Review fixes: swipe (capture-phase, enabled in TG), TG header aligns to the nav band, DnD zoom delay 1s->0.7s
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- Edge-swipe back now listens at the window in the CAPTURE phase (the board's pointer handlers can't swallow it) and is no longer skipped inside Telegram (where the owner tests it). - TG-fullscreen header: expose the device safe-area top (--tg-safe-top) and centre the title + menu pair within Telegram's nav band ([safe-top, content-top]) below the notch, keeping the band's height — lining up with Telegram's own controls. - DnD auto-zoom-on-hover delay reduced 1000ms -> 700ms. (Client-IP: diagnosed as the owner's home-router SNAT — the host caddy already receives 192.168.0.1 with no XFF, so the real IP is lost upstream of our stack; correct in prod. No code change.)
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@@ -3,7 +3,6 @@
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import Header from './Header.svelte';
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import AdBanner from './AdBanner.svelte';
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import { navigate } from '../lib/router.svelte';
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import { insideTelegram } from '../lib/telegram';
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// The app-shell layout (all screens): the nav bar grows; the ad strip, content and
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// optional tab bar pin to the bottom (ad directly above the content). Pass `scroll`
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@@ -37,25 +36,28 @@
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const SHOW_AD_BANNER = false;
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// Edge-swipe back (Stage 17): a left-edge rightward drag returns to `back`, the standard
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// mobile gesture. Armed only from the very left edge (<=24px) so it never competes with the
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// board's own horizontal gestures; touch/pen only. Skipped inside Telegram, whose native
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// back button + swipe already cover this (and would otherwise double up).
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function onEdgeDown(e: PointerEvent): void {
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if (!back || e.pointerType === 'mouse' || insideTelegram() || e.clientX > 24) return;
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const x0 = e.clientX;
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const y0 = e.clientY;
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const onUp = (ev: PointerEvent) => {
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window.removeEventListener('pointerup', onUp);
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const dx = ev.clientX - x0;
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const dy = ev.clientY - y0;
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if (back && dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
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};
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window.addEventListener('pointerup', onUp);
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}
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// mobile gesture. Listened at the window in the CAPTURE phase so the board's own pointer
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// handlers (which capture/stop the event) can never swallow it; armed only from the very
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// left edge (<=24px), touch/pen only, so it never competes with the board's gestures.
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$effect(() => {
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function onDown(e: PointerEvent) {
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if (!back || e.pointerType === 'mouse' || e.clientX > 24) return;
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const x0 = e.clientX;
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const y0 = e.clientY;
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const onUp = (ev: PointerEvent) => {
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window.removeEventListener('pointerup', onUp, true);
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const dx = ev.clientX - x0;
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const dy = ev.clientY - y0;
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if (back && dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
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};
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window.addEventListener('pointerup', onUp, true);
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}
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window.addEventListener('pointerdown', onDown, true);
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return () => window.removeEventListener('pointerdown', onDown, true);
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});
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</script>
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div class="screen" onpointerdown={onEdgeDown}>
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<div class="screen">
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<Header {title} {back} {menu} grow={growNav} />
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{#if SHOW_AD_BANNER}<AdBanner />{/if}
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<main class="content" class:scroll class:fill={!growNav} class:column>{@render children?.()}</main>
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