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Add the games, runtime, and engine-version pages over the existing lobby,
runtime, and engine-version services (no new business logic).
- GET/POST /_gm/games list + create public game
- GET /_gm/games/{id} detail incl. runtime snapshot
- POST /_gm/games/{id}/force-start|stop game state actions
- POST /_gm/games/{id}/ban-member ban a member (uuid + reason)
- POST /_gm/games/{id}/runtime/restart|patch|force-next-turn
- GET/POST /_gm/engine-versions registry + register
- POST /_gm/engine-versions/{ver}/disable disable a version
Console depends on GameAdmin / RuntimeAdmin / EngineVersionAdmin interfaces
(satisfied by the concrete services) so the pages render in tests without a
database. Collection-mutating POSTs are mounted on the collection path to avoid
a static-vs-param route conflict in gin. Writes flow through the CSRF guard and
redirect back; the create form parses datetime-local as UTC.
Tests: list/detail (with and without a runtime), create (visibility/owner/time
assertions), force-start (+ bad-CSRF), ban-member (+ bad uuid), runtime patch
(+ missing version), engine-version list/register/disable, and unavailable.
Docs: backend/docs/admin-console.md page inventory extended.
120 lines
7.2 KiB
Markdown
120 lines
7.2 KiB
Markdown
# Operator console (`/_gm`)
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The operator console is a server-rendered web UI for the platform's admin
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operations. It is the human-facing counterpart to the JSON admin API under
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`/api/v1/admin/*`: both call the same service layer, but the console renders
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HTML pages an operator drives in a browser, while the JSON API stays internal
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to the deployment for programmatic and test use.
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## Design choices
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- **Server-rendered, no client framework.** Pages are rendered with the
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standard library's `html/template`. Navigation is by ordinary links and
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query parameters; every state change is an HTML form `POST` answered with a
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Post/Redirect/Get redirect. There is no build step, no JavaScript framework,
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and no separate asset pipeline — a single embedded stylesheet under
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`/_gm/assets/`.
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- **Reuses the existing admin auth.** The console mounts behind the same
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`basicauth.Middleware(admin.Service)` verifier that gates `/api/v1/admin/*`,
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so there is one credential store (`admin_accounts`, bcrypt-12) and no second
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secret to manage.
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- **Lives in the backend.** The backend owns the admin domain and the data, so
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rendering there lets the console call the service layer directly. The gateway
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stays a thin proxy.
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## Request path
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```
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Browser ── /_gm/* ──► edge Caddy ──► gateway (public listener)
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gateway: anti-abuse `admin` class (per-IP rate limit, body + method limits)
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└─► reverse proxy ──► backend /_gm/*
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backend: basicauth.Middleware(admin.Service)
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└─► CSRF guard (state-changing methods)
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└─► console handler ──► admin service layer ──► html/template
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```
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The gateway preserves the inbound `Host` and relays the backend's `401` Basic
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Auth challenge unchanged, so the browser shows its native credential dialog.
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The gateway adds only the edge anti-abuse layer; authentication and every state
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change are enforced by the backend. The gateway answers `502` when the backend
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is unreachable. See the gateway README "Operator Console Proxy" section for the
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`admin` route-class env vars.
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## Components (package `internal/adminconsole`)
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The package is framework-agnostic (no gin) so it unit-tests in isolation:
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- `Renderer` — parses the embedded layout plus one content page per route and
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renders a named page wrapped in the shared layout. Rendering goes through an
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intermediate buffer, so a template failure never emits a partial document.
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- `CSRF` — issues and verifies the stateless anti-CSRF token: HMAC-SHA256 over
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the authenticated username, keyed by `BACKEND_ADMIN_CONSOLE_CSRF_KEY`. When
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the key is unset a per-process random key is used (secure, but forms reset on
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restart and do not validate across replicas — set a shared key for
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multi-replica deployments).
