package game_test import ( "math/rand/v2" "testing" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestCargoCapacity(t *testing.T) { test := func(cargoSize float64, expectCapacity float64) { ship := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: 1, Armament: 1, Weapons: 1, Shields: 1, Cargo: cargoSize, }, } sg := game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.5, game.TechWeapons: 1.1, game.TechShields: 2.0, game.TechCargo: 1.0, }, } assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship)) } test(1, 1.05) test(5, 6.25) test(10, 15) test(50, 175) test(100, 600) } func TestCarryingAndFullMass(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Load: 0.0, } em := Freighter.EmptyMass() assert.Equal(t, 0.0, sg.CarryingMass()) assert.Equal(t, em, sg.FullMass(Freighter)) sg.Load = 10.0 assert.Equal(t, 10.0, sg.CarryingMass()) assert.Equal(t, em+10.0, sg.FullMass(Freighter)) sg.SetTechLevel(game.TechCargo, 2.5) assert.Equal(t, 4.0, sg.CarryingMass()) assert.Equal(t, em+4.0, sg.FullMass(Freighter)) } func TestSpeed(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, Load: 0.0, } assert.Equal(t, 8.0, sg.Speed(Freighter)) sg.Load = 5.0 assert.Equal(t, 6.4, sg.Speed(Freighter)) sg.SetTechLevel(game.TechDrive, 1.5) assert.Equal(t, 9.6, sg.Speed(Freighter)) sg.Load = 10 sg.SetTechLevel(game.TechCargo, 1.5) assert.Equal(t, 9.0, sg.Speed(Freighter)) } func TestBombingPower(t *testing.T) { Gunship := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: 60.0, Armament: 3, Weapons: 30.0, Shields: 100.0, Cargo: 0.0, }, } sg := game.ShipGroup{ Number: 1, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } expectedBombingPower := 139.295 result := sg.BombingPower(&Gunship) assert.Equal(t, expectedBombingPower, result) } func TestDriveEffective(t *testing.T) { tc := []struct { driveShipType float64 driveTech float64 expectDriveEffective float64 }{ {1, 1, 1}, {1, 2, 2}, {2, 1, 2}, {0, 1, 0}, {0, 1.5, 0}, {0, 10, 0}, {1.5, 1.5, 2.25}, } for i := range tc { someShip := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: tc[i].driveShipType, Armament: rand.UintN(30) + 1, Weapons: rand.Float64()*30 + 1, Shields: rand.Float64()*100 + 1, Cargo: rand.Float64()*20 + 1, }, } sg := game.ShipGroup{ Number: rand.UintN(4) + 1, Tech: map[game.Tech]float64{ game.TechDrive: tc[i].driveTech, game.TechWeapons: rand.Float64()*5 + 1, game.TechShields: rand.Float64()*5 + 1, game.TechCargo: rand.Float64()*5 + 1, }, } assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip)) } } func TestShipGroupEqual(t *testing.T) { fleetId := uuid.New() someUUID := uuid.New() mat := game.CargoMaterial cap := game.CargoCapital left := &game.ShipGroup{ Index: 1, Number: 1, OwnerID: uuid.New(), TypeID: uuid.New(), FleetID: &fleetId, CargoType: &mat, Load: 123.45, Tech: map[game.Tech]float64{ game.TechDrive: 1.0, game.TechWeapons: 1.0, game.TechShields: 1.0, game.TechCargo: 1.0, }, } // essential properties right := *left assert.True(t, left.Equal(right)) left.OwnerID = someUUID assert.False(t, left.Equal(right)) right = *left left.TypeID = someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = &someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = nil assert.False(t, left.Equal(right)) right = *left left.StateInSpace = &game.InSpace{ Origin: 1, Range: 1, } assert.False(t, left.Equal(right)) right = *left left.CargoType = &cap assert.False(t, left.Equal(right)) right = *left left.CargoType = nil assert.False(t, left.Equal(right)) right = *left left.Load = 45.123 assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechDrive, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechDrive)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechWeapons, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechWeapons)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechShields, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechShields)) assert.False(t, left.Equal(right)) right = *left left.SetTechLevel(game.TechCargo, 1.1) assert.Equal(t, 1.1, left.TechLevel(game.TechCargo)) assert.False(t, left.Equal(right)) // non-essential properties right = *left left.Index = 2 assert.True(t, left.Equal(right)) // dirty hack to equalize loads left.Number = 5 left.Load = right.Load / float64(right.Number) * float64(left.Number) assert.True(t, left.Equal(right)) } // func TestCreateShips(t *testing.T) { // g := newGame() // assert.ErrorContains(t, // g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2), // e.GenericErrorText(e.ErrInputEntityNotOwned)) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 1) // assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1)) // assert.Len(t, slices.Collect(g.ListShipGroups(1)), 1) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2) // assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1)) // assert.Len(t, slices.Collect(g.ListShipGroups(1)), 2) // } // func TestJoinEqualGroups(t *testing.T) { // g := newGame() // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2 // assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1)) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3) // assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1)) // g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 1.5) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7 // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // g.Race[Race_1_idx].SetTechLevel(game.TechShields, 2.0) // assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3) // assert.NoError(t, g.JoinEqualGroups(Race_0.Name)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) // shipTypeID := func(ri int, name string) uuid.UUID { // st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name }) // if st < 0 { // t.Fatalf("ShipType not found: %s", name) // return uuid.Nil // } // return g.Race[ri].ShipTypes[st].ID // } // for sg := range g.ListShipGroups(Race_0_idx) { // switch { // case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1: // assert.Equal(t, uint(7), sg.Number) // assert.Equal(t, uint(2), sg.Index) // case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5: // assert.Equal(t, uint(11), sg.Number) // assert.Equal(t, uint(7), sg.Index) // case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1: // assert.Equal(t, uint(2), sg.Number) // assert.Equal(t, uint(3), sg.Index) // case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5: // assert.Equal(t, uint(13), sg.Number) // assert.Equal(t, uint(6), sg.Index) // default: // t.Error("not all ship groups covered") // } // } // } // func TestBreakGroup(t *testing.T) { // g := newGame() // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space // g.ShipGroups[1].StateInSpace = &game.InSpace{ // Origin: 1, // Range: 1, // } // fleet := "R0_Fleet" // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0)) // assert.ErrorContains(t, // g.BreakGroup("UnknownRace", 1, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.BreakGroup(Race_0.Name, 555, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.BreakGroup(Race_0.Name, 1, 17), // e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) // assert.ErrorContains(t, // g.BreakGroup(Race_0.Name, 2, 0), // e.GenericErrorText(e.ErrShipsBusy)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2) // assert.Len(t, slices.Collect(g.ListFleets(Race_0_idx)), 1) // // group #1 -> group #3 (5 new, 8 left) // assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 5)) // group #3 (2) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3) // assert.Equal(t, uint(8), g.ShipGroups[0].Number) // assert.NotNil(t, g.ShipGroups[0].FleetID) // assert.Equal(t, uint(5), g.ShipGroups[2].Number) // assert.Equal(t, uint(3), g.ShipGroups[2].Index) // assert.Nil(t, g.ShipGroups[2].FleetID) // assert.Nil(t, g.ShipGroups[2].CargoType) // // group #1 -> group #4 (2 new, 6 left) // g.ShipGroups[0].CargoType = game.CargoColonist.Ref() // g.ShipGroups[0].Load = 32.8 // 8 ships // assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 2)) // group #4 (3) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) // assert.Equal(t, uint(6), g.ShipGroups[0].Number) // assert.NotNil(t, g.ShipGroups[0].FleetID) // assert.Equal(t, uint(2), g.ShipGroups[3].Number) // assert.Equal(t, uint(4), g.ShipGroups[3].Index) // assert.Nil(t, g.ShipGroups[3].FleetID) // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 4, 0)) // assert.NotNil(t, g.ShipGroups[3].FleetID) // assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[0].CargoType) // assert.Equal(t, 24.6, number.Fixed3(g.ShipGroups[0].Load)) // assert.Equal(t, game.CargoColonist.Ref(), g.ShipGroups[3].CargoType) // assert.Equal(t, 8.2, number.Fixed3(g.ShipGroups[3].Load)) // // group #1 -> MAX 6 off the fleet // assert.NoError(t, g.BreakGroup(Race_0.Name, 1, 6)) // group #1 (0) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) // assert.Equal(t, uint(6), g.ShipGroups[0].Number) // assert.Nil(t, g.ShipGroups[0].FleetID) // // group #4 -> ALL off the fleet // assert.NoError(t, g.BreakGroup(Race_0.Name, 4, 0)) // group #1 (0) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) // assert.Equal(t, uint(2), g.ShipGroups[3].Number) // assert.Nil(t, g.ShipGroups[3].FleetID) // } // func TestGiveawayGroup(t *testing.T) { // g := newGame() // assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0) // assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1) // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space // assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0)) // assert.NotNil(t, g.ShipGroups[2].FleetID) // g.ShipGroups[2].