Files
galaxy-game/pkg/schema/fbs/order/CommandShipClassCreate.go
T
2026-03-31 19:16:34 +02:00

136 lines
3.7 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type CommandShipClassCreate struct {
_tab flatbuffers.Table
}
func GetRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &CommandShipClassCreate{}
x.Init(buf, n+offset)
return x
}
func FinishCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &CommandShipClassCreate{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *CommandShipClassCreate) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *CommandShipClassCreate) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *CommandShipClassCreate) Name() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *CommandShipClassCreate) Drive() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateDrive(n float64) bool {
return rcv._tab.MutateFloat64Slot(6, n)
}
func (rcv *CommandShipClassCreate) Armament() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *CommandShipClassCreate) MutateArmament(n int64) bool {
return rcv._tab.MutateInt64Slot(8, n)
}
func (rcv *CommandShipClassCreate) Weapons() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateWeapons(n float64) bool {
return rcv._tab.MutateFloat64Slot(10, n)
}
func (rcv *CommandShipClassCreate) Shields() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateShields(n float64) bool {
return rcv._tab.MutateFloat64Slot(12, n)
}
func (rcv *CommandShipClassCreate) Cargo() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateCargo(n float64) bool {
return rcv._tab.MutateFloat64Slot(14, n)
}
func CommandShipClassCreateStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
}
func CommandShipClassCreateAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(name), 0)
}
func CommandShipClassCreateAddDrive(builder *flatbuffers.Builder, drive float64) {
builder.PrependFloat64Slot(1, drive, 0.0)
}
func CommandShipClassCreateAddArmament(builder *flatbuffers.Builder, armament int64) {
builder.PrependInt64Slot(2, armament, 0)
}
func CommandShipClassCreateAddWeapons(builder *flatbuffers.Builder, weapons float64) {
builder.PrependFloat64Slot(3, weapons, 0.0)
}
func CommandShipClassCreateAddShields(builder *flatbuffers.Builder, shields float64) {
builder.PrependFloat64Slot(4, shields, 0.0)
}
func CommandShipClassCreateAddCargo(builder *flatbuffers.Builder, cargo float64) {
builder.PrependFloat64Slot(5, cargo, 0.0)
}
func CommandShipClassCreateEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}