f57a290432
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
155 lines
7.6 KiB
Markdown
155 lines
7.6 KiB
Markdown
# ui — Galaxy Cross-Platform Client
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`ui/` hosts the new cross-platform Galaxy client. A single
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TypeScript + Svelte source tree builds to five targets: web,
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web-mobile, standalone PC (mac/win/linux), iOS, and Android. A
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shared Go module (`ui/core`) carries envelope cryptography, the
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FlatBuffers codec, keypair management, and a thin bridge over
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`pkg/calc/` for UI-side game math; it is compiled to WASM for the
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web targets, gomobile native libraries for mobile, and embedded
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directly in Wails on desktop. All network I/O lives on the
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TypeScript side via ConnectRPC, so the Go module is a pure compute
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boundary on every platform.
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The legacy Fyne client under `client/` is reference-only.
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Nothing in `ui/` imports from it.
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The full staged implementation plan lives in `PLAN.md`. The
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strategic rationale (why Svelte, why PixiJS, why Go-as-WASM, why
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Wails+Capacitor) lives outside the repo at
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`~/.claude/plans/buzzing-questing-fountain.md`. This README is a
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quick orientation; deeper per-phase design notes earn their place
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under `ui/docs/` as they are introduced.
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## Targets
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| Target | Wrapper | Toolchain | Phase |
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| --------------- | ---------------- | ----------------------- | -------- |
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| web | browser tab | Vite + WASM | 5+ |
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| web-mobile | mobile browser | Vite + WASM | 5+ |
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| desktop (mac) | Wails v2 | Go + Wails CLI | 31 |
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| desktop (win) | Wails v2 | Go + Wails CLI | 31 |
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| desktop (linux) | Wails v2 | Go + Wails CLI | 31 |
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| iOS | Capacitor | gomobile + Xcode | 32+ |
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| Android | Capacitor | gomobile + Gradle | 32+ |
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## Layered architecture
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- **TypeScript + Svelte 5 frontend**, shared across all five targets,
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scaffolded with SvelteKit + Vite.
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- **PixiJS v8** with dual WebGPU/WebGL backend for the world map
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renderer.
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- **Go module `ui/core/`** as a compute-only library (canonical bytes,
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Ed25519 sign/verify, FlatBuffers codec, keypair, thin bridge to
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`pkg/calc/`) compiled to WASM, gomobile, and Wails-embedded native.
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- **TypeScript-side `Core` interface** with three adapters
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(`WasmCore`, `WailsCore`, `CapacitorCore`) selected at build time.
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- **`GalaxyClient`** on top of `Core` performs all network I/O via
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ConnectRPC (`@connectrpc/connect-web`) on every platform.
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- **Per-platform storage:** WebCrypto + IndexedDB on web, OS keychain
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+ SQLite on desktop, iOS Keychain / Android Keystore + SQLite on
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mobile, all behind a single `KeyStore` and `Cache` TypeScript
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interface.
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- **Mobile-first navigation:** one active view occupies the main area
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at a time; the sidebar holds a single tool (calculator, inspector,
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or order) with persistent state on switch.
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## Repository layout
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```text
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ui/
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├── PLAN.md staged implementation plan (Phases 1-36)
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├── Makefile wasm / ts-protos / web / mobile / desktop targets
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├── README.md this file
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├── buf.gen.yaml local-plugin TS Protobuf-ES generator
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├── docs/ topic-based design notes
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│ ├── auth-flow.md email-code login, session store, revocation
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│ ├── i18n.md translation primitive, native-name picker, extensibility
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│ ├── storage.md web KeyStore/Cache, IDB schema, baseline
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│ ├── testing.md per-PR / release test tiers
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│ └── wasm-toolchain.md TinyGo build, JSDOM loading, bundle budget
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├── core/ ui/core Go module (canonical bytes, keypair)
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├── wasm/ TinyGo entry point exposing Core to JS
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└── frontend/ SvelteKit / Vite source
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├── src/api/ GalaxyClient + typed Connect client + auth + session
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├── src/lib/ env config, session store, revocation watcher
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├── src/platform/core/ Core interface + WasmCore adapter
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├── src/platform/store/ KeyStore/Cache interfaces + web adapter
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├── src/proto/ generated Protobuf-ES + Connect descriptors + FlatBuffers TS bindings
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├── src/routes/ SvelteKit routes (/, /login, /lobby, /lobby/create)
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└── static/ core.wasm + wasm_exec.js (committed artefacts)
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```
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Linked topic docs:
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- [`docs/auth-flow.md`](docs/auth-flow.md) — email-code login,
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session store state machine, revocation watcher.