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 31.337, // } // g.ShipGroups[2].CargoType = game.CargoMaterial.Ref() // g.ShipGroups[2].Load = 1.234 // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1) // assert.ErrorContains(t, // g.GiveawayGroup("UnknownRace", Race_1.Name, 2, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.GiveawayGroup(Race_0.Name, "UnknownRace", 2, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.GiveawayGroup(Race_0.Name, Race_0.Name, 2, 0), // e.GenericErrorText(e.ErrInputSameRace)) // assert.ErrorContains(t, // g.GiveawayGroup(Race_0.Name, Race_1.Name, 555, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 18), // e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) // assert.ErrorContains(t, // g.GiveawayGroup(Race_0.Name, Race_1.Name, 1, 0), // e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual)) // assert.NoError(t, g.GiveawayGroup(Race_0.Name, Race_1.Name, 2, 11)) // group #2 (3) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 2) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 2) // sto := slices.IndexFunc(g.Race[Race_0_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship }) // sti := slices.IndexFunc(g.Race[Race_1_idx].ShipTypes, func(st game.ShipType) bool { return st.Name == Race_0_Gunship }) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Name, g.Race[Race_0_idx].ShipTypes[sto].Name) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Drive, g.Race[Race_0_idx].ShipTypes[sto].Drive) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Weapons, g.Race[Race_0_idx].ShipTypes[sto].Weapons) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo) // assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament) // assert.Equal(t, g.ShipGroups[2].State(), g.ShipGroups[3].State()) // assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType) // assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load) // assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechDrive), g.ShipGroups[3].TechLevel(game.TechDrive)) // assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechWeapons), g.ShipGroups[3].TechLevel(game.TechWeapons)) // assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechShields), g.ShipGroups[3].TechLevel(game.TechShields)) // assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechCargo), g.ShipGroups[3].TechLevel(game.TechCargo)) // assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination) // assert.Equal(t, g.ShipGroups[2].StateInSpace, g.ShipGroups[3].StateInSpace) // assert.Equal(t, g.ShipGroups[2].StateUpgrade, g.ShipGroups[3].StateUpgrade) // assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID) // assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID) // assert.Equal(t, g.ShipGroups[3].Number, uint(11)) // assert.Nil(t, g.ShipGroups[3].FleetID) // assert.NoError(t, g.GiveawayGroup(Race_1.Name, Race_0.Name, 2, 11)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 1) // } // func TestLoadCargo(t *testing.T) { // g := newGame() // // 1: idx = 0 / Ready to load // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // // 2: idx = 1 / Has no cargo bay // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // // 3: idx = 2 / In_Space // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // g.ShipGroups[2].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 31.337, // } // // 4: idx = 3 / loaded with COL // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[3].CargoType = game.CargoColonist.Ref() // g.ShipGroups[3].Load = 1.234 // // 5: idx = 4 / on foreign planet // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[4].Destination = R1_Planet_1_num // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5) // // tests // assert.ErrorContains(t, // g.LoadCargo("UnknownRace", 1, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 1, "GOLD", 0, 0), // e.GenericErrorText(e.ErrInputCargoTypeInvalid)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 555, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 3, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrShipsBusy)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 5, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputEntityNotOwned)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 2, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputNoCargoBay)) // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 4, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputCargoLoadNotEqual)) // // initial planet is empty // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) // // add cargo to planet // g.Map.Planet[0].Material = 100 // // not enough on the planet // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 