9111dd955a
Adds the Races View in the in-game shell. The table lists every non-extinct other race with tech levels (percent), totals, planets, votes received, and a per-row WAR | PEACE segmented control. A single vote-recipient slot above the table queues a `CommandRaceVote`; per-row buttons queue `CommandRaceRelation`. Both commands flow through the existing order draft store with collapse-by-acceptor (stance) and singleton (vote) rules. `GameReport` widens with `races`, `myVotes`, `myVoteFor`; the decoder walks `report.player[]` once for the richer projection. The optimistic overlay flips stance and vote target immediately; `votesReceived`, `myVotes`, and the alliance summary stay server-authoritative — alliance grouping and the 2/3 victory check are tallied on the server at turn cutoff and explicitly not surfaced client-side (`rules.txt` keeps foreign races' outgoing vote targets private). Includes Vitest component coverage of stance and vote collapse rules + a Playwright e2e that drives both commands through the dispatcher route and verifies the gateway saw the expected `CommandRaceRelation` / `CommandRaceVote` payloads. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
352 lines
9.3 KiB
TypeScript
352 lines
9.3 KiB
TypeScript
// FlatBuffers payload builders for the Phase 14 / Phase 15 Playwright
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// suites. Mirrors what `pkg/transcoder/order.go` produces in production
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// for the `user.games.order` POST response and the
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// `user.games.order.get` GET response. Phase 15 extends the fixture
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// with a `setProductionType` variant so a single mocked gateway can
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// echo either rename or production-switch commands back to the client.
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import { Builder } from "flatbuffers";
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import { uuidToHiLo } from "../../../src/api/game-state";
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import { UUID } from "../../../src/proto/galaxy/fbs/common";
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import {
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CommandItem,
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CommandPayload,
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CommandPlanetProduce,
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CommandPlanetRename,
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CommandPlanetRouteRemove,
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CommandPlanetRouteSet,
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CommandRaceRelation,
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CommandRaceVote,
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CommandScienceCreate,
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CommandScienceRemove,
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CommandShipClassCreate,
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CommandShipClassRemove,
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PlanetProduction,
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PlanetRouteLoadType,
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Relation,
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UserGamesOrder,
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UserGamesOrderGetResponse,
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UserGamesOrderResponse,
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} from "../../../src/proto/galaxy/fbs/order";
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interface CommandResultFixtureBase {
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cmdId: string;
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applied: boolean | null;
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errorCode: number | null;
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}
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export interface PlanetRenameResultFixture extends CommandResultFixtureBase {
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kind: "planetRename";
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planetNumber: number;
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name: string;
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}
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export interface SetProductionTypeResultFixture
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extends CommandResultFixtureBase {
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kind: "setProductionType";
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planetNumber: number;
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productionType:
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| "MAT"
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| "CAP"
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| "DRIVE"
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| "WEAPONS"
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| "SHIELDS"
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| "CARGO"
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| "SCIENCE"
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| "SHIP";
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subject: string;
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}
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export interface SetCargoRouteResultFixture extends CommandResultFixtureBase {
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kind: "setCargoRoute";
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sourcePlanetNumber: number;
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destinationPlanetNumber: number;
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loadType: "COL" | "CAP" | "MAT" | "EMP";
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}
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export interface RemoveCargoRouteResultFixture
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extends CommandResultFixtureBase {
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kind: "removeCargoRoute";
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sourcePlanetNumber: number;
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loadType: "COL" | "CAP" | "MAT" | "EMP";
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}
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export interface CreateShipClassResultFixture extends CommandResultFixtureBase {
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kind: "createShipClass";
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name: string;
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drive: number;
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armament: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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export interface RemoveShipClassResultFixture extends CommandResultFixtureBase {
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kind: "removeShipClass";
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name: string;
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}
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export interface CreateScienceResultFixture extends CommandResultFixtureBase {
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kind: "createScience";
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name: string;
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drive: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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export interface RemoveScienceResultFixture extends CommandResultFixtureBase {
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kind: "removeScience";
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name: string;
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}
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export interface SetDiplomaticStanceResultFixture
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extends CommandResultFixtureBase {
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kind: "setDiplomaticStance";
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acceptor: string;
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relation: "WAR" | "PEACE";
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}
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export interface SetVoteRecipientResultFixture
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extends CommandResultFixtureBase {
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kind: "setVoteRecipient";
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acceptor: string;
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}
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export type CommandResultFixture =
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| PlanetRenameResultFixture
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| SetProductionTypeResultFixture
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| SetCargoRouteResultFixture
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| RemoveCargoRouteResultFixture
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| CreateShipClassResultFixture
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| RemoveShipClassResultFixture
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| CreateScienceResultFixture
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| RemoveScienceResultFixture
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| SetDiplomaticStanceResultFixture
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| SetVoteRecipientResultFixture;
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export function buildOrderResponsePayload(
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gameId: string,
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commands: CommandResultFixture[],
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updatedAt: number,
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): Uint8Array {
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const builder = new Builder(256);
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const itemOffsets = commands.map((c) => encodeItem(builder, c));
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const commandsVec = UserGamesOrderResponse.createCommandsVector(
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builder,
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itemOffsets,
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);
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const [hi, lo] = uuidToHiLo(gameId);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrderResponse.startUserGamesOrderResponse(builder);
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UserGamesOrderResponse.addGameId(builder, gameIdOffset);
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UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
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UserGamesOrderResponse.addCommands(builder, commandsVec);
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const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
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builder.finish(offset);
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return builder.asUint8Array();
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}
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export function buildOrderGetResponsePayload(
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gameId: string,
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commands: CommandResultFixture[],
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updatedAt: number,
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found = true,
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): Uint8Array {
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const builder = new Builder(256);
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let orderOffset = 0;
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if (found) {
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const itemOffsets = commands.map((c) => encodeItem(builder, c));
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const commandsVec = UserGamesOrder.createCommandsVector(
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builder,
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itemOffsets,
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);
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const [hi, lo] = uuidToHiLo(gameId);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
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UserGamesOrder.addCommands(builder, commandsVec);
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orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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}
