Files
galaxy-game/lobby/internal/service/resumegame/service_test.go
T
2026-04-25 23:20:55 +02:00

285 lines
8.0 KiB
Go

package resumegame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/gmclientstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/resumegame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
// seedGameWithStatus persists a fresh game and overrides Status to the
// requested value so individual tests can exercise resume against any
// source status.
func seedGameWithStatus(
t *testing.T,
store *gamestub.Store,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test resume game",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
if status == game.StatusRunning || status == game.StatusPaused ||
status == game.StatusFinished {
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, store.Save(context.Background(), record))
return record
}
func newService(
t *testing.T,
store ports.GameStore,
gm ports.GMClient,
clock func() time.Time,
) *resumegame.Service {
t.Helper()
svc, err := resumegame.NewService(resumegame.Dependencies{
Games: store,
GM: gm,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := resumegame.NewService(resumegame.Dependencies{})
require.Error(t, err)
_, err = resumegame.NewService(resumegame.Dependencies{Games: gamestub.NewStore()})
require.Error(t, err)
}
func TestResumeGameAdminHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, updated.Status)
assert.Equal(t, 1, gm.PingCalls())
}
func TestResumeGamePrivateOwnerHappyPath(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
updated, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: record.GameID,
})
require.NoError(t, err)
assert.Equal(t, game.StatusRunning, updated.Status)
assert.Equal(t, 1, gm.PingCalls())
}
func TestResumeGameRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-other"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Equal(t, 0, gm.PingCalls(), "ping must not run before authorization passes")
}
func TestResumeGameRejectsUserActorOnPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewUserActor("user-x"),
GameID: record.GameID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
assert.Equal(t, 0, gm.PingCalls())
}
func TestResumeGameRejectsWrongStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusEnrollmentOpen,
game.StatusReadyToStart,
game.StatusStarting,
game.StatusStartFailed,
game.StatusRunning,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-x", game.GameTypePublic, "", status, now)
gm := gmclientstub.NewClient()
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.ErrorIs(t, err, game.ErrConflict)
assert.Equal(t, 0, gm.PingCalls(), "ping must not run before status check passes")
})
}
}
func TestResumeGameGMUnavailableKeepsPaused(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
store := gamestub.NewStore()
record := seedGameWithStatus(t, store, "game-pub", game.GameTypePublic, "", game.StatusPaused, now)
gm := gmclientstub.NewClient()
gm.SetPingError(errors.Join(ports.ErrGMUnavailable, errors.New("dial tcp: connection refused")))
service := newService(t, store, gm, fixedClock(now.Add(time.Hour)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: record.GameID,
})
require.Error(t, err)
assert.ErrorIs(t, err, shared.ErrServiceUnavailable)
assert.ErrorIs(t, err, ports.ErrGMUnavailable)
assert.Equal(t, 1, gm.PingCalls())
persisted, err := store.Get(context.Background(), record.GameID)
require.NoError(t, err)
assert.Equal(t, game.StatusPaused, persisted.Status,
"game must remain paused when GM is unavailable")
}
func TestResumeGameRejectsMissingRecord(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-missing"),
})
require.ErrorIs(t, err, game.ErrNotFound)
assert.Equal(t, 0, gm.PingCalls())
}
func TestResumeGameInvalidActor(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestResumeGameInvalidGameID(t *testing.T) {
t.Parallel()
gm := gmclientstub.NewClient()
store := gamestub.NewStore()
service := newService(t, store, gm, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := service.Handle(context.Background(), resumegame.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
})
require.Error(t, err)
}