Chat + word-check as their own screens; in-game unread badge (review item 7)
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- Chat and word-check are now routed screens (/game/:id/chat, /game/:id/check) with a header back to the game and no tab-bar, replacing their modals. The soft keyboard just resizes the visible viewport (tracked into --vvh, which the Screen height uses since iOS does not shrink dvh for the keyboard) with the input pinned to the bottom: no modal relayout, no page jump. Supersedes the earlier bottom-sheet Modal attempt. - A new chat message raises an unread badge on the in-game hamburger + the Chat menu row (per game, cleared on opening the chat), mirroring the lobby badge. - TG native back + the header back chevron return chat/check to their game. - Exposes --tg-safe-top (device notch) for the finalised TG-fullscreen header. Tests: e2e for chat/check opening as their own screens + back. Docs: PLAN, FUNCTIONAL(+ru).
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@@ -69,10 +69,13 @@
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display: flex;
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flex-direction: column;
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gap: 10px;
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/* dvh so the chat shrinks with an open keyboard, keeping the start of the
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conversation on screen instead of pushed above the fold (vh fallback). */
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height: 56vh;
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height: 56dvh;
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/* Fill the chat screen; the list scrolls and the input pins to the bottom. The screen
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fits the visual viewport (--vvh), so an open keyboard simply shrinks it and the input
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stays visible — no modal relayout, no page jump (Stage 17). */
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flex: 1;
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min-height: 0;
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padding: 10px var(--pad);
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box-sizing: border-box;
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}
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.list {
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flex: 1;
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