c58027c034
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
172 lines
8.1 KiB
Markdown
172 lines
8.1 KiB
Markdown
# legacy-report-to-json
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Converts legacy text-format Galaxy turn reports (the *dg* and *gplus*
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engines that lived under `tools/local-dev/reports/`) into the JSON
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shape of [`pkg/model/report.Report`](../../../pkg/model/report).
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The output is consumed by the **DEV-only synthetic-report loader** on
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the UI client's lobby (`import.meta.env.DEV`). With it, the map view,
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inspectors, and order-overlay can be exercised against rich game
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states without playing many turns end-to-end against a real backend.
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The tool is part of the synthetic-report parity rule documented in
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[`ui/PLAN.md`](../../../ui/PLAN.md).
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## Build / run
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```sh
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# from the repo root, with the Go workspace active
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go run ./tools/local-dev/legacy-report/cmd/legacy-report-to-json \
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--in tools/local-dev/reports/dg/KNNTS039.REP \
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--out tools/local-dev/reports/dg/KNNTS039.json
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```
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`--in` reads `-` as stdin; `--out` defaults to stdout when empty or
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`-`. The tool exits non-zero on any I/O or parse failure.
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## Supported input variants
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| Variant | Sample dir | Status |
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| ------- | ------------------------------------- | ------------- |
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| dg | `tools/local-dev/reports/dg/*.REP` | First-class |
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| gplus | `tools/local-dev/reports/gplus/*.REP` | First-class |
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| ng | `tools/local-dev/reports/ng/*.rep` | Not supported |
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| lucky | `tools/local-dev/reports/lucky/*.rep` | Not supported |
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dg uses CRLF line endings, gplus uses LF and tabs in section indentation;
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both are space-aligned tabular inside data blocks. The parser splits on
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runs of whitespace (`strings.Fields`) so the same code handles both.
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Pseudo-Cyrillic glyphs (`MbI`, `KAMA3`, `9IMA`) appear in some races
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and ship class names but are stored as plain ASCII letter substitutions
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— no encoding conversion is needed.
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## In-scope fields (current)
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The parser only fills the subset of `report.Report` that the UI client
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already decodes from server responses
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(`ui/frontend/src/api/game-state.ts` → `decodeReport`):
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| `report.Report` field | Source section in legacy file |
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| --------------------- | ------------------------------------ |
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| `Race` | `<Race> Report for Galaxy ...` line |
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| `Turn` | same |
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| `Width`, `Height` | `Size: N` (square galaxies) |
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| `PlanetCount` | `Planets: N` |
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| `VoteFor`, `Votes` | `Your vote:` block |
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| `Player[]` | `Status of Players (total ...)` |
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| `LocalPlanet[]` | `Your Planets` |
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| `OtherPlanet[]` | `<Race> Planets` (one per race) |
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| `UninhabitedPlanet[]` | `Uninhabited Planets` |
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| `UnidentifiedPlanet[]`| `Unidentified Planets` |
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| `LocalShipClass[]` | `Your Ship Types` |
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| `OtherShipClass[]` | `<Race> Ship Types` (Phase 23) |
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| `LocalScience[]` | `Your Sciences` (Phase 23) |
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| `OtherScience[]` | `<Race> Sciences` (Phase 23) |
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| `Bombing[]` | `Bombings` (Phase 23) |
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| `ShipProduction[]` | `Ships In Production` (Phase 23) |
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| `LocalGroup[]` | `Your Groups` (Phase 19) |
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| `LocalFleet[]` | `Your Fleets` (Phase 19) |
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| `IncomingGroup[]` | `Incoming Groups` (Phase 19) |
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Players whose name in the legacy file ends with `_RIP` are emitted with
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the suffix stripped and `Extinct: true`.
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`LocalGroup.ID` is synthesised deterministically from the per-report
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group index via `uuid.NewSHA1`, so re-running the converter on the same
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input file yields byte-identical JSON.
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`LocalGroup.Speed` is left at zero — the legacy "Your Groups" table does
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not expose ship speed; the UI can derive it from `pkg/calc.Speed` if
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ever required.
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Origin / Range names that don't resolve against the parsed planet
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tables (foreign-only knowledge the local player lacks) cause the entire
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group / fleet / incoming row to be dropped — preferable to fabricating
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a destination.