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, found);
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if (orderOffset !== 0) {
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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}
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const offset =
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UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
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builder.finish(offset);
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return builder.asUint8Array();
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}
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function encodeItem(builder: Builder, c: CommandResultFixture): number {
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const cmdIdOffset = builder.createString(c.cmdId);
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let payloadType: CommandPayload;
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let inner: number;
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switch (c.kind) {
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case "planetRename": {
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const nameOffset = builder.createString(c.name);
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inner = CommandPlanetRename.createCommandPlanetRename(
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builder,
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BigInt(c.planetNumber),
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nameOffset,
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);
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payloadType = CommandPayload.CommandPlanetRename;
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break;
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}
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case "setProductionType": {
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const subjectOffset = builder.createString(c.subject);
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inner = CommandPlanetProduce.createCommandPlanetProduce(
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builder,
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BigInt(c.planetNumber),
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productionTypeToFBS(c.productionType),
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subjectOffset,
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);
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payloadType = CommandPayload.CommandPlanetProduce;
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break;
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}
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case "setCargoRoute": {
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inner = CommandPlanetRouteSet.createCommandPlanetRouteSet(
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builder,
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BigInt(c.sourcePlanetNumber),
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BigInt(c.destinationPlanetNumber),
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cargoLoadTypeToFBS(c.loadType),
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);
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payloadType = CommandPayload.CommandPlanetRouteSet;
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break;
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}
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case "removeCargoRoute": {
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inner = CommandPlanetRouteRemove.createCommandPlanetRouteRemove(
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builder,
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BigInt(c.sourcePlanetNumber),
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cargoLoadTypeToFBS(c.loadType),
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);
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payloadType = CommandPayload.CommandPlanetRouteRemove;
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break;
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}
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case "createShipClass": {
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const nameOffset = builder.createString(c.name);
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inner = CommandShipClassCreate.createCommandShipClassCreate(
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builder,
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nameOffset,
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c.drive,
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BigInt(c.armament),
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c.weapons,
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c.shields,
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c.cargo,
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);
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payloadType = CommandPayload.CommandShipClassCreate;
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break;
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}
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case "removeShipClass": {
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const nameOffset = builder.createString(c.name);
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inner = CommandShipClassRemove.createCommandShipClassRemove(
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builder,
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nameOffset,
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);
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payloadType = CommandPayload.CommandShipClassRemove;
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break;
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}
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case "createScience": {
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const nameOffset = builder.createString(c.name);
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inner = CommandScienceCreate.createCommandScienceCreate(
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builder,
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nameOffset,
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c.drive,
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c.weapons,
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c.shields,
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c.cargo,
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);
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payloadType = CommandPayload.CommandScienceCreate;
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break;
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}
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case "removeScience": {
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const nameOffset = builder.createString(c.name);
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inner = CommandScienceRemove.createCommandScienceRemove(
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builder,
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nameOffset,
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);
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payloadType = CommandPayload.CommandScienceRemove;
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break;
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}
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case "setDiplomaticStance": {
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const acceptorOffset = builder.createString(c.acceptor);
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inner = CommandRaceRelation.createCommandRaceRelation(
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builder,
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acceptorOffset,
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relationToFBS(c.relation),
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);
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payloadType = CommandPayload.CommandRaceRelation;
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break;
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}
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case "setVoteRecipient": {
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const acceptorOffset = builder.createString(c.acceptor);
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inner = CommandRaceVote.createCommandRaceVote(builder, acceptorOffset);
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payloadType = CommandPayload.CommandRaceVote;
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break;
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}
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}
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
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if (c.errorCode !== null) {
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CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
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}
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CommandItem.addPayloadType(builder, payloadType);
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CommandItem.addPayload(builder, inner);
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return CommandItem.endCommandItem(builder);
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}
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function productionTypeToFBS(
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value: SetProductionTypeResultFixture["productionType"],
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): PlanetProduction {
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switch (value) {
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case "MAT":
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return PlanetProduction.MAT;
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case "CAP":
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return PlanetProduction.CAP;
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case "DRIVE":
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return PlanetProduction.DRIVE;
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case "WEAPONS":
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return PlanetProduction.WEAPONS;
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case "SHIELDS":
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return PlanetProduction.SHIELDS;
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case "CARGO":
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return PlanetProduction.CARGO;
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case "SCIENCE":
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return PlanetProduction.SCIENCE;
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case "SHIP":
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return PlanetProduction.SHIP;
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}
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}
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function cargoLoadTypeToFBS(
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value: SetCargoRouteResultFixture["loadType"],
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): PlanetRouteLoadType {
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switch (value) {
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case "COL":
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return PlanetRouteLoadType.COL;
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case "CAP":
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return PlanetRouteLoadType.CAP;
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case "MAT":
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return PlanetRouteLoadType.MAT;
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case "EMP":
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return PlanetRouteLoadType.EMP;
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}
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}
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function relationToFBS(
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value: SetDiplomaticStanceResultFixture["relation"],
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): Relation {
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switch (value) {
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case "WAR":
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return Relation.WAR;
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case "PEACE":
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return Relation.PEACE;
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}
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}
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