feat(hint): idle-gated wallet-free vs_ai hint on a monotonic clock (B4)
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 1m11s
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m42s

A vs_ai hint is now unlimited and wallet-free, but idle-gated as an anti-frustration
aid: it unlocks only after the player has been stuck ~30 min on a turn (timed from the
robot's last move; the human's first move, before the robot has played, is exempt).
While gated the hint button carries a small lock badge and a tap shows the remaining
minutes ('Available in N min.'); the lock lifts live at the mark.

The gate is enforced CLIENT-SIDE against a MONOTONIC clock (performance.now()), never a
wall-clock timestamp: a device clock the player controls (or an auto-sync) must not be
able to open or freeze it. The wait is therefore session-scoped -- a reload restarts it
(there is no tamper-proof way to carry idle time across a relaunch without a wall clock).
An online vs_ai game will gate the same way but from the server's clock (a follow-up).

- lib/hints.ts: HINT_GATE_MS + pure hintGateRemainingMs (monotonic) + hintLockMinutes;
  removed the wall-clock hintRemainingMs. Unit-tested red->green.
- Game.svelte: the monotonic gate (hintGateStart/monoNow, armed on the turn change), a
  vs_ai hint button (plain: no confirm, no count; lock badge + gated tap -> toast), a
  live 10s tick.
- localgame: removed the wall-clock hint gate and the now-dead robotLastMoveAtUnix field
  from source.ts/serialize.ts (the client is authoritative); hint() just serves the top
  move.
- i18n game.hintLockedIn.
- offline.spec.ts: assert the first move is un-gated and the lock arms after the robot moves.
- Docs FUNCTIONAL(+_ru) + ARCHITECTURE; bundle budget 114->115 (game-screen feature).
This commit is contained in:
Ilia Denisov
2026-07-06 22:03:27 +02:00
parent 08792dad3d
commit 42a6308261
14 changed files with 176 additions and 36 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ function makeGame(seed: bigint): LocalGame {
return new LocalGame({ variant: 'scrabble_en', version: 'sample', seed, players: 2, dawg, multipleWords: true });
}
const meta = { id: 'g1', seats, createdAtUnix: 1, updatedAtUnix: 2, robotLastMoveAtUnix: 3 };
const meta = { id: 'g1', seats, createdAtUnix: 1, updatedAtUnix: 2 };
describe('local game serialize + replay', () => {
it('reconstructs a mid-game position by replay', () => {
-4
View File
@@ -38,8 +38,6 @@ export interface LocalGameRecord {
status: 'active' | 'finished';
createdAtUnix: number;
updatedAtUnix: number;
/** Unix seconds of the robot's most recent move — the local hint gate (>30 min) reads this. */
robotLastMoveAtUnix: number;
}
/** The record fields the caller owns (the engine supplies the rest). */
@@ -48,7 +46,6 @@ export interface RecordMeta {
seats: Seat[];
createdAtUnix: number;
updatedAtUnix: number;
robotLastMoveAtUnix: number;
}
/**
@@ -70,7 +67,6 @@ export function serializeGame(game: LocalGame, meta: RecordMeta): LocalGameRecor
status: game.isOver ? 'finished' : 'active',
createdAtUnix: meta.createdAtUnix,
updatedAtUnix: meta.updatedAtUnix,
robotLastMoveAtUnix: meta.robotLastMoveAtUnix,
};
}
+8 -2
View File
@@ -59,9 +59,15 @@ describe('LocalSource', () => {
expect(events.some((e) => e.kind === 'opponent_moved')).toBe(true);
});
it('gates the hint until 30 minutes since the robot last moved', async () => {
it('does not wall-clock-gate the hint (the idle gate is client-side and monotonic)', async () => {
const src = await newSource('local:g3', 7n);
await expect(src.hint('local:g3')).rejects.toMatchObject({ code: 'hint_not_ready' });
// hint() serves the engine's top move (or no_hint when the tiny sample dictionary has none for
// this rack), but never the old timestamp gate 'hint_not_ready' — that moved to the client
// (lib/hints, measured with performance.now()) so a device clock change cannot defeat it.
await src.hint('local:g3').then(
(h) => expect(h.move).toBeDefined(),
(e) => expect((e as { code: string }).code).toBe('no_hint'),
);
});
it('records decoded moves in the history', async () => {
+3 -9
View File
@@ -34,9 +34,6 @@ import type { Move } from '../dict/validate';
export { LOCAL_ID_PREFIX, isLocalGameId };
/** HINT_GATE_MS is the idle time since the robot's last move before an offline hint unlocks. */
export const HINT_GATE_MS = 30 * 60 * 1000;
/**
* GameLoopSource is the subset of GatewayClient the game screen calls to run a game. The real
* gateway satisfies it structurally; the local source implements it for offline play.
@@ -123,7 +120,6 @@ export class LocalSource implements GameLoopSource {
seats: opts.seats.map((s) => ({ kind: s.kind, name: s.name, accountId: s.accountId })),
createdAtUnix: now,
updatedAtUnix: now,
robotLastMoveAtUnix: now,
});
const entry: Live = { game, record };
this.live.set(opts.id, entry);
@@ -191,10 +187,10 @@ export class LocalSource implements GameLoopSource {
}
async hint(gameId: string): Promise<HintResult> {
// The idle gate is enforced client-side with a monotonic clock (see Game.svelte / lib/hints):
// a wall-clock timestamp here could be defeated by changing the device clock. This just serves
// the engine's top-ranked move; the client only calls it once the gate is open.
const entry = await this.load(gameId);
if (nowUnix() * 1000 - entry.record.robotLastMoveAtUnix * 1000 < HINT_GATE_MS) {
throw new GatewayError('hint_not_ready');
}
const top = this.topMove(entry.game);
if (!top) throw new GatewayError('no_hint');
return { move: this.moveFromGen(entry.record.variant, entry.game.currentPlayer, top), hintsRemaining: 1, walletBalance: 0 };
@@ -280,7 +276,6 @@ export class LocalSource implements GameLoopSource {
if (dec.kind === 'play') out.push(g.play(dec.move.dir, dec.move.tiles));
else if (dec.kind === 'exchange' && g.bagLength >= RULESETS[entry.record.variant].rackSize) out.push(g.exchange(dec.exchange));
else out.push(g.pass());
entry.record.robotLastMoveAtUnix = nowUnix();
}
return out;
}
@@ -306,7 +301,6 @@ export class LocalSource implements GameLoopSource {
seats: entry.record.seats,
createdAtUnix: entry.record.createdAtUnix,
updatedAtUnix: nowUnix(),
robotLastMoveAtUnix: entry.record.robotLastMoveAtUnix,
});
await saveLocalGame(entry.record);
}