Files
galaxy-game/ui/frontend/tests/order-load.test.ts
T
Ilia Denisov f80c623a74 ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 11:50:09 +02:00

152 lines
4.9 KiB
TypeScript

// Vitest unit coverage for `sync/order-load.ts`. Builds FBS
// `UserGamesOrderGetResponse` payloads by hand and verifies the
// decoder produces the expected `OrderCommand[]`.
import { Builder } from "flatbuffers";
import { describe, expect, test, vi } from "vitest";
import type { GalaxyClient } from "../src/api/galaxy-client";
import { uuidToHiLo } from "../src/api/game-state";
import { UUID } from "../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetRename,
UserGamesOrder,
UserGamesOrderGet,
UserGamesOrderGetResponse,
} from "../src/proto/galaxy/fbs/order";
import { fetchOrder, OrderLoadError } from "../src/sync/order-load";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
function mockClient(
executeCommand: (
messageType: string,
payload: Uint8Array,
) => Promise<{ resultCode: string; payloadBytes: Uint8Array }>,
): GalaxyClient {
return { executeCommand } as unknown as GalaxyClient;
}
function buildResponse(
commands: { id: string; planetNumber: number; name: string }[],
updatedAt: number,
found = true,
): Uint8Array {
const builder = new Builder(256);
let orderOffset = 0;
if (found) {
const itemOffsets = commands.map((c) => {
const cmdIdOffset = builder.createString(c.id);
const nameOffset = builder.createString(c.name);
const inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
});
const commandsVec = UserGamesOrder.createCommandsVector(builder, itemOffsets);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrder.addCommands(builder, commandsVec);
orderOffset = UserGamesOrder.endUserGamesOrder(builder);
}
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, found);
if (orderOffset !== 0) {
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
}
const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
describe("fetchOrder", () => {
test("decodes a found response into typed commands", async () => {
const responsePayload = buildResponse(
[{ id: "cmd-1", planetNumber: 7, name: "Earth" }],
42,
);
const exec = vi.fn(async (messageType: string) => {
expect(messageType).toBe("user.games.order.get");
return { resultCode: "ok", payloadBytes: responsePayload };
});
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toHaveLength(1);
const cmd = result.commands[0]!;
expect(cmd.kind).toBe("planetRename");
if (cmd.kind !== "planetRename") return;
expect(cmd.id).toBe("cmd-1");
expect(cmd.planetNumber).toBe(7);
expect(cmd.name).toBe("Earth");
expect(result.updatedAt).toBe(42);
});
test("found=false surfaces as an empty draft", async () => {
const responsePayload = buildResponse([], 0, false);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: responsePayload,
}));
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toEqual([]);
expect(result.updatedAt).toBe(0);
});
test("rejects negative turn before issuing a request", async () => {
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: new Uint8Array(),
}));
await expect(fetchOrder(mockClient(exec), GAME_ID, -1)).rejects.toBeInstanceOf(
OrderLoadError,
);
expect(exec).not.toHaveBeenCalled();
});
test("throws OrderLoadError on non-ok resultCode", async () => {
const exec = vi.fn(async () => ({
resultCode: "internal_error",
payloadBytes: new TextEncoder().encode(
JSON.stringify({ code: "boom", message: "down" }),
),
}));
await expect(fetchOrder(mockClient(exec), GAME_ID, 5)).rejects.toMatchObject({
name: "OrderLoadError",
resultCode: "internal_error",
code: "boom",
});
});
test("posts a well-formed UserGamesOrderGet payload", async () => {
let captured: Uint8Array | null = null;
const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
captured = payload;
return {
resultCode: "ok",
payloadBytes: buildResponse([], 0, false),
};
});
await fetchOrder(mockClient(exec), GAME_ID, 9);
expect(captured).not.toBeNull();
const decoded = UserGamesOrderGet.getRootAsUserGamesOrderGet(
new (await import("flatbuffers")).ByteBuffer(captured!),
);
expect(Number(decoded.turn())).toBe(9);
const id = decoded.gameId();
expect(id).not.toBeNull();
});
});