Round-6 follow-up: UX polish + client-IP fix
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- Client IP: the compose caddy trusts X-Forwarded-For from private-range upstreams (trusted_proxies private_ranges), so the real client IP survives the host-caddy hop (it was logging the docker caddy hop 172.18.0.x for chat moderation and bucketing the gateway per-IP rate limiter on it). Correct and spoof-safe in both contours (prod has no host caddy); peerIP unit-tested. - Ad banner gated off behind a compile-time SHOW_AD_BANNER=false (the if-branch, the AdBanner import and banner.ts are tree-shaken out of the prod bundle). - Landing: the Telegram entry is just the 64px logo (clickable, no button/text). - TG-fullscreen header: title + menu centred as a pair (hamburger right of the title), pinned to the bottom of the TG nav band. - Edge-swipe back (Screen): a left-edge rightward drag navigates to back (touch/pen only, armed from <=24px; skipped inside Telegram). - Chat soft-keyboard: a bottom-sheet Modal lifted above the keyboard by a visualViewport-driven transform (compositor-only, no page/sheet relayout). iOS-specific, needs on-device tuning; native resize=none awaits Capacitor. - Tests: e2e for the in-game '✓ in friends' item and a board→board tile relocation; codec units for last_activity_unix + OutgoingRequestList. Deferred to the next PR (agreed): #4 enrich the your-turn/game-end push; #5 hide finished games from the lobby.
This commit is contained in:
@@ -1387,6 +1387,31 @@ provided cert) at the contour caddy; prod VPN; rollback.
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`kind='message'`, the source via a SQL `CASE`), reusing the now-exported `account.LikePattern`
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glob helper. Owner decisions: messages only (no nudges), separate name/ext masks (matching the
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Users section), a top-level nav entry plus the card deep-links.
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- **Round-6 follow-up — UX polish + client-IP fix (this PR):**
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- **Client IP through the edge.** The compose caddy now sets `trusted_proxies static
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private_ranges`, so the real client IP survives the host-caddy hop (it was logging the
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docker-network caddy hop `172.18.0.x` for chat moderation, and bucketing the gateway's
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per-IP rate limiter on it). Correct + spoof-safe in **both** contours (prod has no host
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caddy → public clients untrusted → real peer used). `peerIP` unit-tested.
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- **Ad banner** gated **off** behind a compile-time `SHOW_AD_BANNER=false` in `Screen.svelte`
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— the `{#if}` branch, the `AdBanner` import and `banner.ts` are tree-shaken out of the prod
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bundle (code kept for post-release polish).
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- **Landing** Telegram entry is now just the **64px logo** (clickable, no button/caption).
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- **TG-fullscreen header** reworked again: title + menu are one **centred pair** (hamburger
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right of the title) pinned to the **bottom** of the TG nav band, lining up with Telegram's
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own controls.
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- **Edge-swipe back** (`Screen.svelte`): a left-edge rightward drag navigates to `back`
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(touch/pen only, armed only from ≤24px so it never fights the board's gestures; skipped
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inside Telegram, which has its own back).
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- **Chat soft-keyboard** is a **bottom-sheet** `Modal` lifted above the keyboard by a
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`transform` driven by `visualViewport` (compositor-only — the board behind and the sheet
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no longer relayout as the keyboard animates). iOS-specific; needs on-device fine-tuning.
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The native `Keyboard.setResizeMode('none')` path waits for Capacitor (not yet wired).
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- **Tests backfilled** for the merged round-6 work: e2e for the in-game "✓ in friends" item
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and a board→board tile relocation; codec units for `last_activity_unix` + `OutgoingRequestList`.
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- **Deferred to the next PR (agreed):** #4 enrich the out-of-app "your turn" / game-end push
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with the opponent's name, last word and score; #5 let a player hide finished games from
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their lobby (swipe + a desktop affordance).
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## Deferred TODOs (cross-stage)
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@@ -8,6 +8,14 @@
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# ACME and the contour is self-contained.
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{
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admin off
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# Trust X-Forwarded-For from private-range upstreams so the real client IP survives
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# (chat moderation + per-IP rate limiting in the gateway). Test contour: the host caddy
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# (a private IP) is trusted, so its forwarded client IP is preserved. Prod (no host caddy):
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# clients connect from public IPs, which are NOT trusted, so Caddy uses the real peer —
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# the same config is correct (and spoof-safe) in both contours (Stage 17).
