// Package updategame implements the `lobby.game.update` message type. It // applies partial edits to a game record under the following rules: // // - in status `draft`: any field from the request schema is mutable; // - in status `enrollment_open`: only `description` is mutable; // - in every other status: no field is mutable and the call returns // game.ErrConflict. // // Authorization is admin OR (user + private game + matching OwnerUserID). // Non-owners receive shared.ErrForbidden. package updategame import ( "context" "errors" "fmt" "log/slog" "time" "galaxy/lobby/internal/domain/common" "galaxy/lobby/internal/domain/game" "galaxy/lobby/internal/ports" "galaxy/lobby/internal/service/shared" ) // Service executes the update-game use case. type Service struct { games ports.GameStore clock func() time.Time logger *slog.Logger } // Dependencies groups the collaborators used by Service. type Dependencies struct { // Games persists the updated record. Games ports.GameStore // Clock supplies the wall-clock used for UpdatedAt. Defaults to // time.Now when nil. Clock func() time.Time // Logger records structured service-level events. Defaults to // slog.Default when nil. Logger *slog.Logger } // NewService constructs one Service with deps. func NewService(deps Dependencies) (*Service, error) { if deps.Games == nil { return nil, errors.New("new update game service: nil game store") } clock := deps.Clock if clock == nil { clock = time.Now } logger := deps.Logger if logger == nil { logger = slog.Default() } return &Service{ games: deps.Games, clock: clock, logger: logger.With("service", "lobby.updategame"), }, nil } // Input stores the arguments required to update one game record. Every // mutable field is represented by a pointer so callers can distinguish // "absent" from the zero value. type Input struct { // Actor identifies the caller. Actor shared.Actor // GameID identifies the record to update. GameID common.GameID // GameName updates the human-readable game name when non-nil. GameName *string // Description updates the human-readable description when non-nil. Description *string // MinPlayers updates the minimum approved participant count when // non-nil. MinPlayers *int // MaxPlayers updates the target roster size when non-nil. MaxPlayers *int // StartGapHours updates the gap window length in hours when non-nil. StartGapHours *int // StartGapPlayers updates the gap window additional participant count // when non-nil. StartGapPlayers *int // EnrollmentEndsAt updates the enrollment deadline when non-nil. EnrollmentEndsAt *time.Time // TurnSchedule updates the cron expression when non-nil. TurnSchedule *string // TargetEngineVersion updates the engine semver when non-nil. TargetEngineVersion *string } // HasNonDescriptionFields reports whether input carries any mutation other // than Description. func (input Input) HasNonDescriptionFields() bool { return input.GameName != nil || input.MinPlayers != nil || input.MaxPlayers != nil || input.StartGapHours != nil || input.StartGapPlayers != nil || input.EnrollmentEndsAt != nil || input.TurnSchedule != nil || input.TargetEngineVersion != nil } // Handle validates, authorizes, and applies the partial update. It returns // the persisted record on success. func (service *Service) Handle(ctx context.Context, input Input) (game.Game, error) { if service == nil { return game.Game{}, errors.New("update game: nil service") } if ctx == nil { return game.Game{}, errors.New("update game: nil context") } if err := input.Actor.Validate(); err != nil { return game.Game{}, fmt.Errorf("update game: actor: %w", err) } if err := input.GameID.Validate(); err != nil { return game.Game{}, fmt.Errorf("update game: %w", err) } record, err := service.games.Get(ctx, input.GameID) if err != nil { return game.Game{}, fmt.Errorf("update game: %w", err) } if err := authorize(input.Actor, record); err != nil { return game.Game{}, err } if err := enforceStatusGate(record.Status, input); err != nil { return game.Game{}, err } applyPatch(&record, input, service.clock().UTC()) if err := record.Validate(); err != nil { return game.Game{}, fmt.Errorf("update game: %w", err) } if err := service.games.Save(ctx, record); err != nil { return game.Game{}, fmt.Errorf("update game: %w", err) } service.logger.InfoContext(ctx, "game updated", "game_id", record.GameID.String(), "status", string(record.Status), "actor_kind", string(input.Actor.Kind), ) return record, nil } // authorize enforces admin OR private-owner access to the record. func authorize(actor shared.Actor, record game.Game) error { if actor.IsAdmin() { return nil } if record.GameType == game.GameTypePrivate && actor.UserID == record.OwnerUserID { return nil } return fmt.Errorf("%w: actor is not authorized to update game %q", shared.ErrForbidden, record.GameID.String()) } // enforceStatusGate returns game.ErrConflict when the request attempts a // field mutation disallowed by the current status. func enforceStatusGate(status game.Status, input Input) error { switch status { case game.StatusDraft: return nil case game.StatusEnrollmentOpen: if input.HasNonDescriptionFields() { return fmt.Errorf( "update game: only description is editable in status %q: %w", status, game.ErrConflict, ) } return nil default: return fmt.Errorf( "update game: status %q does not accept field updates: %w", status, game.ErrConflict, ) } } // applyPatch overwrites non-nil fields from input onto record. Callers must // re-validate the result before persisting. func applyPatch(record *game.Game, input Input, now time.Time) { if input.GameName != nil { record.GameName = *input.GameName } if input.Description != nil { record.Description = *input.Description } if input.MinPlayers != nil { record.MinPlayers = *input.MinPlayers } if input.MaxPlayers != nil { record.MaxPlayers = *input.MaxPlayers } if input.StartGapHours != nil { record.StartGapHours = *input.StartGapHours } if input.StartGapPlayers != nil { record.StartGapPlayers = *input.StartGapPlayers } if input.EnrollmentEndsAt != nil { record.EnrollmentEndsAt = input.EnrollmentEndsAt.UTC() } if input.TurnSchedule != nil { record.TurnSchedule = *input.TurnSchedule } if input.TargetEngineVersion != nil { record.TargetEngineVersion = *input.TargetEngineVersion } record.UpdatedAt = now }