Files
galaxy-game/lobby/internal/service/createinvite/service_test.go
T
2026-04-25 23:20:55 +02:00

363 lines
11 KiB
Go

package createinvite_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/intentpubstub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/createinvite"
"galaxy/lobby/internal/service/shared"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
const (
ownerUserID = "user-owner"
inviteeUserID = "user-invitee"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixedIDs struct {
inviteID common.InviteID
}
func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) { return "", errors.New("not used") }
func (f fixedIDs) NewInviteID() (common.InviteID, error) { return f.inviteID, nil }
func (f fixedIDs) NewMembershipID() (common.MembershipID, error) { return "", errors.New("not used") }
type fixture struct {
now time.Time
games *gamestub.Store
invites *invitestub.Store
memberships *membershipstub.Store
intents *intentpubstub.Publisher
ids fixedIDs
game game.Game
}
func newFixture(t *testing.T, maxPlayers, gapPlayers int) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
games := gamestub.NewStore()
invites := invitestub.NewStore()
memberships := membershipstub.NewStore()
gameRecord, err := game.New(game.NewGameInput{
GameID: "game-private",
GameName: "Friends Only",
GameType: game.GameTypePrivate,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: maxPlayers,
StartGapHours: 2,
StartGapPlayers: gapPlayers,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
return &fixture{
now: now,
games: games,
invites: invites,
memberships: memberships,
intents: intentpubstub.NewPublisher(),
ids: fixedIDs{inviteID: "invite-fixed"},
game: gameRecord,
}
}
func newService(t *testing.T, f *fixture) *createinvite.Service {
t.Helper()
svc, err := createinvite.NewService(createinvite.Dependencies{
Games: f.games,
Invites: f.invites,
Memberships: f.memberships,
Intents: f.intents,
IDs: f.ids,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func defaultInput(f *fixture) createinvite.Input {
return createinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: f.game.GameID,
InviteeUserID: inviteeUserID,
}
}
func TestHandleHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
got, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
assert.Equal(t, ownerUserID, got.InviterUserID)
assert.Equal(t, inviteeUserID, got.InviteeUserID)
assert.Equal(t, invite.StatusCreated, got.Status)
assert.Equal(t, f.now, got.CreatedAt)
assert.Equal(t, f.game.EnrollmentEndsAt, got.ExpiresAt)
assert.Empty(t, got.RaceName)
intents := f.intents.Published()
require.Len(t, intents, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyInviteCreated, intents[0].NotificationType)
assert.Equal(t, []string{inviteeUserID}, intents[0].RecipientUserIDs)
}
func TestHandleAdminActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
input := defaultInput(f)
input.Actor = shared.NewAdminActor()
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleNonOwnerForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
input := defaultInput(f)
input.Actor = shared.NewUserActor("user-impostor")
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandlePublicGameConflict(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
publicGame, err := game.New(game.NewGameInput{
GameID: "game-public",
GameName: "Open",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: f.now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: f.now,
})
require.NoError(t, err)
publicGame.Status = game.StatusEnrollmentOpen
require.NoError(t, f.games.Save(context.Background(), publicGame))
svc := newService(t, f)
input := defaultInput(f)
input.GameID = publicGame.GameID
_, err = svc.Handle(context.Background(), input)
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleWrongStatusConflict(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
rec, err := f.games.Get(context.Background(), f.game.GameID)
require.NoError(t, err)
rec.Status = game.StatusDraft
require.NoError(t, f.games.Save(context.Background(), rec))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleRosterFullConflict(t *testing.T) {
t.Parallel()
// Capacity = max(2) + gap(1) = 3; seed 3 active members.
f := newFixture(t, 2, 1)
for i := range 3 {
member, err := membership.New(membership.NewMembershipInput{
MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
GameID: f.game.GameID,
UserID: "seed-user-" + string(rune('a'+i)),
RaceName: "Seed " + string(rune('A'+i)),
CanonicalKey: "seed" + string(rune('a'+i)),
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), member))
}
svc := newService(t, f)
_, err := svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleDuplicateActiveInviteConflict(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
existing, err := invite.New(invite.NewInviteInput{
InviteID: "invite-existing",
GameID: f.game.GameID,
InviterUserID: ownerUserID,
InviteeUserID: inviteeUserID,
Now: f.now,
ExpiresAt: f.game.EnrollmentEndsAt,
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), existing))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, invite.ErrConflict)
}
func TestHandleDeclinedInviteAllowsReinvite(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
declined, err := invite.New(invite.NewInviteInput{
InviteID: "invite-declined",
GameID: f.game.GameID,
InviterUserID: ownerUserID,
InviteeUserID: inviteeUserID,
Now: f.now.Add(-time.Hour),
ExpiresAt: f.game.EnrollmentEndsAt,
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), declined))
require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
InviteID: declined.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusDeclined,
At: f.now,
}))
svc := newService(t, f)
got, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
}
func TestHandleActiveMembershipBlocksInvite(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
member, err := membership.New(membership.NewMembershipInput{
MembershipID: "membership-existing",
GameID: f.game.GameID,
UserID: inviteeUserID,
RaceName: "AlreadyMember",
CanonicalKey: "alreadymember",
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), member))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, membership.ErrConflict)
}
func TestHandleSelfInviteRejected(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
input := defaultInput(f)
input.InviteeUserID = ownerUserID
_, err := svc.Handle(context.Background(), input)
// invite.New refuses inviter == invitee with a validation error.
require.Error(t, err)
}
func TestHandleInviterNameUsesActiveMembershipRaceName(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
ownerMember, err := membership.New(membership.NewMembershipInput{
MembershipID: "membership-owner",
GameID: f.game.GameID,
UserID: ownerUserID,
RaceName: "OwnerRace",
CanonicalKey: "ownerrace",
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), ownerMember))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
intents := f.intents.Published()
require.Len(t, intents, 1)
assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"OwnerRace"`)
}
func TestHandleInviterNameFallsBackToUserID(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
intents := f.intents.Published()
require.Len(t, intents, 1)
assert.Contains(t, intents[0].PayloadJSON, `"inviter_name":"`+ownerUserID+`"`)
}
func TestHandlePublishFailureDoesNotRollback(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
f.intents.SetError(errors.New("publish failed"))
svc := newService(t, f)
got, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
assert.Equal(t, common.InviteID("invite-fixed"), got.InviteID)
stored, err := f.invites.Get(context.Background(), got.InviteID)
require.NoError(t, err)
assert.Equal(t, invite.StatusCreated, stored.Status)
}
func TestHandleGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t, 4, 1)
svc := newService(t, f)
input := defaultInput(f)
input.GameID = "game-missing"
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, game.ErrNotFound)
}