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`ShipProduction.ProdUsed` is derived from the on-disk `Percent` and the
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producing planet's material/resources via [`pkg/calc.ShipBuildCost`]
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(the same helper the engine's `controller.ProduceShip` uses). The
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legacy text format does not carry a `prod_used` column directly; the
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derivation gives the cumulative production-equivalent of the build
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progress so far. The real engine's `ProdUsed` is the per-turn
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residual production poured into the partial ship, which is not
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recoverable from a single legacy snapshot. The two numbers stay in
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the same units and the same ballpark, which is good enough for the
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synthetic-mode UI — live engine reports come over the FBS wire and
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do not flow through this parser. A ships-in-production row pointing
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at a planet that did not appear in `Your Planets` (which would be a
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malformed legacy file) is dropped.
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## Skipped sections (today)
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These exist in legacy reports but cannot be derived from the legacy
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text format at all. Each could become in-scope if a strong enough
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reason arises (see "Adding a new field" below).
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- Battles (`Battle at (#N) Name`, `Battle Protocol`) — the wire schema
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carries battle UUIDs (`Report.Battle: []uuid.UUID`); the legacy text
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carries per-battle rosters with stripped columns (no origin / range /
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destination) and no stable identifier. Synthesising UUIDs from the
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text would invent data that future Phase 27 work would have to drop;
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the synthetic JSON therefore emits `battle: []`.
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- `OtherGroup[]` — no top-level legacy section. Foreign groups appear
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only inside battle rosters (see above), with stripped columns; the
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synthetic JSON emits `otherGroup: []`.
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- `UnidentifiedGroup[]` — no legacy section at all; synthetic JSON
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emits `unidentifiedGroup: []`.
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- Cargo routes — no dedicated section in the legacy text format; the
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synthetic JSON emits `route: []`. The UI's overlay path
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(`applyOrderOverlay`) supports running on top of an empty `routes`.
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## Adding a new field
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`ui/PLAN.md` carries a global rule: every UI phase that extends
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`decodeReport` to read a new `report.Report` field also extends this
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parser, in the same PR, to populate it from legacy text — or, if the
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field cannot be derived, adds an entry to the **Skipped sections**
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list above with a one-line explanation.
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The Go side of the rule is enforced mechanically: this tool imports
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`galaxy/model/report`, so any backwards-incompatible change to the
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schema breaks the tool's compilation before the change ships.
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When extending:
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1. Identify the legacy section in `tools/local-dev/reports/dg/*.REP`
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(and `gplus/*.REP`) that carries the field, using `game/rules.txt`
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section "Отчет о результатах хода" as the column-layout reference.
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2. Add a section to the state machine in `parser.go`
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(`classifySection`, the `section` constants, the `parse*` methods).
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3. Cover the new section with a unit test in `parser_test.go` (inline
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minimal fixture) and update the smoke counts in
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`TestParseDgKNNTS039` / `TestParseGplus40` so a future regression
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that drops the section is caught.
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4. Run `go test ./tools/local-dev/legacy-report/...`, then re-run the
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CLI on `dg/KNNTS039.REP` and `gplus/40.REP` and visually skim the
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JSON — the field should appear with sensible values.
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## Tests
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```sh
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go test ./tools/local-dev/legacy-report/...
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```
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Inline fixtures exercise the per-section row parsers; smoke tests
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parse the real fixtures under `tools/local-dev/reports/dg/` and
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`tools/local-dev/reports/gplus/` and assert top-level counts. The
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current smoke set spans:
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- **dg/KNNTS039–041** — KnightErrants saga; `041` is the only one
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with `Incoming Groups`, exercising deferred name resolution.
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- **dg/Killer031** — Killer engine variant with two `Your Fleets`
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entries (`Fl1`, `F2`).
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- **dg/Tancordia037** — the richest fixture: 311 local groups in
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30 fleets, two incoming groups, "Incoming Groups" landing before
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"Your Planets".
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- **gplus/40.REP** — gplus variant; tabs in headers, pseudo-cyrillic
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ship class names, single fleet, ten incoming groups.
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Field-level fidelity is the inline tests' responsibility; the smoke
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tests catch regressions where a refactor of the section classifier
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silently drops a whole table.
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