101), // e.GenericErrorText(e.ErrInputCargoLoadNotEnough)) // // quantity > ships // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 1), // e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5) // // break group and load maximum // assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 0)) // assert.Equal(t, 58.0, g.Map.Planet[0].Material) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6) // assert.Nil(t, g.ShipGroups[0].CargoType) // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType) // assert.Equal(t, uint(9), g.ShipGroups[0].Number) // assert.Equal(t, 0.0, g.ShipGroups[0].Load) // assert.Equal(t, uint(2), g.ShipGroups[5].Number) // assert.Equal(t, 42.0, g.ShipGroups[5].Load) // // break group and load limited // assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 2, 18)) // assert.Equal(t, 40.0, g.Map.Planet[0].Material) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // assert.Nil(t, g.ShipGroups[0].CargoType) // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[6].CargoType) // assert.Equal(t, uint(7), g.ShipGroups[0].Number) // assert.Equal(t, 0.0, g.ShipGroups[0].Load) // assert.Equal(t, uint(2), g.ShipGroups[6].Number) // assert.Equal(t, 18.0, g.ShipGroups[6].Load) // // add cargo to planet // g.Map.Planet[0].Material = 100 // // loading all available cargo // assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // assert.Equal(t, 0.0, g.Map.Planet[0].Material) // assert.Equal(t, 100.0, g.ShipGroups[0].Load) // free: 131.0 // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) // // add cargo to planet // g.Map.Planet[0].Material = 200 // assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 31)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // assert.Equal(t, 169.0, g.Map.Planet[0].Material) // assert.Equal(t, 131.0, g.ShipGroups[0].Load) // free: 100.0 // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) // // load to maximum cargo space left // assert.NoError(t, g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 11, 0)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // assert.Equal(t, 153.0, g.Map.Planet[0].Material) // assert.Equal(t, 147.0, g.ShipGroups[0].Load) // free: 0.0 // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[0].CargoType) // // ship group is full // assert.ErrorContains(t, // g.LoadCargo(Race_0.Name, 1, game.CargoMaterial.String(), 0, 0), // e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // } // func TestUnloadCargo(t *testing.T) { // g := newGame() // // 1: idx = 0 / empty // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) // // 2: idx = 1 / Has no cargo bay // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1)) // // 3: idx = 2 / In_Space // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // g.ShipGroups[2].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 31.337, // } // // 4: idx = 3 / loaded with COL // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[3].CargoType = game.CargoColonist.Ref() // g.ShipGroups[3].Load = 1.234 // // 5: idx = 4 / on foreign planet / loaded with COL // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[4].Destination = R1_Planet_1_num // g.ShipGroups[4].CargoType = game.CargoColonist.Ref() // g.ShipGroups[4].Load = 1.234 // // 6: idx = 5 / on foreign planet / loaded with MAT // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[5].Destination = R1_Planet_1_num // g.ShipGroups[5].CargoType = game.CargoMaterial.Ref() // g.ShipGroups[5].Load = 100.0 // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6) // // tests // assert.ErrorContains(t, // g.UnloadCargo("UnknownRace", 1, 0, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 555, 0, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 3, 0, 0), // e.GenericErrorText(e.ErrShipsBusy)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 2, 0, 0), // e.GenericErrorText(e.ErrInputNoCargoBay)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 1, 0, 0), // e.GenericErrorText(e.ErrInputCargoUnloadEmpty)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 5, 0, 0), // e.GenericErrorText(e.ErrInputEntityNotOwned)) // g.ShipGroups[0].CargoType = game.CargoColonist.Ref() // g.ShipGroups[0].Load = 100 // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 1, 11, 101), // e.GenericErrorText(e.ErrInputCargoUnoadNotEnough)) // assert.ErrorContains(t, // g.UnloadCargo(Race_0.Name, 1, 0, 1), // e.GenericErrorText(e.ErrInputCargoQuantityWithoutGroupBreak)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 6) // // unload MAT on foreign planet / break group // assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 0)) // assert.Equal(t, 27.273, number.Fixed3(g.Map.Planet[1].Material)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7) // assert.Equal(t, uint(3), g.ShipGroups[6].Number) // assert.Nil(t, g.ShipGroups[6].CargoType) // assert.Equal(t, 