236 lines
6.4 KiB
Go
236 lines
6.4 KiB
Go
// Package updategame implements the `lobby.game.update` message type. It
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// applies partial edits to a game record under the following rules:
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//
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// - in status `draft`: any field from the request schema is mutable;
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// - in status `enrollment_open`: only `description` is mutable;
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// - in every other status: no field is mutable and the call returns
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// game.ErrConflict.
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//
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// Authorization is admin OR (user + private game + matching OwnerUserID).
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// Non-owners receive shared.ErrForbidden.
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package updategame
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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)
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// Service executes the update-game use case.
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type Service struct {
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games ports.GameStore
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clock func() time.Time
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logger *slog.Logger
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}
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// Dependencies groups the collaborators used by Service.
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type Dependencies struct {
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// Games persists the updated record.
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Games ports.GameStore
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// Clock supplies the wall-clock used for UpdatedAt. Defaults to
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// time.Now when nil.
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Clock func() time.Time
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// Logger records structured service-level events. Defaults to
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// slog.Default when nil.
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Logger *slog.Logger
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}
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// NewService constructs one Service with deps.
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func NewService(deps Dependencies) (*Service, error) {
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if deps.Games == nil {
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return nil, errors.New("new update game service: nil game store")
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}
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clock := deps.Clock
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if clock == nil {
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clock = time.Now
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}
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logger := deps.Logger
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if logger == nil {
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logger = slog.Default()
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}
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return &Service{
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games: deps.Games,
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clock: clock,
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logger: logger.With("service", "lobby.updategame"),
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}, nil
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}
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// Input stores the arguments required to update one game record. Every
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// mutable field is represented by a pointer so callers can distinguish
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// "absent" from the zero value.
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type Input struct {
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// Actor identifies the caller.
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Actor shared.Actor
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// GameID identifies the record to update.
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GameID common.GameID
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// GameName updates the human-readable game name when non-nil.
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GameName *string
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// Description updates the human-readable description when non-nil.
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Description *string
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// MinPlayers updates the minimum approved participant count when
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// non-nil.
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MinPlayers *int
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// MaxPlayers updates the target roster size when non-nil.
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MaxPlayers *int
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// StartGapHours updates the gap window length in hours when non-nil.
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StartGapHours *int
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// StartGapPlayers updates the gap window additional participant count
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// when non-nil.
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StartGapPlayers *int
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// EnrollmentEndsAt updates the enrollment deadline when non-nil.
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EnrollmentEndsAt *time.Time
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// TurnSchedule updates the cron expression when non-nil.
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TurnSchedule *string
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// TargetEngineVersion updates the engine semver when non-nil.
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TargetEngineVersion *string
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}
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// HasNonDescriptionFields reports whether input carries any mutation other
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// than Description.
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func (input Input) HasNonDescriptionFields() bool {
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return input.GameName != nil ||
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input.MinPlayers != nil ||
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input.MaxPlayers != nil ||
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input.StartGapHours != nil ||
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input.StartGapPlayers != nil ||
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input.EnrollmentEndsAt != nil ||
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input.TurnSchedule != nil ||
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input.TargetEngineVersion != nil
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}
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// Handle validates, authorizes, and applies the partial update. It returns
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// the persisted record on success.
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func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) {
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if service == nil {
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return game.Game{}, errors.New("update game: nil service")
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}
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if ctx == nil {
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return game.Game{}, errors.New("update game: nil context")
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}
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if err := input.Actor.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: actor: %w", err)
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}
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if err := input.GameID.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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record, err := service.games.Get(ctx, input.GameID)
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if err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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if err := authorize(input.Actor, record); err != nil {
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return game.Game{}, err
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}
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if err := enforceStatusGate(record.Status, input); err != nil {
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return game.Game{}, err
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}
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applyPatch(&record, input, service.clock().UTC())
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if err := record.Validate(); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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if err := service.games.Save(ctx, record); err != nil {
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return game.Game{}, fmt.Errorf("update game: %w", err)
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}
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service.logger.InfoContext(ctx, "game updated",
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"game_id", record.GameID.String(),
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"status", string(record.Status),
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"actor_kind", string(input.Actor.Kind),
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)
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return record, nil
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}
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// authorize enforces admin OR private-owner access to the record.
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func authorize(actor shared.Actor, record game.Game) error {
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if actor.IsAdmin() {
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return nil
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}
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if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID {
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return nil
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}
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return fmt.Errorf("%w: actor is not authorized to update game %q",
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shared.ErrForbidden, record.GameID.String())
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}
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// enforceStatusGate returns game.ErrConflict when the request attempts a
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// field mutation disallowed by the current status.
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func enforceStatusGate(status game.Status, input Input) error {
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switch status {
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case game.StatusDraft:
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return nil
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case game.StatusEnrollmentOpen:
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if input.HasNonDescriptionFields() {
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return fmt.Errorf(
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"update game: only description is editable in status %q: %w",
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status, game.ErrConflict,
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)
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}
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return nil
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default:
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return fmt.Errorf(
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"update game: status %q does not accept field updates: %w",
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status, game.ErrConflict,
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)
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}
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}
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// applyPatch overwrites non-nil fields from input onto record. Callers must
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// re-validate the result before persisting.
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func applyPatch(record *game.Game, input Input, now time.Time) {
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if input.GameName != nil {
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record.GameName = *input.GameName
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}
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if input.Description != nil {
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record.Description = *input.Description
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}
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if input.MinPlayers != nil {
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record.MinPlayers = *input.MinPlayers
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}
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if input.MaxPlayers != nil {
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record.MaxPlayers = *input.MaxPlayers
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}
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if input.StartGapHours != nil {
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record.StartGapHours = *input.StartGapHours
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}
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if input.StartGapPlayers != nil {
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record.StartGapPlayers = *input.StartGapPlayers
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}
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if input.EnrollmentEndsAt != nil {
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record.EnrollmentEndsAt = input.EnrollmentEndsAt.UTC()
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}
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if input.TurnSchedule != nil {
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record.TurnSchedule = *input.TurnSchedule
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}
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if input.TargetEngineVersion != nil {
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record.TargetEngineVersion = *input.TargetEngineVersion
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}
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record.UpdatedAt = now
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}
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