevokedAt).
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
"scrabble/backend/internal/account"
|
||||
)
|
||||
|
||||
// AdminMessage is one chat message in the admin moderation list (Stage 17): the message
|
||||
// AdminMessage is one chat message in the admin moderation list: the message
|
||||
// plus its sender's resolved display name and source, for the operator console.
|
||||
type AdminMessage struct {
|
||||
ID uuid.UUID
|
||||
|
||||
@@ -58,7 +58,7 @@ func (svc *Service) PostMessage(ctx context.Context, gameID, senderID uuid.UUID,
|
||||
return Message{}, ErrNotParticipant
|
||||
}
|
||||
// Chat is allowed only on the sender's own turn in an active game; the opponent's-turn
|
||||
// control is the nudge (Stage 17).
|
||||
// control is the nudge.
|
||||
if status != statusActive {
|
||||
return Message{}, ErrGameNotActive
|
||||
}
|
||||
@@ -115,7 +115,7 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
|
||||
}
|
||||
if ok && svc.now().Sub(last) < nudgeInterval {
|
||||
// The cooldown resets once the sender has acted (moved or chatted) since the last
|
||||
// nudge — engagement clears the "don't spam" limit (Stage 17).
|
||||
// nudge — engagement clears the "don't spam" limit.
|
||||
acted, err := svc.actedSince(ctx, gameID, senderID, last)
|
||||
if err != nil {
|
||||
return Message{}, err
|
||||
@@ -132,7 +132,7 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
|
||||
if toMove >= 0 && toMove < len(seats) {
|
||||
nudge := notify.Nudge(seats[toMove], gameID, senderID)
|
||||
if lang, err := svc.games.GameLanguage(ctx, gameID); err == nil {
|
||||
nudge.Language = lang // route by the game's bot, not the recipient's last-login one (Stage 17)
|
||||
nudge.Language = lang // route by the game's bot, not the recipient's last-login one
|
||||
}
|
||||
svc.pub.Publish(nudge)
|
||||
}
|
||||
@@ -140,7 +140,7 @@ func (svc *Service) Nudge(ctx context.Context, gameID, senderID uuid.UUID) (Mess
|
||||
}
|
||||
|
||||
// actedSince reports whether senderID made a move or posted a chat message in the game
|
||||
// after t — the events that reset the nudge cooldown (Stage 17).
|
||||
// after t — the events that reset the nudge cooldown.
|
||||
func (svc *Service) actedSince(ctx context.Context, gameID, senderID uuid.UUID, t time.Time) (bool, error) {
|
||||
if mv, ok, err := svc.games.LastMoveAt(ctx, gameID, senderID); err != nil {
|
||||
return false, err
|
||||
@@ -291,7 +291,7 @@ func (s *Store) lastNudgeAt(ctx context.Context, gameID, senderID uuid.UUID) (ti
|
||||
|
||||
// lastMessageAt returns the time of senderID's most recent non-nudge chat message in
|
||||
// gameID, if any. The nudge cooldown resets when the player chats (or moves), so a stale
|
||||
// nudge no longer blocks a new one (Stage 17).
|
||||
// nudge no longer blocks a new one.
|
||||
func (s *Store) lastMessageAt(ctx context.Context, gameID, senderID uuid.UUID) (time.Time, bool, error) {
|
||||
stmt := postgres.SELECT(table.ChatMessages.CreatedAt).
|
||||
FROM(table.ChatMessages).
|
||||
|
||||
@@ -31,7 +31,7 @@ const friendRequestTTL = 30 * 24 * time.Hour
|
||||
|
||||
// accountRef resolves accountID into a notify.AccountRef (the display name from the account
|
||||
// store, empty on a lookup failure), for enriching the friend_* live events so the client
|
||||
// updates its requests/friends state without a refetch (R4).
|
||||
// updates its requests/friends state without a refetch.
|
||||
func (svc *Service) accountRef(ctx context.Context, accountID uuid.UUID) notify.AccountRef {
|
||||
ref := notify.AccountRef{AccountID: accountID.String()}
|
||||
if acc, err := svc.accounts.GetByID(ctx, accountID); err == nil {
|
||||
|
||||
@@ -32,7 +32,7 @@ type GameReader interface {
|
||||
// has moved); the nudge cooldown resets once the player has taken a turn.
|
||||
LastMoveAt(ctx context.Context, gameID, accountID uuid.UUID) (time.Time, bool, error)
|
||||
// GameLanguage is the game's language tag ("en"/"ru"), so a nudge's out-of-app push routes
|
||||
// to the game's bot rather than the recipient's last-login bot (Stage 17).
|
||||
// to the game's bot rather than the recipient's last-login bot.
|
||||
GameLanguage(ctx context.Context, gameID uuid.UUID) (string, error)
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ var (
|
||||
ErrGameNotActive = errors.New("social: game is not active")
|
||||
// ErrChatNotYourTurn is returned when a chat message is sent while it is not the
|
||||
// sender's turn — chat is allowed only on your own turn (the opponent's-turn control
|
||||
// is the nudge, Stage 17).
|
||||
// is the nudge).
|
||||
ErrChatNotYourTurn = errors.New("social: cannot chat while it is not your turn")
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user