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servers {
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trusted_proxies static private_ranges
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}
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}
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{$CADDY_SITE_ADDRESS::80} {
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@@ -40,8 +40,9 @@ Three executables plus per-platform side-services:
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in-memory mock transport (`pnpm start`) runs the whole slice with no backend.
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Embeddable in platform webviews; packageable to native (iOS/Android) via Capacitor.
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The client uses a mobile-app shell (a growing nav bar; content pinned to the bottom),
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a one-line **announcement banner** under the nav (a client-side mock rotation today —
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a server-driven channel later, §10), and a client **board-style** setting (bonus-label
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a one-line **announcement banner** under the nav (a client-side mock rotation, **gated off
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in the build until polished after release**, Stage 17 — a server-driven channel later, §10),
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and a client **board-style** setting (bonus-label
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mode). The visual/interaction design system is documented in
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[`UI_DESIGN.md`](UI_DESIGN.md).
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- **`platform/telegram`** — the Telegram side-service (the "connector", module
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@@ -608,7 +609,11 @@ Two contours, two secret/variable prefixes (`TEST_` / `PROD_`):
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(`.gitea/workflows/ci.yaml` → `docker compose up -d --build` on the Gitea runner
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host, then a `GET /` probe through caddy). The host caddy terminates TLS and
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forwards the domain to `scrabble:80`, so the in-compose caddy serves plain HTTP
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(`CADDY_SITE_ADDRESS=:80`).
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(`CADDY_SITE_ADDRESS=:80`). The in-compose caddy **trusts X-Forwarded-For from
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private-range upstreams** (`trusted_proxies private_ranges`), so the real client IP —
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used for chat-moderation logging and the gateway's per-IP rate limiting — survives the
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host-caddy hop; in prod (no host caddy) public clients are untrusted and Caddy uses the
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real peer, so the single config is correct and spoof-safe in both contours (Stage 17).
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- **Prod** (Stage 18): a manual SSH deploy after `development → master`. There is no
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host caddy, so the contour ships its own caddy terminating TLS — set
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`CADDY_SITE_ADDRESS` to the domain and the caddy does its own ACME.
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@@ -0,0 +1,35 @@
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package connectsrv
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import (
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"net/http"
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"testing"
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)
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// TestPeerIP covers the client-IP extraction the chat-moderation IP and the per-IP rate
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// limiter both rely on: the first X-Forwarded-For hop (the real client, once Caddy is
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// configured to trust its upstream), falling back to the connection peer (Stage 17).
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func TestPeerIP(t *testing.T) {
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tests := []struct {
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name string
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addr string
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xff string
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want string
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}{
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{"xff single", "10.0.0.1:5000", "203.0.113.7", "203.0.113.7"},
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{"xff client then proxies", "10.0.0.1:5000", "203.0.113.7, 172.18.0.3", "203.0.113.7"},
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{"xff trims spaces", "10.0.0.1:5000", " 203.0.113.9 , 10.0.0.2", "203.0.113.9"},
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{"no xff uses peer host", "203.0.113.5:42000", "", "203.0.113.5"},
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{"no xff no port", "203.0.113.6", "", "203.0.113.6"},
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}
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for _, tc := range tests {
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t.Run(tc.name, func(t *testing.T) {
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h := http.Header{}
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if tc.xff != "" {
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h.Set("X-Forwarded-For", tc.xff)
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}
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if got := peerIP(tc.addr, h); got != tc.want {
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t.Errorf("peerIP(%q, xff=%q) = %q, want %q", tc.addr, tc.xff, got, tc.want)
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}
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})
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}
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}
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@@ -139,6 +139,29 @@ test('dropping the game ends it and shows the result', async ({ page }) => {
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await expect(page.locator('.status .over')).toBeVisible();
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});
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test('a placed tile drags from one board cell to another (Stage 17 relocation)', async ({ page }) => {
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await openGame(page);
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await page.locator('.rack .tile').first().click();
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await page.locator('[data-cell]:not(.filled)').nth(30).click();
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const pending = page.locator('[data-cell].pending');
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await expect(pending).toHaveCount(1);
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const from = `${await pending.first().getAttribute('data-row')},${await pending.first().getAttribute('data-col')}`;
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const target = page.locator('[data-cell]:not(.filled):not(.pending)').nth(45);
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const fb = await pending.first().boundingBox();
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const tb = await target.boundingBox();
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// Pointer-drag the placed tile to a new cell (mouse events synthesise pointer events).
