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scrabble-game/ui/src/game/Chat.svelte
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Ilia Denisov 70110effd9
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Chat + word-check as their own screens; in-game unread badge (review item 7)
- Chat and word-check are now routed screens (/game/:id/chat, /game/:id/check) with a
  header back to the game and no tab-bar, replacing their modals. The soft keyboard just
  resizes the visible viewport (tracked into --vvh, which the Screen height uses since iOS
  does not shrink dvh for the keyboard) with the input pinned to the bottom: no modal
  relayout, no page jump. Supersedes the earlier bottom-sheet Modal attempt.
- A new chat message raises an unread badge on the in-game hamburger + the Chat menu row
  (per game, cleared on opening the chat), mirroring the lobby badge.
- TG native back + the header back chevron return chat/check to their game.
- Exposes --tg-safe-top (device notch) for the finalised TG-fullscreen header.

Tests: e2e for chat/check opening as their own screens + back. Docs: PLAN, FUNCTIONAL(+ru).
2026-06-08 23:23:05 +02:00

146 lines
3.6 KiB
Svelte

<script lang="ts">
import type { ChatMessage } from '../lib/model';
import { t } from '../lib/i18n/index.svelte';
let {
messages,
myId,
busy,
myTurn = false,
nudgeOnCooldown = false,
onsend,
onnudge,
}: {
messages: ChatMessage[];
myId: string;
busy: boolean;
// Chat and nudge are mutually exclusive by turn (Stage 17): on the player's own turn the
// message field + send are shown (and nudging makes no sense — there is no one to
// hurry); on the opponent's turn only the nudge button shows. While the hourly nudge
// cooldown is active the nudge is disabled with an "awaiting reply" caption.
myTurn?: boolean;
nudgeOnCooldown?: boolean;
onsend: (text: string) => void;
onnudge: () => void;
} = $props();
let text = $state('');
function send() {
const v = text.trim();
if (!v) return;
onsend(v);
text = '';
}
</script>
<div class="chat">
<div class="list">
{#if messages.length === 0}
<p class="empty">{t('chat.empty')}</p>
{/if}
{#each messages as m (m.id)}
{#if m.kind === 'nudge'}
<div class="note">{t('chat.nudge')}</div>
{:else}
<div class="msg" class:mine={m.senderId === myId}>{m.body}</div>
{/if}
{/each}
</div>
<div class="input">
{#if myTurn}
<input
maxlength="60"
placeholder={t('chat.placeholder')}
bind:value={text}
onkeydown={(e) => e.key === 'Enter' && send()}
/>
<button class="iconbtn" onclick={send} disabled={busy} aria-label={t('chat.send')}>⬆️</button>
{:else}
<!-- A flex:1 caption keeps the nudge pinned right whether or not the cooldown text shows. -->
<span class="cooldown">{nudgeOnCooldown ? t('chat.awaitingReply') : ''}</span>
<button class="iconbtn" onclick={onnudge} disabled={busy || nudgeOnCooldown} aria-label={t('chat.nudgeAction')}>🛎️</button>
{/if}
</div>
</div>
<style>
.chat {
display: flex;
flex-direction: column;
gap: 10px;
/* Fill the chat screen; the list scrolls and the input pins to the bottom. The screen
fits the visual viewport (--vvh), so an open keyboard simply shrinks it and the input
stays visible — no modal relayout, no page jump (Stage 17). */
flex: 1;
min-height: 0;
padding: 10px var(--pad);
box-sizing: border-box;
}
.list {
flex: 1;
overflow: auto;
display: flex;
flex-direction: column;
gap: 6px;
padding: 4px;
}
.empty {
color: var(--text-muted);
text-align: center;
margin: auto;
}
.msg {
align-self: flex-start;
max-width: 80%;
padding: 7px 11px;
border-radius: 12px;
background: var(--surface-2);
}
.msg.mine {
align-self: flex-end;
background: var(--accent);
color: var(--accent-text);
}
.note {
align-self: center;
font-size: 0.82rem;
color: var(--text-muted);
font-style: italic;
}
.input {
display: flex;
gap: 6px;
align-items: center;
}
/* The cooldown caption sits to the left of the disabled nudge button. */
.cooldown {
flex: 1;
text-align: right;
color: var(--text-muted);
font-size: 0.85rem;
}
.input input {
flex: 1;
min-width: 0;
padding: 10px;
border: 1px solid var(--border);
border-radius: var(--radius-sm);
background: var(--bg);
color: var(--text);
}
.iconbtn {
flex: 0 0 auto;
padding: 8px 12px;
border: 1px solid var(--border);
background: var(--surface);
color: var(--text);
border-radius: var(--radius-sm);
font-size: 1.25rem;
line-height: 1;
}
.iconbtn:disabled {
opacity: 0.45;
}
</style>