Files
galaxy-game/pkg/schema/fbs/order/UserGamesOrderGetResponse.go
T
Ilia Denisov f80c623a74 ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 11:50:09 +02:00

81 lines
2.2 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type UserGamesOrderGetResponse struct {
_tab flatbuffers.Table
}
func GetRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &UserGamesOrderGetResponse{}
x.Init(buf, n+offset)
return x
}
func FinishUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &UserGamesOrderGetResponse{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *UserGamesOrderGetResponse) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *UserGamesOrderGetResponse) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *UserGamesOrderGetResponse) Found() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *UserGamesOrderGetResponse) MutateFound(n bool) bool {
return rcv._tab.MutateBoolSlot(4, n)
}
func (rcv *UserGamesOrderGetResponse) Order(obj *UserGamesOrder) *UserGamesOrder {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Indirect(o + rcv._tab.Pos)
if obj == nil {
obj = new(UserGamesOrder)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func UserGamesOrderGetResponseStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func UserGamesOrderGetResponseAddFound(builder *flatbuffers.Builder, found bool) {
builder.PrependBoolSlot(0, found, false)
}
func UserGamesOrderGetResponseAddOrder(builder *flatbuffers.Builder, order flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(order), 0)
}
func UserGamesOrderGetResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}