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- `Assets` — the embedded stylesheet filesystem served under `/_gm/assets/`.
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The gin glue (route group, Basic Auth, the CSRF guard middleware, the per-page
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handlers) lives in `internal/server/handlers_admin_console.go` and
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`internal/server/router.go` (`registerAdminConsoleRoutes`).
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## CSRF protection
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Because the console is sessionless (HTTP Basic Auth, whose credentials the
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browser replays automatically), state-changing requests are double-guarded:
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1. A stateless per-operator token (`_csrf` form field) that a cross-site page
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cannot read or forge.
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2. A same-origin `Origin`/`Referer` check (when the browser sends one), which
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relies on the gateway preserving the inbound `Host`.
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Safe methods (`GET`/`HEAD`/`OPTIONS`) pass without a token.
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## Monitoring
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The dashboard is the console landing page. It surfaces backend-visible
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operational state — service health, game-runtime status, and queue depths —
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read through the existing service and persistence layers. Richer cross-service
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metrics are out of scope for the console itself: the `/metrics` Prometheus
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exporters on `backend` and `gateway` are wired and enabled in the dev
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deployment so a future Prometheus + Grafana stack can scrape them without code
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changes.
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## Pages
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| Path | Method | Purpose |
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| --------------------------------- | -------- | -------------------------------------------------------------- |
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| `/_gm`, `/_gm/` | GET | Dashboard: health, runtime/mail/notification status, queues. |
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| `/_gm/assets/*` | GET | Embedded stylesheet. |
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| `/_gm/users` | GET | Paginated account list. |
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| `/_gm/users/{id}` | GET | Account detail: profile, entitlement, active sanctions. |
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| `/_gm/users/{id}/block` | POST | Apply a permanent block (reason required). |
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| `/_gm/users/{id}/entitlement` | POST | Set the entitlement tier. |
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| `/_gm/users/{id}/soft-delete` | POST | Soft-delete the account (cascades). |
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| `/_gm/games` | GET/POST | Paginated game list; POST creates a public game. |
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| `/_gm/games/{id}` | GET | Game detail with the runtime snapshot. |
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| `/_gm/games/{id}/force-start` | POST | Force-start the game. |
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| `/_gm/games/{id}/force-stop` | POST | Force-stop the game. |
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| `/_gm/games/{id}/ban-member` | POST | Ban a member (user id + reason). |
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| `/_gm/games/{id}/runtime/restart` | POST | Restart the engine container. |
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| `/_gm/games/{id}/runtime/patch` | POST | Patch the runtime to a target version. |
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| `/_gm/games/{id}/runtime/force-next-turn` | POST | Force the next turn now. |
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| `/_gm/engine-versions` | GET/POST | Version registry; POST registers a version. |
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| `/_gm/engine-versions/{ver}/disable` | POST | Disable a registered version. |
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Each page reuses the same service layer as the corresponding `/api/v1/admin/*`
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JSON endpoint; the console adds no business logic. Collection-mutating POSTs are
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mounted on the collection path (`POST /_gm/games`, `POST /_gm/engine-versions`)
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so a static action segment never collides with a path parameter in the gin
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router. Unblocking a user is not yet available because the JSON admin API
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exposes no remove-sanction endpoint.
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## Configuration
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| Variable | Where | Notes |
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| --------------------------------- | ------- | ------------------------------------------------------------ |
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| `BACKEND_ADMIN_CONSOLE_CSRF_KEY` | backend | CSRF token key; unset → per-process random key. |
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| `BACKEND_ADMIN_BOOTSTRAP_USER` | backend | Bootstrap operator account (shared with the JSON admin API). |
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| `BACKEND_ADMIN_BOOTSTRAP_PASSWORD`| backend | Bootstrap operator password. |
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| `GATEWAY_PUBLIC_HTTP_ANTI_ABUSE_ADMIN_*` | gateway | `admin` route-class rate-limit and body budgets. |
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