Files
galaxy-game/client/loader/state.go
T
2026-03-16 15:48:00 +02:00

62 lines
1.4 KiB
Go

package loader
import (
"errors"
"fmt"
mc "galaxy/model/client"
)
func (l *loader) loadCurrentState() (*mc.State, bool, error) {
stateExists, err := l.storage.StateExists()
if err != nil {
return nil, false, fmt.Errorf("State file lookup error: %w", err)
}
if !stateExists {
return nil, false, nil
}
if s, err := l.storage.LoadState(); err != nil {
return nil, false, fmt.Errorf("State read error: %w", err)
} else {
return &s, true, nil
}
}
func (l *loader) updateCurrentVersion(v string) error {
state, stateExists, err := l.loadCurrentState()
if err != nil {
return fmt.Errorf("Load State error: %w", err)
}
if !stateExists {
state = &mc.State{}
}
if state.ClientCurrentVersion == v {
return nil
}
state.ClientCurrentVersion = v
if err := l.storage.SaveState(*state); err != nil {
return fmt.Errorf("State write error: %w", err)
}
return nil
}
func (l *loader) setNextVersion(v *string) error {
state, stateExists, err := l.loadCurrentState()
if err != nil {
return fmt.Errorf("Load State error: %w", err)
}
if !stateExists {
return errors.New("State was never saved, unable to set next version")
}
if state.ClientNextVersion != nil && v != nil && *state.ClientNextVersion == *v {
return nil
}
if state.ClientNextVersion == v {
return nil
}
state.ClientNextVersion = v
if err := l.storage.SaveState(*state); err != nil {
return fmt.Errorf("State write error: %w", err)
}
return nil
}