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await page.mouse.move(fb!.x + fb!.width / 2, fb!.y + fb!.height / 2);
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await page.mouse.down();
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await page.mouse.move(tb!.x + tb!.width / 2, tb!.y + tb!.height / 2, { steps: 10 });
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await page.mouse.up();
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// Still exactly one pending tile (relocated, not duplicated), now at a different cell.
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await expect(pending).toHaveCount(1);
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const to = `${await pending.first().getAttribute('data-row')},${await pending.first().getAttribute('data-col')}`;
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expect(to).not.toBe(from);
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});
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test('the board-label mode in Settings changes the on-board labels', async ({ page }) => {
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await openGame(page);
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// beginner (default) renders split "3× / word" labels.
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@@ -122,6 +122,18 @@ test('game: add-to-friends flips to a disabled "request sent"', async ({ page })
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await expect(sent).toBeDisabled();
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});
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test('game: an opponent who is already a friend shows a disabled "in friends"', async ({ page }) => {
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await loginLobby(page);
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await page.getByRole('button', { name: /Kaya/ }).click(); // the finished game vs Kaya, a seeded friend
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await page.locator('.burger').first().click();
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// The in-game friend item is derived from the server's friend list (Stage 17): a friend reads
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// a disabled "✓ in friends", not the addable "Add to friends".
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const inFriends = page.getByRole('button', { name: /in friends/i });
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await expect(inFriends).toBeVisible();
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await expect(inFriends).toBeDisabled();
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await expect(page.getByRole('button', { name: /Add to friends: Kaya/ })).toHaveCount(0);
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});
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test('profile edit disables Save and flags an invalid display name', async ({ page }) => {
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await loginLobby(page);
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await page.locator('.burger').first().click();
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+12
-14
@@ -74,9 +74,8 @@
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<h1>{about.title}</h1>
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<p class="tagline">{t('landing.tagline')}</p>
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{#if tgLink}
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<a class="play" href={tgLink} target="_blank" rel="noopener noreferrer">
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<img src="telegram-logo.svg" alt="" width="22" height="22" />
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{t('landing.playTelegram')}
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<a class="tg" href={tgLink} target="_blank" rel="noopener noreferrer" aria-label={t('landing.playTelegram')}>
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<img src="telegram-logo.svg" alt="" width="64" height="64" />
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</a>
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{/if}
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</section>
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@@ -192,21 +191,20 @@
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color: var(--text-muted);
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font-size: 1.05rem;
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}
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.play {
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/* The Telegram entry is just the bigger logo (no button chrome, no caption); the link
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keeps an aria-label for assistive tech (Stage 17). */
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.tg {
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align-self: center;
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display: inline-flex;
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align-items: center;
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gap: 9px;
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padding: 12px 24px;
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border-radius: var(--radius-sm);
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font-weight: 700;
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text-decoration: none;
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background: var(--accent);
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color: var(--accent-text);
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margin-top: 6px;
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margin-top: 8px;
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border-radius: 50%;
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}
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.play img {
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.tg img {
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display: block;
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transition: transform 0.12s ease;
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}
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.tg:hover img {
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transform: scale(1.06);
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}
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.info {
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background: var(--surface-2);
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@@ -89,11 +89,25 @@
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transform: rotate(45deg);
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margin-left: 3px;
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}
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/* Telegram fullscreen: its native nav overlays the top of the viewport (height
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--tg-content-top, set from the content-safe-area inset). Drop the header content below the
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nav and lift the menu up into the nav band, centred — Telegram's own controls sit in the
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corners, leaving the centre clear (Stage 17). */
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/* Telegram fullscreen: TG's native nav overlays a band of height --tg-content-top at the top
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of the viewport. Pull our title + menu up into the BOTTOM of that band and centre them as a
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pair (hamburger right of the title) so they line up with Telegram's own nav controls rather
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than floating above them (Stage 17). */
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:global(html.tg-fullscreen) .bar {
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padding-top: var(--tg-content-top);
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min-height: var(--tg-content-top);
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box-sizing: border-box;
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align-items: flex-end;
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justify-content: center;
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padding-top: 0;
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padding-bottom: 6px;
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}
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:global(html.tg-fullscreen) .spacer {
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display: none;
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}
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:global(html.tg-fullscreen) h1 {
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flex: 0 1 auto;
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}
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:global(html.tg-fullscreen) .end {
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min-width: 0;
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}
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</style>
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@@ -5,8 +5,15 @@
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title = '',
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onclose,
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overlayKeyboard = false,
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bottomSheet = false,
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children,
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}: { title?: string; onclose?: () => void; overlayKeyboard?: boolean; children?: Snippet } = $props();
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}: {
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title?: string;
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onclose?: () => void;
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overlayKeyboard?: boolean;
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bottomSheet?: boolean;
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children?: Snippet;
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} = $props();
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// Track the visual viewport so the backdrop covers only the area above an open
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// mobile keyboard: dvh alone shrinks the sheet but the fixed, layout-viewport
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@@ -14,14 +21,21 @@
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// visualViewport keeps the sheet (and the start of a chat) fully on screen.
