fix: game-over unit test expecttion
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@@ -118,7 +118,7 @@ func TestRenderGameOver(t *testing.T) {
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cases := []struct{ result, en, ru string }{
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cases := []struct{ result, en, ru string }{
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{"won", "won", "выиграли"},
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{"won", "won", "выиграли"},
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{"lost", "lost", "проиграли"},
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{"lost", "lost", "проиграли"},
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{"draw", "draw", "ничья"},
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{"draw", "draw", "Ничья"},
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}
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}
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for _, tc := range cases {
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for _, tc := range cases {
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en, ok := Render("game_over", gameOverPayload(gameID, tc.result, "120:95"), "en")
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en, ok := Render("game_over", gameOverPayload(gameID, tc.result, "120:95"), "en")
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