Files
galaxy-game/client/background.go
T
2026-03-16 19:52:02 +02:00

70 lines
1.2 KiB
Go

package client
import (
"time"
gerr "galaxy/error"
)
var (
checkConnectionInterval = 5 * time.Second
checkVersionInterval = time.Hour
)
func (e *client) startBackground() {
if e.fullConnector == nil && e.updater == nil {
return
}
go e.backgroundLoop()
}
func (e *client) stopBackground() {
e.backgroundOnce.Do(func() {
close(e.backgroundStop)
})
}
func (e *client) backgroundLoop() {
checkConnTimer := time.NewTimer(checkConnectionInterval)
checkVersionTimer := time.NewTimer(checkVersionInterval)
defer func() {
checkConnTimer.Stop()
checkVersionTimer.Stop()
}()
for {
select {
case <-e.backgroundStop:
return
case <-checkConnTimer.C:
if e.fullConnector != nil {
e.OnConnection(e.fullConnector.CheckConnection())
}
checkConnTimer.Reset(checkConnectionInterval)
case <-checkVersionTimer.C:
if e.updater != nil {
if err := e.updater.CheckAndPrepareLatest(); err != nil {
e.handlerError(err)
}
}
checkVersionTimer.Reset(checkVersionInterval)
}
}
}
func (e *client) handlerError(err error) {
if err == nil {
return
}
switch {
case gerr.IsConnection(err):
e.OnConnectionError(err)
case gerr.IsStorage(err):
e.OnStorageError(err)
default:
e.OnServiceError(err)
}
}