8881214213
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
290 lines
9.1 KiB
Go
290 lines
9.1 KiB
Go
package lobby
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import (
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"context"
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"errors"
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"testing"
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"time"
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"github.com/google/uuid"
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"go.uber.org/zap"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/notify"
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)
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// fakeCreator records the games a matchmaker asks it to start.
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type fakeCreator struct {
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created []game.CreateParams
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err error
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}
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func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game, error) {
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if f.err != nil {
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return game.Game{}, f.err
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}
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f.created = append(f.created, p)
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return game.Game{ID: uuid.New(), Players: len(p.Seats)}, nil
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}
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// InitialState satisfies GameCreator; the matchmaker reads it to enrich match_found. The pairing
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// tests assert on matching behaviour, not the payload, so an empty state is enough.
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func (f *fakeCreator) InitialState(_ context.Context, _, _ uuid.UUID) (notify.PlayerState, error) {
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return notify.PlayerState{}, nil
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}
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// fakeRobots is a RobotProvider returning a fixed robot id, or an error to model
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// an empty pool. It records the variant of the last substitution request.
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type fakeRobots struct {
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id uuid.UUID
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err error
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lastVariant engine.Variant
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}
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func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
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f.lastVariant = variant
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if f.err != nil {
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return uuid.Nil, f.err
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}
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return f.id, nil
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}
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// testWaitDelay is long enough that the reaper never fires in the pairing tests
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// (which do not run it); the substitution tests drive reap directly.
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const testWaitDelay = 10 * time.Second
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func newTestMatchmaker(creator GameCreator, robotID uuid.UUID) *Matchmaker {
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return NewMatchmaker(creator, &fakeRobots{id: robotID}, testWaitDelay, zap.NewNop())
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}
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func seatsContain(seats []uuid.UUID, want ...uuid.UUID) bool {
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for _, w := range want {
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found := false
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for _, s := range seats {
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if s == w {
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found = true
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break
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}
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}
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if !found {
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return false
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}
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}
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return true
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}
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func TestMatchmakerPairsTwoHumans(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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ctx := context.Background()
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a, b := uuid.New(), uuid.New()
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r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish)
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if err != nil {
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t.Fatalf("enqueue a: %v", err)
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}
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if r1.Matched {
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t.Fatal("first enqueue must wait, not match")
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}
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if mm.QueueLen(engine.VariantEnglish) != 1 {
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t.Fatalf("queue len = %d, want 1", mm.QueueLen(engine.VariantEnglish))
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}
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r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish)
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if err != nil {
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t.Fatalf("enqueue b: %v", err)
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}
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if !r2.Matched {
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t.Fatal("second enqueue must match")
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}
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if mm.QueueLen(engine.VariantEnglish) != 0 {
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t.Fatalf("queue len = %d, want 0 after match", mm.QueueLen(engine.VariantEnglish))
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}
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if len(creator.created) != 1 {
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t.Fatalf("created %d games, want 1", len(creator.created))
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}
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p := creator.created[0]
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if len(p.Seats) != 2 || !seatsContain(p.Seats, a, b) {
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t.Errorf("seats = %v, want both %s and %s", p.Seats, a, b)
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}
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if p.TurnTimeout != game.DefaultTurnTimeout || !p.HintsAllowed || p.HintsPerPlayer != autoMatchHintsPerPlayer {
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t.Errorf("auto-match defaults not applied: %+v", p)
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}
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// The waiting opponent learns of the match through Poll, exactly once.
