Files
galaxy-game/pkg/model/lobby/lobby.go
T
Ilia Denisov f57a290432 phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 18:05:08 +02:00

237 lines
8.8 KiB
Go

// Package lobby defines the public typed command and response payloads
// exposed at the authenticated Gateway -> Game Lobby boundary.
package lobby
import "time"
const (
// MessageTypeMyGamesList is the authenticated gateway message type
// used to read the calling user's own games.
MessageTypeMyGamesList = "lobby.my.games.list"
// MessageTypePublicGamesList is the authenticated gateway message
// type used to read the paginated list of joinable public games.
MessageTypePublicGamesList = "lobby.public.games.list"
// MessageTypeMyApplicationsList is the authenticated gateway message
// type used to read the caller's pending and decided applications to
// public games.
MessageTypeMyApplicationsList = "lobby.my.applications.list"
// MessageTypeMyInvitesList is the authenticated gateway message type
// used to read the caller's pending invites to private games.
MessageTypeMyInvitesList = "lobby.my.invites.list"
// MessageTypeOpenEnrollment is the authenticated gateway message
// type used by the game owner to transition a draft game to
// `enrollment_open`.
MessageTypeOpenEnrollment = "lobby.game.open-enrollment"
// MessageTypeGameCreate is the authenticated gateway message type
// used to create a private game owned by the caller. Public games
// are created exclusively through the admin surface; the gateway
// rejects any attempt to set visibility to `public`.
MessageTypeGameCreate = "lobby.game.create"
// MessageTypeApplicationSubmit is the authenticated gateway message
// type used by a user to submit an application to a public game in
// `enrollment_open`.
MessageTypeApplicationSubmit = "lobby.application.submit"
// MessageTypeInviteRedeem is the authenticated gateway message type
// used to accept an outstanding invite and create the corresponding
// membership.
MessageTypeInviteRedeem = "lobby.invite.redeem"
// MessageTypeInviteDecline is the authenticated gateway message type
// used to terminally decline an outstanding invite. No membership is
// created.
MessageTypeInviteDecline = "lobby.invite.decline"
)
// MyGamesListRequest stores the authenticated read request for the
// caller's games. The request body is intentionally empty; gateway
// derives the calling user identity from the verified session.
type MyGamesListRequest struct{}
// MyGamesListResponse stores the list of games the caller participates
// in, ordered as Lobby returns them.
type MyGamesListResponse struct {
Items []GameSummary `json:"items"`
}
// GameSummary stores one game record returned by the various lobby
// list endpoints. `OwnerUserID` is empty for public games (no human
// owner).
type GameSummary struct {
GameID string `json:"game_id"`
GameName string `json:"game_name"`
GameType string `json:"game_type"`
Status string `json:"status"`
OwnerUserID string `json:"owner_user_id"`
MinPlayers int `json:"min_players"`
MaxPlayers int `json:"max_players"`
EnrollmentEndsAt time.Time `json:"enrollment_ends_at"`
CreatedAt time.Time `json:"created_at"`
UpdatedAt time.Time `json:"updated_at"`
}
// PublicGamesListRequest stores the paginated read request for joinable
// public games. Page numbers start at 1; page sizes are capped by the
// backend.
type PublicGamesListRequest struct {
Page int `json:"page"`
PageSize int `json:"page_size"`
}
// PublicGamesListResponse stores one page of public games together with
// the pagination metadata returned by the backend.
type PublicGamesListResponse struct {
Items []GameSummary `json:"items"`
Page int `json:"page"`
PageSize int `json:"page_size"`
Total int `json:"total"`
}
// MyApplicationsListRequest stores the authenticated read request for
// the caller's applications. Empty body — gateway derives identity from
// the authenticated session.
type MyApplicationsListRequest struct{}
// MyApplicationsListResponse stores the caller's application list,
// ordered as Lobby returns it.
type MyApplicationsListResponse struct {
Items []ApplicationSummary `json:"items"`
}
// ApplicationSummary stores a single application record returned by
// `lobby.my.applications.list` and `lobby.application.submit`.
