Files
galaxy-game/internal/model/game/group_test.go
T
2026-01-14 22:17:24 +02:00

773 lines
29 KiB
Go

package game_test
import (
"math/rand/v2"
"testing"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestCargoCapacity(t *testing.T) {
test := func(cargoSize float64, expectCapacity float64) {
ship := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: 1,
Armament: 1,
Weapons: 1,
Shields: 1,
Cargo: cargoSize,
},
}
sg := game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.5,
game.TechWeapons: 1.1,
game.TechShields: 2.0,
game.TechCargo: 1.0,
},
}
assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
}
test(1, 1.05)
test(5, 6.25)
test(10, 15)
test(50, 175)
test(100, 600)
}
func TestCarryingAndFullMass(t *testing.T) {
Freighter := &game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
},
}
sg := &game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
em := Freighter.EmptyMass()
assert.Equal(t, 0.0, sg.CarryingMass())
assert.Equal(t, em, sg.FullMass(Freighter))
sg.Load = 10.0
assert.Equal(t, 10.0, sg.CarryingMass())
assert.Equal(t, em+10.0, sg.FullMass(Freighter))
sg.SetTechLevel(game.TechCargo, 2.5)
assert.Equal(t, 4.0, sg.CarryingMass())
assert.Equal(t, em+4.0, sg.FullMass(Freighter))
}
func TestSpeed(t *testing.T) {
Freighter := &game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
},
}
sg := &game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
assert.Equal(t, 8.0, sg.Speed(Freighter))
sg.Load = 5.0
assert.Equal(t, 6.4, sg.Speed(Freighter))
sg.SetTechLevel(game.TechDrive, 1.5)
assert.Equal(t, 9.6, sg.Speed(Freighter))
sg.Load = 10
sg.SetTechLevel(game.TechCargo, 1.5)
assert.Equal(t, 9.0, sg.Speed(Freighter))
}
func TestBombingPower(t *testing.T) {
Gunship := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: 60.0,
Armament: 3,
Weapons: 30.0,
Shields: 100.0,
Cargo: 0.0,
},
}
sg := game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
expectedBombingPower := 139.295
result := sg.BombingPower(&Gunship)
assert.Equal(t, expectedBombingPower, result)
}
func TestDriveEffective(t *testing.T) {
tc := []struct {
driveShipType float64
driveTech float64
expectDriveEffective float64
}{
{1, 1, 1},
{1, 2, 2},
{2, 1, 2},
{0, 1, 0},
{0, 1.5, 0},
{0, 10, 0},
{1.5, 1.5, 2.25},
}
for i := range tc {
someShip := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Drive: tc[i].driveShipType,
Armament: rand.UintN(30) + 1,
Weapons: rand.Float64()*30 + 1,
Shields: rand.Float64()*100 + 1,
Cargo: rand.Float64()*20 + 1,
},
}
sg := game.ShipGroup{
Number: rand.UintN(4) + 1,
Tech: map[game.Tech]float64{
game.TechDrive: tc[i].driveTech,
game.TechWeapons: rand.Float64()*5 + 1,
game.TechShields: rand.Float64()*5 + 1,
game.TechCargo: rand.Float64()*5 + 1,
},
}
assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
}
}
func TestShipGroupEqual(t *testing.T) {
fleetId := uuid.New()
someUUID := uuid.New()
mat := game.CargoMaterial
cap := game.CargoCapital
left := &game.ShipGroup{
Index: 1,
Number: 1,
OwnerID: uuid.New(),
TypeID: uuid.New(),
FleetID: &fleetId,
CargoType: &mat,
Load: 123.45,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
// essential properties
right := *left
assert.True(t, left.Equal(right))
left.OwnerID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.TypeID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = &someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = nil
assert.False(t, left.Equal(right))
right = *left
left.StateInSpace = &game.InSpace{
Origin: 1,
Range: 1,
}
assert.False(t, left.Equal(right))
right = *left
left.CargoType = &cap
assert.False(t, left.Equal(right))
right = *left
left.CargoType = nil
assert.False(t, left.Equal(right))
right = *left
left.Load = 45.123
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechDrive, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechDrive))
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechWeapons, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechWeapons))
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechShields, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechShields))
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechCargo, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechCargo))
assert.False(t, left.Equal(right))
// non-essential properties
right = *left
left.Index = 2
assert.True(t, left.Equal(right))
// dirty hack to equalize loads
left.Number = 5
left.Load = right.Load / float64(right.Number) * float64(left.Number)
assert.True(t, left.Equal(right))
}
