Stage 8 polish: iPhone refinements (keyboard, native pickers, compact invite)
Tests · UI / test (push) Successful in 17s

Second owner-review pass (iPhone simulator):
- Chat (and the modal) are sized in dvh so they shrink above the software keyboard,
  keeping the start of the conversation on screen instead of pushed off the top.
- The profile away window returns to a native <input type="time" step="600"> (the iOS
  wheel with 10-minute steps) instead of separate dropdowns; the timezone stays a
  native offset <select>.
- A finished game reserves the rack's height (min-height) so the footer no longer
  collapses when the final rack is empty — no layout jump versus an active game.
- New-game "play with friends" is made compact: a searchable, bounded-scroll friend
  list, the game-type / move-time / hints controls as native selects in one row
  (labels above), and Send invitation pinned at the bottom — it scales to many friends.
This commit is contained in:
Ilia Denisov
2026-06-03 22:47:22 +02:00
parent acbb2d8254
commit 1d795e0acf
7 changed files with 129 additions and 67 deletions
+3
View File
@@ -36,7 +36,10 @@
box-shadow: var(--shadow);
padding: var(--pad);
width: min(94vw, 420px);
/* dvh tracks the dynamic viewport, so the sheet shrinks above an open mobile
keyboard instead of being scrolled off the top (vh fallback first). */
max-height: 86vh;
max-height: 86dvh;
overflow: auto;
}
h2 {