Stage 8 polish: iPhone refinements (keyboard, native pickers, compact invite)
Tests · UI / test (push) Successful in 17s
Tests · UI / test (push) Successful in 17s
Second owner-review pass (iPhone simulator): - Chat (and the modal) are sized in dvh so they shrink above the software keyboard, keeping the start of the conversation on screen instead of pushed off the top. - The profile away window returns to a native <input type="time" step="600"> (the iOS wheel with 10-minute steps) instead of separate dropdowns; the timezone stays a native offset <select>. - A finished game reserves the rack's height (min-height) so the footer no longer collapses when the final rack is empty — no layout jump versus an active game. - New-game "play with friends" is made compact: a searchable, bounded-scroll friend list, the game-type / move-time / hints controls as native selects in one row (labels above), and Send invitation pinned at the bottom — it scales to many friends.
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@@ -196,6 +196,8 @@ export const en = {
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'new.auto': 'Quick match',
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'new.withFriends': 'Play with friends',
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'new.pickFriends': 'Choose who to invite',
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'new.searchFriends': 'Search friends',
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'new.gameType': 'Game type',
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'new.invite': 'Send invitation',
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'new.moveTime': 'Move time',
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'new.hintsPerPlayer': 'Hints per player',
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@@ -197,6 +197,8 @@ export const ru: Record<MessageKey, string> = {
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'new.auto': 'Быстрая игра',
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'new.withFriends': 'Игра с друзьями',
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'new.pickFriends': 'Кого пригласить',
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'new.searchFriends': 'Поиск друзей',
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'new.gameType': 'Тип игры',
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'new.invite': 'Отправить приглашение',
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'new.moveTime': 'Время на ход',
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'new.hintsPerPlayer': 'Подсказок на игрока',
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