b31d9f4c45
Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal fixed-point strings without thousand separators, monospaced via var(--font-mono) on .numeric cells, and right-aligned in tables so columns line up on the decimal point. Integer counts render with 0 decimals and no separators; science fractions render as 1-decimal percent (matches the engine's third decimal of precision). Bug fixes from #51 (umbrella #43): - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered through formatPercent (x100) — now use formatFloat (raw level). - Races table: same bug, same fix. Style/UX cleanups: - Inspector field labels lose "stockpile" word ($ / M suffix carries it). - Coordinates drop the parentheses (just "x, y"). - Inspector + report tables unify font sizes with calculator-tab (values 0.85rem mono, labels 0.8rem). Files: - new util: ui/frontend/src/lib/util/number-format.ts - report/format.ts becomes a thin re-export to keep section imports compact - inspector planet / ship-group / actions: drop inline formatNumber, mark numeric <dd> with class="numeric" - table-races (+ bug fix), table-sciences, table-ship-classes, designer-science: drop inline formatters, switch to util, add class="numeric" on numeric <th>/<td> - 17 report section files: class="numeric" on numeric th/td + scoped CSS rule for mono+right-align - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column headers in races + player_status (the "%" was the misleading bit from the bug) - tests/inspector-planet + tests/table-races: update assertions to match the new format Verification: pnpm test (814 passed), pnpm check (0 errors/warnings), pnpm build clean. Refs: #51 (#43 umbrella). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
145 lines
4.0 KiB
Svelte
145 lines
4.0 KiB
Svelte
<!--
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Phase 23 Report View — bombings section. One row per bombing
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event; wiped planets get a visually-distinct row state plus a
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"wiped" badge so the boolean is explicit for e2e assertions.
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Decoder sorts by `planetNumber` already.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatCount, formatFloat } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(report?.bombings ?? []);
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</script>
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<section
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id="report-bombings"
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class="grid-section"
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data-testid="report-section-bombings"
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>
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<h2>{i18n.t("game.report.section.bombings.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="bombings-empty">
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{i18n.t("game.report.section.bombings.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="bombings-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.bombings.column.planet")}</th>
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<th>{i18n.t("game.report.section.bombings.column.owner")}</th>
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<th>{i18n.t("game.report.section.bombings.column.attacker")}</th>
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<th>{i18n.t("game.report.section.bombings.column.production")}</th>
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<th class="numeric">{i18n.t("game.report.section.bombings.column.industry")}</th>
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<th class="numeric">{i18n.t("game.report.section.bombings.column.population")}</th>
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<th class="numeric">{i18n.t("game.report.section.bombings.column.colonists")}</th>
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<th class="numeric">
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{i18n.t("game.report.section.bombings.column.industry_stockpile")}
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</th>
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<th class="numeric">
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{i18n.t("game.report.section.bombings.column.materials_stockpile")}
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</th>
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<th class="numeric">{i18n.t("game.report.section.bombings.column.attack_power")}</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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{#each rows as b (`${b.planetNumber}/${b.attacker}/${b.owner}`)}
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<tr
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data-testid="report-bombing-row"
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data-planet={b.planetNumber}
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data-wiped={b.wiped ? "true" : "false"}
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class:wiped={b.wiped}
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>
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<td>#{b.planetNumber} ({b.planet})</td>
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<td>{b.owner}</td>
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<td>{b.attacker}</td>
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<td>{b.production}</td>
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<td class="numeric">{formatFloat(b.industry)}</td>
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<td class="numeric">{formatFloat(b.population)}</td>
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<td class="numeric">{formatFloat(b.colonists)}</td>
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<td class="numeric">{formatFloat(b.industryStockpile)}</td>
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<td class="numeric">{formatFloat(b.materialsStockpile)}</td>
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<td class="numeric">{formatCount(b.attackPower)}</td>
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<td>
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{#if b.wiped}
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<span
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class="wiped-badge"
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data-testid="report-bombing-wiped-badge"
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>
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{i18n.t("game.report.section.bombings.wiped")}
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</span>
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{/if}
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: var(--color-text);
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}
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.status {
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margin: 0;
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color: var(--color-text-muted);
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.85rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid var(--color-border-subtle);
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}
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.grid th {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid th.numeric,
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.grid td.numeric {
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font-family: var(--font-mono);
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text-align: right;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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.wiped td {
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color: var(--color-danger);
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}
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.wiped-badge {
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display: inline-block;
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padding: 0.1rem 0.45rem;
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font-size: 0.7rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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background: var(--color-danger-subtle);
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color: var(--color-danger);
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border: 1px solid var(--color-danger);
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border-radius: 3px;
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}
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</style>
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