161 lines
4.3 KiB
Go
161 lines
4.3 KiB
Go
package generator
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import (
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"errors"
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"fmt"
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"math"
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"math/rand"
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"github.com/iliadenisov/galaxy/pkg/generator/draw"
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)
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type Map struct {
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Width uint
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Height uint
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HomePlanets []PlanetarySystem
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FreePlanets []Planet
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plotter Plotter
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}
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type Coordinate struct {
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X, Y float64
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}
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type Planet struct {
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Position Coordinate
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Size float64
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Resources float64 // Сырьё
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}
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type PlanetarySystem struct {
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HW Planet
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DW []Planet
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}
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type Plotter struct {
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factor float64
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sectors draw.Plane
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}
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func Generate(param MapParameter) (result Map) {
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pl := func(c Coordinate, param UninhabitedPlanetParameters) Planet {
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return Planet{
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Position: c,
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Size: param.MinSize + rand.Float64()*(param.MaxSize-param.MinSize),
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Resources: float64(param.MinResource) + rand.Float64()*(param.MaxResource-param.MinResource)}
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}
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// mapSize := uint(math.Ceil(math.Sqrt(float64(param.Players)))) * param.HW_MinDistance
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var mapSize uint = 200
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result = NewMap(mapSize, mapSize, param.Players)
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totalPlanets := param.Players * 10
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freePlanets := totalPlanets - param.Players*(param.DW_Count+1)
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fmt.Println("map:", mapSize, "players:", param.Players, "planets:", totalPlanets, "uninhabited:", freePlanets)
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giantsNum := int(math.Ceil(float64(freePlanets) * param.GiantPlanets.Probability))
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fmt.Println("generating", giantsNum, "giant planets")
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for i := 0; i < giantsNum; i++ {
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coord := result.newPlanet(float64(param.GiantPlanets.MinDistanceHW))
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planet := pl(coord, param.GiantPlanets)
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result.addPlanet(planet)
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// result.FreePlanets = append(result.FreePlanets, planet)
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}
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bigsNum := int(math.Ceil(float64(freePlanets) * param.BigPlanets.Probability))
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fmt.Println("generating", bigsNum, "big planets")
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for i := 0; i < bigsNum; i++ {
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coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
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planet := pl(coord, param.BigPlanets)
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result.addPlanet(planet)
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// result.FreePlanets = append(result.FreePlanets, planet)
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}
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for player := 0; player < int(param.Players); player++ {
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fmt.Println("generating HW #", player)
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coord := result.newPlanet(float64(param.HW_MinDistance))
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planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
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// fmt.Println("HW: ", planet)
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result.HomePlanets[player] = PlanetarySystem{HW: planet}
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}
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fmt.Println("free sectors left: ", len(result.plotter.freeSectors()))
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result.plotter.sectors.Clear()
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for _, hw := range result.HomePlanets {
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result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
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for _, dw := range hw.DW {
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result.plotter.markNoGoZone(dw.Position.X, dw.Position.Y, 5)
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}
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}
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for _, planet := range result.FreePlanets {
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result.plotter.markNoGoZone(planet.Position.X, planet.Position.Y, 5)
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}
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fmt.Println("free sectors after reset: ", len(result.plotter.freeSectors()))
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return
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}
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func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
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fs := m.plotter.freeSectors()
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fmt.Println("free sectors: ", len(fs))
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fsCount := len(fs)
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if fsCount == 0 {
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panic("no more space for planets")
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}
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next := rand.Intn(fsCount)
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x := fs[next][0]
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y := fs[next][1]
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fmt.Println("planet on plot: x =", x, "y =", y)
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planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
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planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
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m.plotter.markDeadZone(int(x), int(y), deadZoneRaduis)
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return Coordinate{X: planetX, Y: planetY}
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}
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func (m *Map) addPlanet(planet Planet) {
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m.FreePlanets = append(m.FreePlanets, planet)
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}
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func (p Plotter) freeSectors() (result [][]uint) {
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result = make([][]uint, 0)
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for x := uint(0); x < p.sectors.Width; x++ {
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for y := uint(0); y < p.sectors.Height; y++ {
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if !p.sectors.Marked(x, y) {
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result = append(result, []uint{x, y})
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}
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}
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}
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return
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}
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func (p Plotter) markDeadZone(x, y int, radius float64) {
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p.sectors.Circle(x, y, radius)
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}
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func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
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p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
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}
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func NewMap(width, height, players uint) Map {
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var factor float64 = 1.0
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sectorsX := uint(float64(width) / factor)
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sectorsY := uint(float64(height) / factor)
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return Map{
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Width: width,
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Height: height,
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HomePlanets: make([]PlanetarySystem, players),
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plotter: Plotter{
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factor: factor,
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sectors: draw.New(sectorsX, sectorsY)}}
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}
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func errfmt(message string) error {
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return errors.New("generator: " + message)
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}
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