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// overlayKeyboard opts out: the sheet is small and top-anchored, so the keyboard
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// simply overlays the empty lower area — no resize, no relayout jank (e.g. check word).
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// bottomSheet anchors a tall sheet (the chat) to the bottom and lifts it above the
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// keyboard with a transform (kb), driven by the visual viewport — a compositor-only
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// move, so neither the page behind nor the sheet relayouts as the keyboard animates
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// (Stage 17). The backdrop is not resized in this mode (no per-event reflow).
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let vh = $state(0);
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let top = $state(0);
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let kb = $state(0);
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$effect(() => {
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const vv = typeof window !== 'undefined' ? window.visualViewport : null;
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if (!vv || overlayKeyboard) return;
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const update = () => {
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vh = vv.height;
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top = vv.offsetTop;
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// Soft-keyboard height: the layout viewport minus the visible viewport.
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kb = Math.max(0, window.innerHeight - vv.height - vv.offsetTop);
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};
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update();
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vv.addEventListener('resize', update);
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@@ -38,11 +52,19 @@
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<div
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class="backdrop"
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class:overlay={overlayKeyboard}
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style:height={vh ? `${vh}px` : null}
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style:top={vh ? `${top}px` : null}
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class:bottom={bottomSheet}
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style:height={!bottomSheet && vh ? `${vh}px` : null}
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style:top={!bottomSheet && vh ? `${top}px` : null}
|
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onclick={() => onclose?.()}
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>
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<div class="sheet" role="dialog" aria-modal="true" tabindex="-1" onclick={(e) => e.stopPropagation()}>
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<div
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class="sheet"
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role="dialog"
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aria-modal="true"
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tabindex="-1"
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style:--kb={bottomSheet ? `${kb}px` : null}
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onclick={(e) => e.stopPropagation()}
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>
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{#if title}<h2>{title}</h2>{/if}
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{@render children?.()}
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</div>
|
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@@ -71,6 +93,20 @@
|
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align-items: flex-start;
|
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padding-top: 12vh;
|
||||
}
|
||||
/* Bottom-sheet mode (the chat): a wide sheet pinned to the bottom that lifts above the
|
||||
soft keyboard via a transform (--kb) — compositor-only, so the page behind and the
|
||||
sheet itself do not relayout as the keyboard animates (Stage 17). */
|
||||
.backdrop.bottom {
|
||||
align-items: flex-end;
|
||||
padding: 0;
|
||||
}
|
||||
.backdrop.bottom .sheet {
|
||||
width: 100%;
|
||||
max-width: 640px;
|
||||
border-radius: var(--radius) var(--radius) 0 0;
|
||||
transform: translateY(calc(-1 * var(--kb, 0px)));
|
||||
transition: transform 0.15s ease;
|
||||
}
|
||||
.sheet {
|
||||
background: var(--surface);
|
||||
color: var(--text);
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
import type { Snippet } from 'svelte';
|
||||
import Header from './Header.svelte';
|
||||
import AdBanner from './AdBanner.svelte';
|
||||
import { navigate } from '../lib/router.svelte';
|
||||
import { insideTelegram } from '../lib/telegram';
|
||||
|
||||
// The app-shell layout (all screens): the nav bar grows; the ad strip, content and
|
||||
// optional tab bar pin to the bottom (ad directly above the content). Pass `scroll`
|
||||
@@ -27,11 +29,35 @@
|
||||
// (the game makes only its board scroll while the score/rack/tab bar stay put).
|
||||
column?: boolean;
|
||||
} = $props();
|
||||
|
||||
// The promotional banner is feature-gated OFF until it is polished after release. The flag is
|
||||
// a compile-time `false`, so the {#if} branch — and with it the AdBanner import and its
|
||||
// banner.ts logic — is dead-code-eliminated from the production bundle (Stage 17). Flip to
|
||||
// true to bring it back.
