Files
galaxy-game/internal/controller/planet.go
T
2026-01-14 22:17:24 +02:00

69 lines
1.8 KiB
Go

package controller
import (
"fmt"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func (c *Cache) Planet(planetNumber uint) (*game.Planet, bool) {
if c.planetByPlanetNumber == nil {
c.planetByPlanetNumber = make(map[uint]*game.Planet)
for p := range c.g.Map.Planet {
c.planetByPlanetNumber[c.g.Map.Planet[p].Number] = &c.g.Map.Planet[p]
}
}
if v, ok := c.planetByPlanetNumber[planetNumber]; ok {
return v, true
} else {
return nil, false
}
}
func (c *Cache) MustPlanet(planetNumber uint) *game.Planet {
if v, ok := c.Planet(planetNumber); ok {
return v
} else {
panic(fmt.Sprintf("Planet: not found by number=%d", planetNumber))
}
}
// Свободный производственный потенциал (L)
// промышленность * 0.75 + население * 0.25
// за вычетом затрат, расходуемых в течение хода на модернизацию кораблей
func (c *Cache) PlanetProductionCapacity(planetNumber uint) float64 {
p := c.MustPlanet(planetNumber)
// p, err := g.PlanetByNumber(planetNumber)
// if err != nil {
// panic(err)
// }
var busyResources float64
for sg := range c.g.ShipsInUpgrade(p.Number) {
busyResources += sg.StateUpgrade.Cost()
}
return game.PlanetProduction(p.Industry, p.Population) - busyResources
}
// Internal fincs
func (c *Cache) putPopulation(pn uint, v float64) {
c.MustPlanet(pn).Population = v
}
func (c *Cache) putColonists(pn uint, v float64) {
c.MustPlanet(pn).Colonists = v
}
func (c *Cache) putMaterial(pn uint, v float64) {
c.MustPlanet(pn).Material = v
}
func UnloadColonists(p game.Planet, v float64) game.Planet {
p.Population += v * 8
if p.Population > p.Size {
p.Colonists += (p.Population - p.Size) / 8
p.Population = p.Size
}
return p
}