Files
galaxy-game/backend/internal/adminconsole/games.go
T
Ilia Denisov ecfb2d3351
Tests · Go / test (push) Successful in 1m58s
feat(admin-console): Stage 4 — games & runtimes domain
Add the games, runtime, and engine-version pages over the existing lobby,
runtime, and engine-version services (no new business logic).

- GET/POST /_gm/games                         list + create public game
- GET      /_gm/games/{id}                    detail incl. runtime snapshot
- POST     /_gm/games/{id}/force-start|stop    game state actions
- POST     /_gm/games/{id}/ban-member          ban a member (uuid + reason)
- POST     /_gm/games/{id}/runtime/restart|patch|force-next-turn
- GET/POST /_gm/engine-versions               registry + register
- POST     /_gm/engine-versions/{ver}/disable disable a version

Console depends on GameAdmin / RuntimeAdmin / EngineVersionAdmin interfaces
(satisfied by the concrete services) so the pages render in tests without a
database. Collection-mutating POSTs are mounted on the collection path to avoid
a static-vs-param route conflict in gin. Writes flow through the CSRF guard and
redirect back; the create form parses datetime-local as UTC.

Tests: list/detail (with and without a runtime), create (visibility/owner/time
assertions), force-start (+ bad-CSRF), ban-member (+ bad uuid), runtime patch
(+ missing version), engine-version list/register/disable, and unavailable.

Docs: backend/docs/admin-console.md page inventory extended.
2026-05-31 20:25:28 +02:00

68 lines
1.6 KiB
Go

package adminconsole
// GameRow is one line in the games list table.
type GameRow struct {
GameID string
GameName string
Visibility string
Status string
Owner string
Players string
TurnSchedule string
CreatedAt string
}
// GamesListData is the view model for the paginated games list.
type GamesListData struct {
Items []GameRow
Page int
PageSize int
Total int
HasPrev bool
HasNext bool
PrevPage int
NextPage int
}
// GameDetailData is the view model for a single game, combining the lobby
// record with the runtime snapshot and the available actions.
type GameDetailData struct {
GameID string
GameName string
Description string
Visibility string
Status string
Owner string
MinPlayers int32
MaxPlayers int32
StartGapHours int32
StartGapPlayers int32
TurnSchedule string
TargetEngineVersion string
EnrollmentEndsAt string
CreatedAt string
StartedAt string
FinishedAt string
HasRuntime bool
RuntimeStatus string
CurrentEngineVersion string
EngineHealth string
CurrentTurn int32
NextGenerationAt string
Paused bool
}
// EngineVersionRow is one line in the engine-version registry table.
type EngineVersionRow struct {
Version string
ImageRef string
Enabled bool
CreatedAt string
}
// EngineVersionsData is the view model for the engine-version registry page.
type EngineVersionsData struct {
Items []EngineVersionRow
}