700 lines
18 KiB
Go
700 lines
18 KiB
Go
package world
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import (
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"errors"
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"fmt"
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)
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var (
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errBadCoordinate = errors.New("invalid coordinates")
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errBadRadius = errors.New("invalid radius")
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errNoSuchObject = errors.New("no such object")
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errIDExhausted = errors.New("primitive id exhausted")
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)
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type indexState struct {
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initialized bool
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viewportW int
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viewportH int
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zoomFp int
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}
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type derivedStyleKey struct {
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base StyleID
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fp uint64
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}
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// World stores torus world dimensions, all registered objects,
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// and the grid-based spatial index built for the current viewport settings.
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type World struct {
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W, H int // Fixed-point world size.
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grid [][][]MapItem
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cellSize int
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rows, cols int
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objects map[PrimitiveID]MapItem
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styles *StyleTable
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theme StyleTheme
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themeDefaultLineStyleID StyleID
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themeDefaultCircleStyleID StyleID
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themeDefaultPointStyleID StyleID
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circleRadiusScaleFp int // fixed-point, 1.0 == SCALE
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// PrimitiveID allocator state.
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nextID PrimitiveID
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freeIDs []PrimitiveID
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// Index dirty flag for add/remove updates.
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indexDirty bool
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index indexState
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renderState rendererIncrementalState
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derivedCache map[derivedStyleKey]StyleID
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// scratch buffers for hot render path (single goroutine assumption).
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scratchDrawItems []drawItem
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scratchWrapShifts []wrapShift
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scratchLineSegs []lineSeg
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scratchLineSegsTmp []lineSeg
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// candidate dedupe scratch (hot path for plan building).
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candStamp []uint32
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candEpoch uint32
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scratchCandidates []MapItem
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}
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// NewWorld constructs a new world with the given real dimensions.
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// The dimensions are converted to fixed-point and must be positive.
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func NewWorld(width, height int) *World {
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if width <= 0 || height <= 0 {
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panic("invalid width or height")
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}
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return &World{
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W: width * SCALE,
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H: height * SCALE,
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cellSize: 1,
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objects: make(map[PrimitiveID]MapItem),
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styles: NewStyleTable(),
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theme: DefaultTheme{},
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// At startup, "theme defaults" point to conservative built-ins.
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themeDefaultLineStyleID: StyleIDDefaultLine,
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themeDefaultCircleStyleID: StyleIDDefaultCircle,
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themeDefaultPointStyleID: StyleIDDefaultPoint,
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circleRadiusScaleFp: SCALE,
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derivedCache: make(map[derivedStyleKey]StyleID, 128),
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nextID: 1, // 0 is reserved as "invalid"
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}
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}
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// allocID allocates a new PrimitiveID using a free-list (reusable IDs) and a monotonic counter.
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// It returns an error if the ID space is exhausted.
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func (w *World) allocID() (PrimitiveID, error) {
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if n := len(w.freeIDs); n > 0 {
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id := w.freeIDs[n-1]
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w.freeIDs = w.freeIDs[:n-1]
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return id, nil
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}
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if w.nextID == PrimitiveID(^uint32(0)) {
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return 0, errIDExhausted
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}
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id := w.nextID
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w.nextID++
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return id, nil
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}
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// freeID returns an id back to the pool. It is safe to call only after the object is removed.
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func (w *World) freeID(id PrimitiveID) {
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if id == 0 {
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return
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}
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w.freeIDs = append(w.freeIDs, id)
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}
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// checkCoordinate reports whether the fixed-point coordinate (xf, yf)
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// lies inside the world bounds: [0, W) x [0, H).
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func (w *World) checkCoordinate(xf, yf int) bool {
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if xf < 0 || xf >= w.W || yf < 0 || yf >= w.H {
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return false
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}
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return true
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}
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// AddStyleLine creates a new line style derived from the default line style.