// func TestCreateShips(t *testing.T) {
// g := newGame()
// assert.ErrorContains(t,
// g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2),
// e.GenericErrorText(e.ErrInputEntityNotOwned))
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 1)
// assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
// assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
// assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
// assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2)
// }
// func TestJoinEqualGroups(t *testing.T) {
// g := newGame()
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
// assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
// assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
// g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 1.5)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// g.Race[Race_1_idx].SetTechLevel(game.TechShields, 2.0)
// assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
// assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// shipTypeID := func(ri int, name string) uuid.UUID {
// st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
// if st < 0 {
// t.Fatalf("ShipType not found: %s", name)
// return uuid.Nil
// }
// return g.Race[ri].ShipTypes[st].ID
// }
// for sg := range g.ListShipGroups(Race_0_idx) {
// switch {
// case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1:
// assert.Equal(t, uint(7), sg.Number)
// assert.Equal(t, uint(2), sg.Index)
// case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5:
// assert.Equal(t, uint(11), sg.Number)
// assert.Equal(t, uint(7), sg.Index)
// case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1:
// assert.Equal(t, uint(2), sg.Number)
// assert.Equal(t, uint(3), sg.Index)
// case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5:
// assert.Equal(t, uint(13), sg.Number)
// assert.Equal(t, uint(6), sg.Index)
// default:
// t.Error("not all ship groups covered")
// }
// }
// }
// func TestBreakGroup(t *testing.T) {
// g := newGame()
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space
// g.ShipGroups[1].StateInSpace = &game.InSpace{
// Origin: 1,
// Range: 1,
// }
// fleet := "R0_Fleet"
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0))
// assert.ErrorContains(t,
// g.BreakGroup("UnknownRace", 1, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.BreakGroup(Race_0.Name, 555, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.BreakGroup(Race_0.Name, 1, 17),
// e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
// assert.ErrorContains(t,
// g.BreakGroup(Race_0.Name, 2, 0),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
// assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 1)
// // group #1 -> group #3 (5 new, 8 left)
// assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 5)) // group #3 (2)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
// assert.Equal(t, uint(8), g.ShipGroups[0].Number)
// assert.NotNil(t, g.ShipGroups[0].FleetID)
// assert.Equal(t, uint(5), g.ShipGroups[2].Number)
// assert.Equal(t, uint(3), g.ShipGroups[2].Index)
// assert.Nil(t, g.ShipGroups[2].FleetID)
// assert.Nil(t, g.ShipGroups[2].CargoType)
// // group #1 -> group #4 (2 new, 6 left)
// g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[0].Load = 32.8 // 8 ships
// assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 2)) // group #4 (3)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// assert.Equal(t, uint(6), g.ShipGroups[0].Number)
// assert.NotNil(t, g.ShipGroups[0].FleetID)
// assert.Equal(t, uint(2), g.ShipGroups[3].Number)
// assert.Equal(t, uint(4), g.ShipGroups[3].Index)
// assert.Nil(t, g.ShipGroups[3].FleetID)
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 4, 0))
// assert.NotNil(t, g.ShipGroups[3].FleetID)
// assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[0].CargoType)
// assert.Equal(t, 24.6, number.Fixed3(g.ShipGroups[0].Load))
// assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[3].CargoType)
// assert.Equal(t, 8.2, number.Fixed3(g.ShipGroups[3].Load))
// // group #1 -> MAX 6 off the fleet
// assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// assert.Equal(t, uint(6), g.ShipGroups[0].Number)
// assert.Nil(t, g.ShipGroups[0].FleetID)
// // group #4 -> ALL off the fleet
// assert.NoError(t, g.BreakGroup(Race_0.Name, 4, 0)) // group #1 (0)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// assert.Equal(t, uint(2), g.ShipGroups[3].Number)
// assert.Nil(t, g.ShipGroups[3].FleetID)
// }
