Round-6 follow-up: UX polish + client-IP fix
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- Client IP: the compose caddy trusts X-Forwarded-For from private-range upstreams (trusted_proxies private_ranges), so the real client IP survives the host-caddy hop (it was logging the docker caddy hop 172.18.0.x for chat moderation and bucketing the gateway per-IP rate limiter on it). Correct and spoof-safe in both contours (prod has no host caddy); peerIP unit-tested. - Ad banner gated off behind a compile-time SHOW_AD_BANNER=false (the if-branch, the AdBanner import and banner.ts are tree-shaken out of the prod bundle). - Landing: the Telegram entry is just the 64px logo (clickable, no button/text). - TG-fullscreen header: title + menu centred as a pair (hamburger right of the title), pinned to the bottom of the TG nav band. - Edge-swipe back (Screen): a left-edge rightward drag navigates to back (touch/pen only, armed from <=24px; skipped inside Telegram). - Chat soft-keyboard: a bottom-sheet Modal lifted above the keyboard by a visualViewport-driven transform (compositor-only, no page/sheet relayout). iOS-specific, needs on-device tuning; native resize=none awaits Capacitor. - Tests: e2e for the in-game '✓ in friends' item and a board→board tile relocation; codec units for last_activity_unix + OutgoingRequestList. Deferred to the next PR (agreed): #4 enrich the your-turn/game-end push; #5 hide finished games from the lobby.
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@@ -8,6 +8,7 @@ import {
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decodeGameList,
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decodeInvitation,
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decodeLinkResult,
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decodeOutgoingList,
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decodeSession,
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decodeStateView,
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decodeStats,
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@@ -109,6 +110,7 @@ describe('codec', () => {
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fb.GameView.addMoveCount(b, 4);
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fb.GameView.addEndReason(b, er);
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fb.GameView.addSeats(b, seats);
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fb.GameView.addLastActivityUnix(b, BigInt(1717000000));
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const game = fb.GameView.endGameView(b);
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const games = fb.GameList.createGamesVector(b, [game]);
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fb.GameList.startGameList(b);
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@@ -120,6 +122,22 @@ describe('codec', () => {
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expect(gl.games[0].id).toBe('g1');
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expect(gl.games[0].seats[0].displayName).toBe('Ann');
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expect(gl.games[0].seats[0].score).toBe(13);
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expect(gl.games[0].lastActivityUnix).toBe(1717000000);
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});
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it('decodes an OutgoingRequestList of account refs', () => {
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const b = new Builder(128);
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const id = b.createString('o-1');
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const dn = b.createString('Pat');
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fb.AccountRef.startAccountRef(b);
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fb.AccountRef.addAccountId(b, id);
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fb.AccountRef.addDisplayName(b, dn);
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const ref = fb.AccountRef.endAccountRef(b);
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const vec = fb.OutgoingRequestList.createRequestsVector(b, [ref]);
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fb.OutgoingRequestList.startOutgoingRequestList(b);
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fb.OutgoingRequestList.addRequests(b, vec);
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b.finish(fb.OutgoingRequestList.endOutgoingRequestList(b));
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expect(decodeOutgoingList(b.asUint8Array())).toEqual([{ accountId: 'o-1', displayName: 'Pat' }]);
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});
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it('encodes a TargetRequest', () => {
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