// `DecidedAt` is nil while the application is pending.
type ApplicationSummary struct {
ApplicationID string `json:"application_id"`
GameID string `json:"game_id"`
ApplicantUserID string `json:"applicant_user_id"`
RaceName string `json:"race_name"`
Status string `json:"status"`
CreatedAt time.Time `json:"created_at"`
DecidedAt *time.Time `json:"decided_at,omitempty"`
}
// MyInvitesListRequest stores the authenticated read request for the
// caller's invites. Empty body.
type MyInvitesListRequest struct{}
// MyInvitesListResponse stores the caller's invite list.
type MyInvitesListResponse struct {
Items []InviteSummary `json:"items"`
}
// InviteSummary stores one invite record returned by
// `lobby.my.invites.list`, `lobby.invite.redeem`, and
// `lobby.invite.decline`. `InvitedUserID` is empty for code-based
// invites; `Code` is empty for user-bound invites; `DecidedAt` is nil
// while the invite is still pending.
type InviteSummary struct {
InviteID string `json:"invite_id"`
GameID string `json:"game_id"`
InviterUserID string `json:"inviter_user_id"`
InvitedUserID string `json:"invited_user_id,omitempty"`
Code string `json:"code,omitempty"`
RaceName string `json:"race_name"`
Status string `json:"status"`
CreatedAt time.Time `json:"created_at"`
ExpiresAt time.Time `json:"expires_at"`
DecidedAt *time.Time `json:"decided_at,omitempty"`
}
// OpenEnrollmentRequest stores the owner-only command that transitions
// a game from `draft` to `enrollment_open`.
type OpenEnrollmentRequest struct {
// GameID identifies the game whose enrollment the caller wants to
// open. The owner check is enforced by Lobby.
GameID string `json:"game_id"`
}
// OpenEnrollmentResponse stores the resulting game record after a
// successful open-enrollment transition.
type OpenEnrollmentResponse struct {
GameID string `json:"game_id"`
Status string `json:"status"`
}
// GameCreateRequest stores the create-game command issued by the user
// surface. Visibility is always `private` here; the gateway rejects any
// other value before forwarding to backend, mirroring the FUNCTIONAL
// §3.3 invariant.
type GameCreateRequest struct {
GameName string `json:"game_name"`
Description string `json:"description"`
MinPlayers int `json:"min_players"`
MaxPlayers int `json:"max_players"`
StartGapHours int `json:"start_gap_hours"`
StartGapPlayers int `json:"start_gap_players"`
EnrollmentEndsAt time.Time `json:"enrollment_ends_at"`
TurnSchedule string `json:"turn_schedule"`
TargetEngineVersion string `json:"target_engine_version"`
}
// GameCreateResponse stores the freshly created game projected onto the
// shared GameSummary shape — the gateway does not expose runtime fields
// at create time because the game is always in `draft` until the owner
// transitions it.
type GameCreateResponse struct {
Game GameSummary `json:"game"`
}
// ApplicationSubmitRequest stores the submit-application command. The
// game must be public and in `enrollment_open`; backend rejects all
// other states.
type ApplicationSubmitRequest struct {
GameID string `json:"game_id"`
RaceName string `json:"race_name"`
}
// ApplicationSubmitResponse wraps the application created by a
// successful submit-application call.
type ApplicationSubmitResponse struct {
Application ApplicationSummary `json:"application"`
}
// InviteRedeemRequest accepts a pending invite and creates the
// corresponding membership at the backend.
type InviteRedeemRequest struct {
GameID string `json:"game_id"`
InviteID string `json:"invite_id"`
}
// InviteRedeemResponse wraps the invite record updated by a successful
// redeem (status transitions to `accepted`).
type InviteRedeemResponse struct {
Invite InviteSummary `json:"invite"`
}
// InviteDeclineRequest terminally declines a pending invite. No
// membership is created.
type InviteDeclineRequest struct {
GameID string `json:"game_id"`
InviteID string `json:"invite_id"`
}
// InviteDeclineResponse wraps the invite record updated by a successful
// decline (status transitions to `declined`).
type InviteDeclineResponse struct {
Invite InviteSummary `json:"invite"`
}
// ErrorBody stores the canonical Lobby error envelope code/message
// pair.
type ErrorBody struct {
Code string `json:"code"`
Message string `json:"message"`
}
// ErrorResponse wraps ErrorBody for the FlatBuffers payload boundary.
type ErrorResponse struct {
Error ErrorBody `json:"error"`
}