fc371c7fe1
Wraps every in-game route under `/games/:id/*` in a responsive shell
with a header (race / turn placeholders, view-menu dropdown or mobile
hamburger, account menu), a three-tab sidebar (Calculator, Inspector,
Order), an active-view slot, and a mobile-only bottom-tabs row
`[Map, Calc, Order, More]`. Every view in the IA section
(`map`, `table/:entity`, `report`, `battle/:battleId?`, `mail`,
`designer/{ship-class,science}/:id?`) ships as a thin SvelteKit route
that mounts a `lib/active-view/<name>.svelte` stub rendering a
localised `coming soon` body. The lobby's `gotoGame` path now actually
lands on a rendered shell instead of a 404.
The "view router" mentioned in the plan is implemented as the file
system plus two-line route wrappers — no separate dispatch component.
Sidebar tab state lives as a `$state` rune inside `sidebar.svelte`,
which sits in the layout that SvelteKit keeps mounted across child
route swaps, so tab choice survives every active-view navigation for
free. A `?sidebar=calc|inspector|order` URL param seeds the initial
tab on first mount; the mobile bottom-tabs use a layout-owned
`mobileTool` rune with a URL-gated `effectiveTool` derivation so the
Calc / Order tool overlay only applies on `/map` and naturally drops
when the user navigates elsewhere.
Tablet ships with a click-toggle drawer for the sidebar rather than
the IA section's swipe-from-right gesture; the structural breakpoint
satisfies Phase 10's acceptance criterion and Phase 35 polish lands
the swipe. The mobile More drawer mirrors the header view-menu
content; the IA's narrower More list (Mail, Battle, Tables, History,
Settings, Logout) is also a Phase 35 polish target once History
exists.
Topic doc `ui/docs/navigation.md` captures the active-view model, the
sidebar state-preservation rule, the `?sidebar=` and `mobileTool`
conventions, and the transient map-overlay back-stack concept (with
the implementation deferred to Phase 34 alongside its first user).
i18n catalogues for `en` and `ru` add the full `game.shell.*`,
`game.view.*`, `game.sidebar.*`, `game.bottom_tabs.*` namespaces.
Tests: Vitest covers the header view-menu (every IA destination
including the Tables sub-list), the account-menu Logout / Language
wiring, the sidebar default tab / switching / `?sidebar=` seed /
close button, and every active-view stub. Playwright e2e boots an
authenticated session via `__galaxyDebug.setDeviceSessionId` (no
gateway calls — the shell makes none in Phase 10), exercises every
view through both the desktop dropdown and the mobile More drawer,
verifies sidebar tab survival across navigation, and uses
`setViewportSize` to validate the breakpoint switches at 768 px and
1024 px.
Phase 10 status stays `pending` in `ui/PLAN.md` until the local-ci
run lands green; flipping to `done` follows in the next commit per
the per-stage CI gate in `CLAUDE.md`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
84 lines
3.0 KiB
TypeScript
84 lines
3.0 KiB
TypeScript
// Component tests for every Phase 10 active-view stub. Each stub
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// renders the localised view title plus the `coming soon` body copy
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// and exposes a stable `data-testid` so later phases can replace the
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// content without renaming the test hook. The table stub additionally
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// honours its `entity` prop and falls back to the snake_case i18n key
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// for an unknown slug.
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import "@testing-library/jest-dom/vitest";
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import { render } from "@testing-library/svelte";
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import { beforeEach, describe, expect, test } from "vitest";
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import { i18n } from "../src/lib/i18n/index.svelte";
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import MapView from "../src/lib/active-view/map.svelte";
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import TableView from "../src/lib/active-view/table.svelte";
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import ReportView from "../src/lib/active-view/report.svelte";
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import BattleView from "../src/lib/active-view/battle.svelte";
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import MailView from "../src/lib/active-view/mail.svelte";
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import DesignerShipClass from "../src/lib/active-view/designer-ship-class.svelte";
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import DesignerScience from "../src/lib/active-view/designer-science.svelte";
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beforeEach(() => {
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i18n.resetForTests("en");
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});
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describe("active-view stubs", () => {
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test("map stub renders title and coming-soon copy", () => {
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const ui = render(MapView);
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const node = ui.getByTestId("active-view-map");
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expect(node).toHaveTextContent("map");
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expect(node).toHaveTextContent("coming soon");
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});
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test("table stub maps a kebab-case entity to the right i18n title", () => {
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const ui = render(TableView, { props: { entity: "ship-classes" } });
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const node = ui.getByTestId("active-view-table");
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expect(node).toHaveAttribute("data-entity", "ship-classes");
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expect(node).toHaveTextContent("ship classes");
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expect(node).toHaveTextContent("coming soon");
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});
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test("table stub also handles a single-word entity", () => {
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const ui = render(TableView, { props: { entity: "planets" } });
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expect(ui.getByTestId("active-view-table")).toHaveTextContent("planets");
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});
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test("report / mail / designer stubs render their localised titles", () => {
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const r = render(ReportView);
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expect(r.getByTestId("active-view-report")).toHaveTextContent(
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"turn report",
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);
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const m = render(MailView);
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expect(m.getByTestId("active-view-mail")).toHaveTextContent(
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"diplomatic mail",
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);
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const sc = render(DesignerShipClass);
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expect(
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sc.getByTestId("active-view-designer-ship-class"),
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).toHaveTextContent("ship-class designer");
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const sci = render(DesignerScience);
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expect(
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sci.getByTestId("active-view-designer-science"),
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).toHaveTextContent("science designer");
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});
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test("battle stub stamps the battleId on the host element", () => {
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const ui = render(BattleView, { props: { battleId: "b-42" } });
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const node = ui.getByTestId("active-view-battle");
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expect(node).toHaveAttribute("data-battle-id", "b-42");
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expect(node).toHaveTextContent("battle log");
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});
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test("battle stub accepts an empty battleId for the list URL", () => {
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const ui = render(BattleView, { props: { battleId: "" } });
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expect(ui.getByTestId("active-view-battle")).toHaveAttribute(
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"data-battle-id",
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"",
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);
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});
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});
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