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- [`docs/lobby.md`](docs/lobby.md) — lobby UI sections, application
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/ invite lifecycle, create-game form defaults.
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- [`docs/i18n.md`](docs/i18n.md) — translation primitive, native-name
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language picker, recipe for adding a new locale.
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- [`docs/storage.md`](docs/storage.md) — web KeyStore/Cache,
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IndexedDB schema, browser baseline.
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- [`docs/wasm-toolchain.md`](docs/wasm-toolchain.md) — TinyGo build,
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loading recipe, bundle size budget.
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- [`docs/testing.md`](docs/testing.md) — Tier 1 per-PR + Tier 2
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release test tiers.
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```text
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ui/
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├── README.md this file
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├── PLAN.md staged implementation plan
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├── Makefile cross-target build placeholders
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├── pnpm-workspace.yaml pnpm workspace root
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├── .gitignore
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├── docs/ per-phase topic docs (added per phase)
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├── frontend/ TS + Svelte source, shared across targets
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├── core/ Go module ui/core (Phase 3+)
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├── wasm/ TinyGo entry point for core.wasm (Phase 5)
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├── mobile-bridge/ gomobile bindings (Phase 32+)
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├── desktop/ Wails project (Phase 31)
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├── mobile/ Capacitor project (Phase 32+)
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└── web/ static deploy assets (Phase 30+)
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```
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## Build pipeline
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Every cross-target build flows through `make` at this level. All
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named targets are placeholders until the named phase lands; running
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`make` with no arguments prints the current placeholder map.
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```text
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make web Vite production build Phase 5+
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make wasm TinyGo → core.wasm Phase 5
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make ts-protos Connect-ES + Protobuf-ES gen Phase 5
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make fbs-ts FlatBuffers TS bindings via flatc Phase 8
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make gomobile gomobile bind → ios + android Phase 32+
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make desktop-mac Wails build for darwin Phase 31
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make desktop-win Wails build for windows Phase 31
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make desktop-linux Wails build for linux Phase 31
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make ios Capacitor + xcodebuild Phase 32+
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make android Capacitor + gradle Phase 32+
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make all every target above
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```
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## Per-phase docs
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Topic docs live under `ui/docs/` and are added per phase as they're
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needed (testing tiers, WASM toolchain, navigation shell, renderer
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internals, sync protocol, auth flow, and so on). The staged plan in
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`PLAN.md` names the topic doc each phase produces.
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## Cross-references
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- [`PLAN.md`](./PLAN.md) — staged implementation plan with goals,
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artifacts, dependencies, acceptance criteria, and targeted tests
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per phase.
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- [`../docs/ARCHITECTURE.md`](../docs/ARCHITECTURE.md) — platform
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architecture and the transport security model (§15) the client
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envelope contract derives from.
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- [`../docs/FUNCTIONAL.md`](../docs/FUNCTIONAL.md) — per-domain user
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stories that drive the UI flows.
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- [`../docs/TESTING.md`](../docs/TESTING.md) — project-wide testing
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layers; UI-specific test tiers (Vitest, Playwright) live in
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`ui/docs/testing.md` from Phase 2 onward.
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