{i18n.t("game.report.section.bombings.title")}

{#if report === null}

{i18n.t("game.report.loading")}

{:else if rows.length === 0}

{i18n.t("game.report.section.bombings.empty")}

{:else} {#each rows as b (`${b.planetNumber}/${b.attacker}/${b.owner}`)} {/each}
{i18n.t("game.report.section.bombings.column.planet")} {i18n.t("game.report.section.bombings.column.owner")} {i18n.t("game.report.section.bombings.column.attacker")} {i18n.t("game.report.section.bombings.column.production")} {i18n.t("game.report.section.bombings.column.industry")} {i18n.t("game.report.section.bombings.column.population")} {i18n.t("game.report.section.bombings.column.colonists")} {i18n.t("game.report.section.bombings.column.industry_stockpile")} {i18n.t("game.report.section.bombings.column.materials_stockpile")} {i18n.t("game.report.section.bombings.column.attack_power")}
#{b.planetNumber} ({b.planet}) {b.owner} {b.attacker} {b.production} {formatFloat(b.industry)} {formatFloat(b.population)} {formatFloat(b.colonists)} {formatFloat(b.industryStockpile)} {formatFloat(b.materialsStockpile)} {formatCount(b.attackPower)} {#if b.wiped} {i18n.t("game.report.section.bombings.wiped")} {/if}
{/if}