// func TestGiveawayGroup(t *testing.T) {
// g := newGame()
// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
// assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
// assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0))
// assert.NotNil(t, g.ShipGroups[2].FleetID)
// g.ShipGroups[2].StateInSpace = &game.InSpace{
// Origin: 2,
// Range: 31.337,
// }
// g.ShipGroups[2].CargoType = game.CargoMaterial.Ref()
// g.ShipGroups[2].Load = 1.234
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
// assert.ErrorContains(t,
// g.GiveawayGroup("UnknownRace", Race_1.Name, 2, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.GiveawayGroup(Race_0.Name, "UnknownRace", 2, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.GiveawayGroup(Race_0.Name, Race_0.Name, 2, 0),
// e.GenericErrorText(e.ErrInputSameRace))
// assert.ErrorContains(t,
// g.GiveawayGroup(Race_0.Name, Race_1.Name, 555, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 18),
// e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
// assert.ErrorContains(t,
// g.GiveawayGroup(Race_0.Name, Race_1.Name, 1, 0),
// e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
// assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 2)
// sto := slices.IndexFunc(g.Race[Race_0_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
// sti := slices.IndexFunc(g.Race[Race_1_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship })
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Name, g.Race[Race_0_idx].ShipTypes[sto].Name)
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Drive, g.Race[Race_0_idx].ShipTypes[sto].Drive)
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Weapons, g.Race[Race_0_idx].ShipTypes[sto].Weapons)
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields)
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo)
// assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament)
// assert.Equal(t, g.ShipGroups[2].State(), g.ShipGroups[3].State())
// assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType)
// assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load)
// assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechDrive), g.ShipGroups[3].TechLevel(game.TechDrive))
// assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechWeapons), g.ShipGroups[3].TechLevel(game.TechWeapons))
// assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechShields), g.ShipGroups[3].TechLevel(game.TechShields))
// assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechCargo), g.ShipGroups[3].TechLevel(game.TechCargo))
// assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination)
// assert.Equal(t, g.ShipGroups[2].StateInSpace, g.ShipGroups[3].StateInSpace)
// assert.Equal(t, g.ShipGroups[2].StateUpgrade, g.ShipGroups[3].StateUpgrade)
// assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID)
// assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID)
// assert.Equal(t, g.ShipGroups[3].Number, uint(11))
// assert.Nil(t, g.ShipGroups[3].FleetID)
// assert.NoError(t, g.GiveawayGroup(Race_1.Name, Race_0.Name, 2, 11))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1)
// }
// func TestLoadCargo(t *testing.T) {
// g := newGame()
// // 1: idx = 0 / Ready to load
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// // 2: idx = 1 / Has no cargo bay
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// // 3: idx = 2 / In_Space
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
// g.ShipGroups[2].StateInSpace = &game.InSpace{
// Origin: 2,
// Range: 31.337,
// }
// // 4: idx = 3 / loaded with COL
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[3].Load = 1.234
// // 5: idx = 4 / on foreign planet
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[4].Destination = R1_Planet_1_num
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
// // tests
// assert.ErrorContains(t,
// g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 1, "GOLD", 0, 0),
// e.GenericErrorText(e.ErrInputCargoTypeInvalid))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotOwned))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputNoCargoBay))
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
// // initial planet is empty
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// // add cargo to planet
// g.Map.Planet[0].Material = 100
// // not enough on the planet
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101),
// e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// // quantity > ships