0.0, g.ShipGroups[6].Load) // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType) // assert.Equal(t, uint(8), g.ShipGroups[5].Number) // assert.Equal(t, 72.727, number.Fixed3(g.ShipGroups[5].Load)) // // unload MAT on foreign planet / break group / limited MAT // assert.NoError(t, g.UnloadCargo(Race_0.Name, 6, 3, 20.0)) // assert.Equal(t, 47.273, number.Fixed3(g.Map.Planet[1].Material)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8) // assert.Equal(t, uint(3), g.ShipGroups[7].Number) // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[7].CargoType) // assert.Equal(t, 7.273, number.Fixed3(g.ShipGroups[7].Load)) // assert.Equal(t, game.CargoMaterial.Ref(), g.ShipGroups[5].CargoType) // assert.Equal(t, uint(5), g.ShipGroups[5].Number) // assert.Equal(t, 45.455, number.Fixed3(g.ShipGroups[5].Load)) // // unload ALL // assert.NoError(t, g.UnloadCargo(Race_0.Name, 1, 0, 0)) // assert.Equal(t, 100.0, number.Fixed3(g.Map.Planet[0].Colonists)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 8) // assert.Equal(t, uint(10), g.ShipGroups[0].Number) // assert.Nil(t, g.ShipGroups[0].CargoType) // assert.Equal(t, 0.0, number.Fixed3(g.ShipGroups[0].Load)) // } // func TestDisassembleGroup(t *testing.T) { // g := newGame() // // 1: idx = 0 / empty // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) // // 2: idx = 1 / In_Space // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // g.ShipGroups[1].StateInSpace = &game.InSpace{ // Origin: 2, // Range: 31.337, // } // // 3: idx = 2 / loaded with COL // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10)) // g.ShipGroups[2].CargoType = game.CargoColonist.Ref() // g.ShipGroups[2].Load = 80.0 // // 4: idx = 3 / on foreign planet / loaded with MAT // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[3].Destination = R1_Planet_1_num // g.ShipGroups[3].CargoType = game.CargoMaterial.Ref() // g.ShipGroups[3].Load = 100.0 // // 5: idx = 4 / on foreign planet / loaded with COL // assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11)) // g.ShipGroups[4].Destination = R1_Planet_1_num // g.ShipGroups[4].CargoType = game.CargoColonist.Ref() // g.ShipGroups[4].Load = 2.345 // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 5) // // tests // assert.ErrorContains(t, // g.DisassembleGroup("UnknownRace", 1, 0), // e.GenericErrorText(e.ErrInputUnknownRace)) // assert.ErrorContains(t, // g.DisassembleGroup(Race_0.Name, 555, 0), // e.GenericErrorText(e.ErrInputEntityNotExists)) // assert.ErrorContains(t, // g.DisassembleGroup(Race_0.Name, 2, 0), // e.GenericErrorText(e.ErrShipsBusy)) // assert.ErrorContains(t, // g.DisassembleGroup(Race_0.Name, 3, 12), // e.GenericErrorText(e.ErrBeakGroupNumberNotEnough)) // groupEmptyMass := g.ShipGroups[4].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx]) // // groupLoadCOL := g.ShipGroups[4].Load // planetMAT := g.Map.Planet[1].Material // planetCOL := g.Map.Planet[1].Colonists // assert.NoError(t, g.DisassembleGroup(Race_0.Name, 5, 0)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4) // assert.Equal(t, planetMAT+groupEmptyMass, g.Map.Planet[1].Material) // assert.Equal(t, planetCOL, g.Map.Planet[1].Colonists) // groupEmptyMass = g.ShipGroups[3].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx]) // groupLoadMAT := g.ShipGroups[3].Load // planetMAT = g.Map.Planet[1].Material // assert.NoError(t, g.DisassembleGroup(Race_0.Name, 4, 0)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3) // assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, g.Map.Planet[1].Material) // groupEmptyMass = g.ShipGroups[2].EmptyMass(&g.Race[Race_0_idx].ShipTypes[Race_0_Freighter_idx]) // planetMAT = g.Map.Planet[0].Material // planetCOL = g.Map.Planet[0].Colonists // planetPOP := 90.0 // g.Map.Planet[0].Population = planetPOP // var shipsDisassembling uint = 3 // groupEmptyMass = groupEmptyMass / float64(g.ShipGroups[2].Number) * float64(shipsDisassembling) // newGroupUnloadedCOL := g.ShipGroups[2].Load / float64(g.ShipGroups[2].Number) * float64(shipsDisassembling) // expectPOPIncrease := newGroupUnloadedCOL * 8 // freePOPLeft := g.Map.Planet[0].Size - g.Map.Planet[0].Population // expectAddedCOL := (expectPOPIncrease - freePOPLeft) / 8 // expectAddedPOP := freePOPLeft // assert.NoError(t, g.DisassembleGroup(Race_0.Name, 3, shipsDisassembling)) // assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3) // assert.Equal(t, planetCOL+expectAddedCOL, g.Map.Planet[0].Colonists) // assert.Equal(t, planetPOP+expectAddedPOP, g.Map.Planet[0].Population) // assert.Equal(t, planetMAT+groupEmptyMass, g.Map.Planet[0].Material) // assert.Equal(t, uint(7), g.ShipGroups[2].Number) // assert.Equal(t, 56.0, g.ShipGroups[2].Load) // }