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got, err := mm.Poll(ctx, a)
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if err != nil {
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t.Fatalf("poll a: %v", err)
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}
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if !got.Matched || got.Game.ID != r2.Game.ID {
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t.Errorf("poll a = %+v, want the matched game %s", got, r2.Game.ID)
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}
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if again, _ := mm.Poll(ctx, a); again.Matched {
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t.Error("poll result must drain after the first read")
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}
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}
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func TestMatchmakerAlreadyQueued(t *testing.T) {
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mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); !errors.Is(err, ErrAlreadyQueued) {
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t.Fatalf("second enqueue err = %v, want ErrAlreadyQueued", err)
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}
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}
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func TestMatchmakerCancel(t *testing.T) {
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mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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if !mm.Cancel(ctx, a) {
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t.Fatal("cancel of a queued account must report true")
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}
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if mm.QueueLen(engine.VariantEnglish) != 0 {
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t.Fatalf("queue len = %d, want 0 after cancel", mm.QueueLen(engine.VariantEnglish))
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}
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if mm.Cancel(ctx, a) {
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t.Fatal("cancel of an unqueued account must report false")
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}
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}
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func TestMatchmakerVariantsAreSeparate(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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ctx := context.Background()
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue en: %v", err)
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}
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble); err != nil {
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t.Fatalf("enqueue ru: %v", err)
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}
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if len(creator.created) != 0 {
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t.Fatalf("different variants must not match; created %d", len(creator.created))
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}
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if mm.QueueLen(engine.VariantEnglish) != 1 || mm.QueueLen(engine.VariantRussianScrabble) != 1 {
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t.Errorf("each variant pool should hold one waiter")
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}
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}
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func TestMatchmakerFIFO(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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ctx := context.Background()
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a, b, c := uuid.New(), uuid.New(), uuid.New()
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for _, id := range []uuid.UUID{a, b, c} {
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if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue %s: %v", id, err)
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}
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}
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// a waited, b matched a (oldest), c waits.
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if len(creator.created) != 1 {
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t.Fatalf("created %d games, want 1", len(creator.created))
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}
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if !seatsContain(creator.created[0].Seats, a, b) {
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t.Errorf("FIFO match should pair a and b, got %v", creator.created[0].Seats)
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}
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if mm.QueueLen(engine.VariantEnglish) != 1 {
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t.Errorf("c should remain queued; len = %d", mm.QueueLen(engine.VariantEnglish))
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}
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}
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func TestMatchmakerReaperSubstitutesRobot(t *testing.T) {
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creator := &fakeCreator{}
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robotID := uuid.New()
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mm := newTestMatchmaker(creator, robotID)
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base := time.Now()
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mm.clock = func() time.Time { return base }
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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mm.Reap(ctx, base.Add(5*time.Second)) // before the wait window
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if len(creator.created) != 0 || mm.QueueLen(engine.VariantEnglish) != 1 {
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t.Fatalf("must not substitute before the wait: created=%d queued=%d", len(creator.created), mm.QueueLen(engine.VariantEnglish))
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}
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mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // past the wait window
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if len(creator.created) != 1 {
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t.Fatalf("created %d games, want 1 after substitution", len(creator.created))
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}
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if !seatsContain(creator.created[0].Seats, a, robotID) {
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t.Errorf("substituted game seats = %v, want human %s and robot %s", creator.created[0].Seats, a, robotID)
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}
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if mm.QueueLen(engine.VariantEnglish) != 0 {
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t.Errorf("waiter should be dequeued after substitution")
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}
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got, err := mm.Poll(ctx, a)
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if err != nil || !got.Matched {
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t.Errorf("poll after substitution = %+v err=%v, want matched", got, err)
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}
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}
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func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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base := time.Now()
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mm.clock = func() time.Time { return base }
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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mm.Cancel(ctx, a)
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mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
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if len(creator.created) != 0 {
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t.Errorf("a cancelled waiter must not be substituted; created %d", len(creator.created))
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}
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}
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// TestMatchmakerCancelClearsPendingResult covers the race where the reaper substitutes a
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// robot just before the player cancels: Cancel must drop the pending result so the
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// abandoned game never surfaces through Poll.
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func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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base := time.Now()
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mm.clock = func() time.Time { return base }
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // substitution stores a pending result
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mm.Cancel(ctx, a) // ... then the player cancels
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if got, _ := mm.Poll(ctx, a); got.Matched {
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t.Error("cancel must drop the pending substituted game; Poll still matched")
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}
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}
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func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
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creator := &fakeCreator{}
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mm := NewMatchmaker(creator, &fakeRobots{err: errors.New("empty pool")}, testWaitDelay, zap.NewNop())
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base := time.Now()
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mm.clock = func() time.Time { return base }
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
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if len(creator.created) != 0 {
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t.Errorf("no robot available: must not create a game; created %d", len(creator.created))
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}
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if mm.QueueLen(engine.VariantEnglish) != 1 {
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t.Errorf("waiter must stay queued when substitution is deferred; len %d", mm.QueueLen(engine.VariantEnglish))
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}
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}
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