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1),
// e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
// // break group and load maximum
// assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0))
// assert.Equal(t, 58.0, g.Map.Planet[0].Material)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
// assert.Nil(t, g.ShipGroups[0].CargoType)
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
// assert.Equal(t, uint(9), g.ShipGroups[0].Number)
// assert.Equal(t, 0.0, g.ShipGroups[0].Load)
// assert.Equal(t, uint(2), g.ShipGroups[5].Number)
// assert.Equal(t, 42.0, g.ShipGroups[5].Load)
// // break group and load limited
// assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18))
// assert.Equal(t, 40.0, g.Map.Planet[0].Material)
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// assert.Nil(t, g.ShipGroups[0].CargoType)
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[6].CargoType)
// assert.Equal(t, uint(7), g.ShipGroups[0].Number)
// assert.Equal(t, 0.0, g.ShipGroups[0].Load)
// assert.Equal(t, uint(2), g.ShipGroups[6].Number)
// assert.Equal(t, 18.0, g.ShipGroups[6].Load)
// // add cargo to planet
// g.Map.Planet[0].Material = 100
// // loading all available cargo
// assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// assert.Equal(t, 0.0, g.Map.Planet[0].Material)
// assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// // add cargo to planet
// g.Map.Planet[0].Material = 200
// assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// assert.Equal(t, 169.0, g.Map.Planet[0].Material)
// assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// // load to maximum cargo space left
// assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// assert.Equal(t, 153.0, g.Map.Planet[0].Material)
// assert.Equal(t, 147.0, g.ShipGroups[0].Load) // free: 0.0
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType)
// // ship group is full
// assert.ErrorContains(t,
// g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0),
// e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// }
// func TestUnloadCargo(t *testing.T) {
// g := newGame()
// // 1: idx = 0 / empty
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// // 2: idx = 1 / Has no cargo bay
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// // 3: idx = 2 / In_Space
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
// g.ShipGroups[2].StateInSpace = &game.InSpace{
// Origin: 2,
// Range: 31.337,
// }
// // 4: idx = 3 / loaded with COL
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[3].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[3].Load = 1.234
// // 5: idx = 4 / on foreign planet / loaded with COL
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[4].Destination = R1_Planet_1_num
// g.ShipGroups[4].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[4].Load = 1.234
// // 6: idx = 5 / on foreign planet / loaded with MAT
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[5].Destination = R1_Planet_1_num
// g.ShipGroups[5].CargoType = game.CargoMaterial.Ref()
// g.ShipGroups[5].Load = 100.0
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
// // tests
// assert.ErrorContains(t,
// g.UnloadCargo("UnknownRace", 1, 0, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 555, 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 3, 0, 0),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 2, 0, 0),
// e.GenericErrorText(e.ErrInputNoCargoBay))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 1, 0, 0),
// e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 5, 0, 0),
// e.GenericErrorText(e.ErrInputEntityNotOwned))
// g.ShipGroups[0].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[0].Load = 100
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 1, 11, 101),
// e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
// assert.ErrorContains(t,
// g.UnloadCargo(Race_0.Name, 1, 0, 1),
// e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6)
// // unload MAT on foreign planet / break group
// assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0))
// assert.Equal(t, 27.273, number.Fixed3(g.Map.Planet[1].Material))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
// assert.Equal(t, uint(3), g.ShipGroups[6].Number)
// assert.Nil(t, g.ShipGroups[6].CargoType)
// assert.Equal(t, 0.0, g.ShipGroups[6].Load)
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
// assert.Equal(t, uint(8), g.ShipGroups[5].Number)
// assert.Equal(t, 72.727, number.Fixed3(g.ShipGroups[5].Load))