|
||||
const SHOW_AD_BANNER = false;
|
||||
|
||||
// Edge-swipe back (Stage 17): a left-edge rightward drag returns to `back`, the standard
|
||||
// mobile gesture. Armed only from the very left edge (<=24px) so it never competes with the
|
||||
// board's own horizontal gestures; touch/pen only. Skipped inside Telegram, whose native
|
||||
// back button + swipe already cover this (and would otherwise double up).
|
||||
function onEdgeDown(e: PointerEvent): void {
|
||||
if (!back || e.pointerType === 'mouse' || insideTelegram() || e.clientX > 24) return;
|
||||
const x0 = e.clientX;
|
||||
const y0 = e.clientY;
|
||||
const onUp = (ev: PointerEvent) => {
|
||||
window.removeEventListener('pointerup', onUp);
|
||||
const dx = ev.clientX - x0;
|
||||
const dy = ev.clientY - y0;
|
||||
if (back && dx > 64 && Math.abs(dx) > Math.abs(dy) * 1.4) navigate(back);
|
||||
};
|
||||
window.addEventListener('pointerup', onUp);
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="screen">
|
||||
<!-- svelte-ignore a11y_no_static_element_interactions -->
|
||||
<div class="screen" onpointerdown={onEdgeDown}>
|
||||
<Header {title} {back} {menu} grow={growNav} />
|
||||
<AdBanner />
|
||||
{#if SHOW_AD_BANNER}<AdBanner />{/if}
|
||||
<main class="content" class:scroll class:fill={!growNav} class:column>{@render children?.()}</main>
|
||||
{#if tabbar}
|
||||
<nav class="tabbar">{@render tabbar()}</nav>
|
||||
|
||||
@@ -930,7 +930,7 @@
|
||||
{/if}
|
||||
|
||||
{#if panel === 'chat'}
|
||||
<Modal title={t('game.chat')} onclose={() => (panel = 'none')}>
|
||||
<Modal title={t('game.chat')} bottomSheet onclose={() => (panel = 'none')}>
|
||||
<Chat {messages} myId={app.session?.userId ?? ''} {busy} myTurn={isMyTurn} {nudgeOnCooldown} onsend={sendChat} onnudge={nudge} />
|
||||
</Modal>
|
||||
{/if}
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
decodeGameList,
|
||||
decodeInvitation,
|
||||
decodeLinkResult,
|
||||
decodeOutgoingList,
|
||||
decodeSession,
|
||||
decodeStateView,
|
||||
decodeStats,
|
||||
@@ -109,6 +110,7 @@ describe('codec', () => {
|
||||
fb.GameView.addMoveCount(b, 4);
|
||||
fb.GameView.addEndReason(b, er);
|
||||
fb.GameView.addSeats(b, seats);
|
||||
fb.GameView.addLastActivityUnix(b, BigInt(1717000000));
|
||||
const game = fb.GameView.endGameView(b);
|
||||
const games = fb.GameList.createGamesVector(b, [game]);
|
||||
fb.GameList.startGameList(b);
|
||||
@@ -120,6 +122,22 @@ describe('codec', () => {
|
||||
expect(gl.games[0].id).toBe('g1');
|
||||
expect(gl.games[0].seats[0].displayName).toBe('Ann');
|
||||
expect(gl.games[0].seats[0].score).toBe(13);
|
||||
expect(gl.games[0].lastActivityUnix).toBe(1717000000);
|
||||
});
|
||||
|
||||
it('decodes an OutgoingRequestList of account refs', () => {
|
||||
const b = new Builder(128);
|
||||
const id = b.createString('o-1');
|
||||
const dn = b.createString('Pat');
|
||||
fb.AccountRef.startAccountRef(b);
|
||||
fb.AccountRef.addAccountId(b, id);
|
||||
fb.AccountRef.addDisplayName(b, dn);
|
||||
const ref = fb.AccountRef.endAccountRef(b);
|
||||
const vec = fb.OutgoingRequestList.createRequestsVector(b, [ref]);
|
||||
fb.OutgoingRequestList.startOutgoingRequestList(b);
|
||||
fb.OutgoingRequestList.addRequests(b, vec);
|
||||
b.finish(fb.OutgoingRequestList.endOutgoingRequestList(b));
|
||||
expect(decodeOutgoingList(b.asUint8Array())).toEqual([{ accountId: 'o-1', displayName: 'Pat' }]);
|
||||
});
|
||||
|
||||
it('encodes a TargetRequest', () => {
|
||||
|
||||
Reference in New Issue
Block a user