Files
galaxy-game/ui/frontend/tests/e2e/fixtures/report-fbs.ts
T
Ilia Denisov 6364bba6fd ui/phase-13: planet inspector — read-only
Plumbs the map → inspector pathway: a click on a planet selects it
through the new SelectionStore, the sidebar Inspector tab swaps
its empty-state copy for a per-kind read-only field set, and a
mobile-only bottom-sheet mirrors the same content over the map.
Field projection in api/game-state.ts now surfaces every documented
planet field.
2026-05-09 08:29:03 +02:00

170 lines
6.1 KiB
TypeScript

// Phase 11 helpers for forging FlatBuffers report payloads in e2e
// tests. Mirrors the engine's `report.Report` shape so the mocked
// gateway can return realistic data without standing up the real
// engine container.
//
// Phase 11 only renders planets, so the helpers keep the report shape
// minimal (turn / dimensions / planet vectors). Phase 13 extended the
// fixture with the optional rich planet fields (size, resources,
// stockpiles, population, industry, colonists, production, free
// industry) so the inspector e2e can drive the read-only display
// against realistic values. Later phases extend the helper as ships,
// fleets, sciences, etc. land.
import { Builder } from "flatbuffers";
import {
LocalPlanet,
OtherPlanet,
Report,
UnidentifiedPlanet,
UninhabitedPlanet,
} from "../../../src/proto/galaxy/fbs/report";
export interface PlanetFixture {
number: number;
name: string;
x: number;
y: number;
size?: number;
resources?: number;
capital?: number;
material?: number;
}
export interface InhabitedFixture extends PlanetFixture {
population?: number;
colonists?: number;
industry?: number;
production?: string;
freeIndustry?: number;
}
export interface OtherPlanetFixture extends InhabitedFixture {
owner: string;
}
export interface ReportFixture {
turn: number;
mapWidth?: number;
mapHeight?: number;
localPlanets?: InhabitedFixture[];
otherPlanets?: OtherPlanetFixture[];
uninhabitedPlanets?: PlanetFixture[];
unidentifiedPlanets?: { number: number; x: number; y: number }[];
}
export function buildReportPayload(fixture: ReportFixture): Uint8Array {
const builder = new Builder(512);
const localOffsets = (fixture.localPlanets ?? []).map((planet) => {
const name = builder.createString(planet.name);
const production =
planet.production !== undefined
? builder.createString(planet.production)
: null;
LocalPlanet.startLocalPlanet(builder);
LocalPlanet.addNumber(builder, BigInt(planet.number));
LocalPlanet.addX(builder, planet.x);
LocalPlanet.addY(builder, planet.y);
LocalPlanet.addName(builder, name);
LocalPlanet.addSize(builder, planet.size ?? 10);
LocalPlanet.addResources(builder, planet.resources ?? 0.5);
LocalPlanet.addCapital(builder, planet.capital ?? 0);
LocalPlanet.addMaterial(builder, planet.material ?? 0);
LocalPlanet.addPopulation(builder, planet.population ?? 0);
LocalPlanet.addIndustry(builder, planet.industry ?? 0);
LocalPlanet.addColonists(builder, planet.colonists ?? 0);
if (production !== null) LocalPlanet.addProduction(builder, production);
LocalPlanet.addFreeIndustry(builder, planet.freeIndustry ?? 0);
return LocalPlanet.endLocalPlanet(builder);
});
const otherOffsets = (fixture.otherPlanets ?? []).map((planet) => {
const name = builder.createString(planet.name);
const owner = builder.createString(planet.owner);
const production =
planet.production !== undefined
? builder.createString(planet.production)
: null;
OtherPlanet.startOtherPlanet(builder);
OtherPlanet.addNumber(builder, BigInt(planet.number));
OtherPlanet.addX(builder, planet.x);
OtherPlanet.addY(builder, planet.y);
OtherPlanet.addName(builder, name);
OtherPlanet.addOwner(builder, owner);
OtherPlanet.addSize(builder, planet.size ?? 9);
OtherPlanet.addResources(builder, planet.resources ?? 0.5);
OtherPlanet.addCapital(builder, planet.capital ?? 0);
OtherPlanet.addMaterial(builder, planet.material ?? 0);
OtherPlanet.addPopulation(builder, planet.population ?? 0);
OtherPlanet.addIndustry(builder, planet.industry ?? 0);
OtherPlanet.addColonists(builder, planet.colonists ?? 0);
if (production !== null) OtherPlanet.addProduction(builder, production);
OtherPlanet.addFreeIndustry(builder, planet.freeIndustry ?? 0);
return OtherPlanet.endOtherPlanet(builder);
});
const uninhabitedOffsets = (fixture.uninhabitedPlanets ?? []).map(
(planet) => {
const name = builder.createString(planet.name);
UninhabitedPlanet.startUninhabitedPlanet(builder);
UninhabitedPlanet.addNumber(builder, BigInt(planet.number));
UninhabitedPlanet.addX(builder, planet.x);
UninhabitedPlanet.addY(builder, planet.y);
UninhabitedPlanet.addName(builder, name);
UninhabitedPlanet.addSize(builder, planet.size ?? 6);
UninhabitedPlanet.addResources(builder, planet.resources ?? 0.5);
UninhabitedPlanet.addCapital(builder, planet.capital ?? 0);
UninhabitedPlanet.addMaterial(builder, planet.material ?? 0);
return UninhabitedPlanet.endUninhabitedPlanet(builder);
},
);
const unidentifiedOffsets = (fixture.unidentifiedPlanets ?? []).map(
(planet) => {
UnidentifiedPlanet.startUnidentifiedPlanet(builder);
UnidentifiedPlanet.addNumber(builder, BigInt(planet.number));
UnidentifiedPlanet.addX(builder, planet.x);
UnidentifiedPlanet.addY(builder, planet.y);
return UnidentifiedPlanet.endUnidentifiedPlanet(builder);
},
);
const localVec =
localOffsets.length === 0
? null
: Report.createLocalPlanetVector(builder, localOffsets);
const otherVec =
otherOffsets.length === 0
? null
: Report.createOtherPlanetVector(builder, otherOffsets);
const uninhabitedVec =
uninhabitedOffsets.length === 0
? null
: Report.createUninhabitedPlanetVector(builder, uninhabitedOffsets);
const unidentifiedVec =
unidentifiedOffsets.length === 0
? null
: Report.createUnidentifiedPlanetVector(builder, unidentifiedOffsets);
const totalPlanets =
(fixture.localPlanets ?? []).length +
(fixture.otherPlanets ?? []).length +
(fixture.uninhabitedPlanets ?? []).length +
(fixture.unidentifiedPlanets ?? []).length;
Report.startReport(builder);
Report.addTurn(builder, BigInt(fixture.turn));
Report.addWidth(builder, fixture.mapWidth ?? 4000);
Report.addHeight(builder, fixture.mapHeight ?? 4000);
Report.addPlanetCount(builder, totalPlanets);
if (localVec !== null) Report.addLocalPlanet(builder, localVec);
if (otherVec !== null) Report.addOtherPlanet(builder, otherVec);
if (uninhabitedVec !== null) Report.addUninhabitedPlanet(builder, uninhabitedVec);
if (unidentifiedVec !== null) Report.addUnidentifiedPlanet(builder, unidentifiedVec);
const reportOff = Report.endReport(builder);
builder.finish(reportOff);
return builder.asUint8Array();
}