// // unload MAT on foreign planet / break group / limited MAT
// assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0))
// assert.Equal(t, 47.273, number.Fixed3(g.Map.Planet[1].Material))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
// assert.Equal(t, uint(3), g.ShipGroups[7].Number)
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[7].CargoType)
// assert.Equal(t, 7.273, number.Fixed3(g.ShipGroups[7].Load))
// assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType)
// assert.Equal(t, uint(5), g.ShipGroups[5].Number)
// assert.Equal(t, 45.455, number.Fixed3(g.ShipGroups[5].Load))
// // unload ALL
// assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0))
// assert.Equal(t, 100.0, number.Fixed3(g.Map.Planet[0].Colonists))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8)
// assert.Equal(t, uint(10), g.ShipGroups[0].Number)
// assert.Nil(t, g.ShipGroups[0].CargoType)
// assert.Equal(t, 0.0, number.Fixed3(g.ShipGroups[0].Load))
// }
// func TestDisassembleGroup(t *testing.T) {
// g := newGame()
// // 1: idx = 0 / empty
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// // 2: idx = 1 / In_Space
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
// g.ShipGroups[1].StateInSpace = &game.InSpace{
// Origin: 2,
// Range: 31.337,
// }
// // 3: idx = 2 / loaded with COL
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// g.ShipGroups[2].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[2].Load = 80.0
// // 4: idx = 3 / on foreign planet / loaded with MAT
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[3].Destination = R1_Planet_1_num
// g.ShipGroups[3].CargoType = game.CargoMaterial.Ref()
// g.ShipGroups[3].Load = 100.0
// // 5: idx = 4 / on foreign planet / loaded with COL
// assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// g.ShipGroups[4].Destination = R1_Planet_1_num
// g.ShipGroups[4].CargoType = game.CargoColonist.Ref()
// g.ShipGroups[4].Load = 2.345
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5)
// // tests
// assert.ErrorContains(t,
// g.DisassembleGroup("UnknownRace", 1, 0),
// e.GenericErrorText(e.ErrInputUnknownRace))
// assert.ErrorContains(t,
// g.DisassembleGroup(Race_0.Name, 555, 0),
// e.GenericErrorText(e.ErrInputEntityNotExists))
// assert.ErrorContains(t,
// g.DisassembleGroup(Race_0.Name, 2, 0),
// e.GenericErrorText(e.ErrShipsBusy))
// assert.ErrorContains(t,
// g.DisassembleGroup(Race_0.Name, 3, 12),
// e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
// groupEmptyMass := g.ShipGroups[4].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx])
// // groupLoadCOL := g.ShipGroups[4].Load
// planetMAT := g.Map.Planet[1].Material
// planetCOL := g.Map.Planet[1].Colonists
// assert.NoError(t, g.DisassembleGroup(Race_0.Name, 5, 0))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
// assert.Equal(t, planetMAT+groupEmptyMass, g.Map.Planet[1].Material)
// assert.Equal(t, planetCOL, g.Map.Planet[1].Colonists)
// groupEmptyMass = g.ShipGroups[3].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx])
// groupLoadMAT := g.ShipGroups[3].Load
// planetMAT = g.Map.Planet[1].Material
// assert.NoError(t, g.DisassembleGroup(Race_0.Name, 4, 0))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
// assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, g.Map.Planet[1].Material)
// groupEmptyMass = g.ShipGroups[2].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx])
// planetMAT = g.Map.Planet[0].Material
// planetCOL = g.Map.Planet[0].Colonists
// planetPOP := 90.0
// g.Map.Planet[0].Population = planetPOP
// var shipsDisassembling uint = 3
// groupEmptyMass = groupEmptyMass / float64(g.ShipGroups[2].Number) * float64(shipsDisassembling)
// newGroupUnloadedCOL := g.ShipGroups[2].Load / float64(g.ShipGroups[2].Number) * float64(shipsDisassembling)
// expectPOPIncrease := newGroupUnloadedCOL * 8
// freePOPLeft := g.Map.Planet[0].Size - g.Map.Planet[0].Population
// expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8
// expectAddedPOP := freePOPLeft
// assert.NoError(t, g.DisassembleGroup(Race_0.Name, 3, shipsDisassembling))
// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
// assert.Equal(t, planetCOL+expectAddedCOL, g.Map.Planet[0].Colonists)
// assert.Equal(t, planetPOP+expectAddedPOP, g.Map.Planet[0].Population)
// assert.Equal(t, planetMAT+groupEmptyMass, g.Map.Planet[0].Material)
// assert.Equal(t, uint(7), g.ShipGroups[2].Number)
// assert.Equal(t, 56.0, g.ShipGroups[2].Load)
// }