973480d812
Tests · UI / test (push) Successful in 2m4s
Introduce the shared design-token system under ui/frontend/src/lib/theme/: tokens.css (dark default + light palette, plus spacing/radii/typography scales), base.css global baseline (document background, text, token focus ring, selection), and theme.svelte.ts (system/light/dark choice, persisted to localStorage, applied via data-theme on <html>). A pre-paint guard in app.html resolves the theme before the app boots to avoid a flash, and the theme picker is wired into the previously-disabled account-menu stub. Migrate the always-visible in-game chrome to the tokens (header, account menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as before, light comes for free. The default stays dark during the incremental migration; the remaining view bodies migrate in F1b. Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2.6 KiB
2.6 KiB
UI client — topic docs
Deeper, topic-based documentation for the Galaxy web/cross-platform UI
client, beyond what fits in ../README.md. Each file
describes how one area works (current state); the staged build history
lives in ../PLAN.md, the active web finalization in
../PLAN-finalize.md, and deferred work in
../ROADMAP.md.
Foundation & platform
- design-system.md — the design tokens (colour / spacing / typography), the light/dark theming mechanism, and the component migration conventions.
- navigation.md — routes, the sidebar tabs, and the state-preservation rules across view/tab switches.
- storage.md — the
KeyStoreandCacheabstractions and their web (IndexedDB) implementations. - game-state.md — decoding the FlatBuffers report into
GameReportand theGameState/ rendered-report stores. - sync-protocol.md — order-draft sync, turn cutoff, conflict handling, and auto-pause.
- events.md — the signed push channel and event handling.
- calc-bridge.md — the
pkg/calc→ WASM → TypeScript bridge, with the live function surface and parity rules. - wasm-toolchain.md — building
ui/coretocore.wasmwith TinyGo. - testing.md — the UI test layers (Vitest + Playwright).
Auth & lobby
- auth-flow.md — device keypair, email-code login, and request signing on the client.
- lobby.md — the lobby/game-list UI and membership flows.
Map & active views
- renderer.md — the PixiJS map renderer contract (world model, hit-test, torus / no-wrap).
- order-composer.md — the order tab and the optimistic order overlay.
- report-view.md — the Reports view.
Tools & inspectors
- calculator-ux.md — the ship-class calculator (design + goal-seek + planet build + reach circles + modernization).
- science-designer-ux.md — the science designer.
- ship-group-actions.md — ship-group inspector actions (move, send, upgrade, …).
- cargo-routes-ux.md — cargo-route composition and reach filtering.
Combat & comms
- battle-viewer-ux.md — the battle viewer.
- diplomail-ui.md — the diplomatic-mail view.
Localisation
- i18n.md — the localisation mechanism and translation bundles.