99 lines
2.9 KiB
Go
99 lines
2.9 KiB
Go
package controller
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import (
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"fmt"
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/util"
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)
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func (c *Cache) CreateScience(ri int, name string, drive, weapons, shileds, cargo float64) error {
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c.validateRaceIndex(ri)
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n, ok := util.ValidateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", n)
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}
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if sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == n }); sc >= 0 {
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return e.NewEntityTypeNameDuplicateError("science %q", c.g.Race[ri].Sciences[sc].Name)
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}
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if drive < 0 {
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return e.NewDriveValueError(drive)
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}
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if weapons < 0 {
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return e.NewWeaponsValueError(weapons)
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}
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if shileds < 0 {
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return e.NewShieldsValueError(shileds)
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}
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if cargo < 0 {
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return e.NewCargoValueError(cargo)
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}
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sum := drive + weapons + shileds + cargo
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if sum != 1 {
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return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", drive, weapons, shileds, cargo, sum)
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}
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c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences, game.Science{
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ID: uuid.New(),
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Name: n,
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Drive: game.Float(drive),
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Weapons: game.Float(weapons),
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Shields: game.Float(shileds),
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Cargo: game.Float(cargo),
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})
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return nil
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}
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func (c *Cache) DeleteScience(ri int, name string) error {
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c.validateRaceIndex(ri)
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sc := slices.IndexFunc(c.g.Race[ri].Sciences, func(s game.Science) bool { return s.Name == name })
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if sc < 0 {
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return e.NewEntityNotExistsError("science %q", name)
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}
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if pl := slices.IndexFunc(c.g.Map.Planet, func(p game.Planet) bool {
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return p.Production.Type == game.ResearchScience &&
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p.Production.SubjectID != nil &&
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*p.Production.SubjectID == c.g.Race[ri].Sciences[sc].ID
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}); pl >= 0 {
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return e.NewDeleteSciencePlanetProductionError(c.g.Map.Planet[pl].Name)
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}
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c.g.Race[ri].Sciences = append(c.g.Race[ri].Sciences[:sc], c.g.Race[ri].Sciences[sc+1:]...)
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return nil
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}
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func ResearchTech(r *game.Race, freeProduction float64, drive, weapons, shields, cargo float64) {
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increment := freeProduction / 5000.
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if drive > 0 {
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r.Tech = r.Tech.Set(game.TechDrive, r.Tech.Value(game.TechDrive)+increment*drive)
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}
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if weapons > 0 {
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r.Tech = r.Tech.Set(game.TechWeapons, r.Tech.Value(game.TechWeapons)+increment*weapons)
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}
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if shields > 0 {
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r.Tech = r.Tech.Set(game.TechShields, r.Tech.Value(game.TechShields)+increment*shields)
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}
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if cargo > 0 {
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r.Tech = r.Tech.Set(game.TechCargo, r.Tech.Value(game.TechCargo)+increment*cargo)
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}
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}
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// Internal func
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func (c *Cache) raceScience(ri int) []game.Science {
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c.validateRaceIndex(ri)
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return c.g.Race[ri].Sciences
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}
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func (c *Cache) mustScience(ri int, id uuid.UUID) *game.Science {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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i := slices.IndexFunc(r.Sciences, func(s game.Science) bool { return s.ID == id })
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if i < 0 {
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panic(fmt.Sprintf("science not found for race=%q id=%v", r.Name, id))
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}
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return &c.g.Race[ri].Sciences[i]
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}
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