Files
galaxy-game/internal/model/game/game.go
T
2026-02-05 15:49:51 +02:00

96 lines
2.0 KiB
Go

package game
import (
"encoding/json"
"fmt"
"maps"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/number"
)
type Float float64
func F(v float64) Float {
return Float(v)
}
func (f Float) Add(v float64) Float {
return F(f.F() + v)
}
func (f Float) F() float64 {
return number.Fixed12(float64(f))
}
type TechSet map[Tech]Float
func (ts TechSet) Value(t Tech) float64 {
if v, ok := ts[t]; ok {
return v.F()
} else {
panic(fmt.Sprintf("TechSet: Value: %s's value not set", t.String()))
}
}
func (ts TechSet) Set(t Tech, v float64) TechSet {
m := maps.Clone(ts)
m[t] = F(v)
return m
}
// TODO: turn's incremental Version
type Game struct {
ID uuid.UUID `json:"id"`
Turn uint `json:"turn"`
Map Map `json:"map"`
Race []Race `json:"races"`
Votes Float `json:"votes"`
ShipGroups []ShipGroup `json:"shipGroup,omitempty"`
Fleets []Fleet `json:"fleet,omitempty"`
Winner []uuid.UUID `json:"winner,omitempty"`
}
func (g Game) Finished() bool {
return len(g.Winner) > 0
}
type GameMeta struct {
Battles []BattleMeta `json:"battles,omitempty"`
Bombings []Bombing `json:"bombings,omitempty"`
}
type BattleMeta struct {
Turn uint `json:"turn"`
Planet uint `json:"planet"`
BattleID uuid.UUID `json:"battle_id"`
ObserverIDs []uuid.UUID `json:"observer_ids"`
}
// TODO: remove if not needed
func (g Game) RaceVotes(raceID uuid.UUID) float64 {
var result float64
for i := range g.Map.Planet {
if g.Map.Planet[i].OwnedBy(raceID) {
result += g.Map.Planet[i].Votes()
}
}
return result
}
func (g Game) MarshalBinary() (data []byte, err error) {
return json.Marshal(&g)
}
func (g *Game) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, g)
}
func (gm GameMeta) MarshalBinary() (data []byte, err error) {
return json.Marshal(&gm)
}
func (gm *GameMeta) UnmarshalBinary(data []byte) error {
return json.Unmarshal(data, gm)
}