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func (w *World) AddStyleLine(override StyleOverride) StyleID {
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return w.styles.AddDerived(StyleIDDefaultLine, override)
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}
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// AddStyleCircle creates a new circle style derived from the default circle style.
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func (w *World) AddStyleCircle(override StyleOverride) StyleID {
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return w.styles.AddDerived(StyleIDDefaultCircle, override)
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}
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// AddStylePoint creates a new point style derived from the default point style.
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func (w *World) AddStylePoint(override StyleOverride) StyleID {
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return w.styles.AddDerived(StyleIDDefaultPoint, override)
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}
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// Theme returns the current theme. It is never nil.
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func (w *World) Theme() StyleTheme {
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if w.theme == nil {
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return DefaultTheme{}
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}
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return w.theme
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}
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// SetTheme updates the world's current theme.
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// Step 1 behavior:
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// - Does NOT mutate built-in default styles (1/2/3).
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// - Materializes three theme default styles as new StyleIDs in the style table.
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// - New objects (and later, theme-relative ones) can use these IDs.
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// - Forces next render to full redraw.
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func (w *World) SetTheme(theme StyleTheme) {
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if theme == nil {
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theme = DefaultTheme{}
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}
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// fmt.Println("current theme:", w.theme.ID())
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w.theme = theme
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// fmt.Println("new theme:", w.theme.ID())
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// Drop derived cache when theme changes to avoid unbounded growth.
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for k := range w.derivedCache {
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delete(w.derivedCache, k)
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}
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// Materialize theme base styles as new IDs.
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w.themeDefaultLineStyleID = w.styles.AddStyle(theme.LineStyle())
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w.themeDefaultCircleStyleID = w.styles.AddStyle(theme.CircleStyle())
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w.themeDefaultPointStyleID = w.styles.AddStyle(theme.PointStyle())
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w.reresolveThemeManagedStyles()
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// Full redraw to apply new background and base styles.
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w.renderState.Reset()
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// w.forceFullRedraw = true
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w.ForceFullRedrawNext()
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}
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func (w *World) themeBaseStyleID(base styleBase) StyleID {
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switch base {
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case styleBaseThemeLine:
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return w.themeDefaultLineStyleID
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case styleBaseThemeCircle:
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return w.themeDefaultCircleStyleID
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case styleBaseThemePoint:
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return w.themeDefaultPointStyleID
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default:
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return StyleIDInvalid
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}
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}
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func (w *World) reresolveThemeManagedStyles() {
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th := w.Theme()
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for id, it := range w.objects {
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switch v := it.(type) {
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case Point:
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if v.Base == styleBaseFixed {
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continue
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}
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baseID := w.themeBaseStyleID(v.Base)
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if baseID == StyleIDInvalid {
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continue
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}
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classOv := StyleOverride{}
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if ov, ok := th.PointClassOverride(v.Class); ok {
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classOv = ov
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}
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merged := mergeOverrides(classOv, v.Override)
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v.StyleID = w.derivedStyleID(baseID, merged)
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w.objects[id] = v
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case Circle:
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if v.Base == styleBaseFixed {
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continue
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}
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baseID := w.themeBaseStyleID(v.Base)
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if baseID == StyleIDInvalid {
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continue
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}
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classOv := StyleOverride{}
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if ov, ok := th.CircleClassOverride(v.Class); ok {
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classOv = ov
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}
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merged := mergeOverrides(classOv, v.Override)
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v.StyleID = w.derivedStyleID(baseID, merged)
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w.objects[id] = v
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case Line:
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if v.Base == styleBaseFixed {
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continue
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}
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baseID := w.themeBaseStyleID(v.Base)
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if baseID == StyleIDInvalid {
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continue
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}
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classOv := StyleOverride{}
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if ov, ok := th.LineClassOverride(v.Class); ok {
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classOv = ov
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}
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merged := mergeOverrides(classOv, v.Override)
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v.StyleID = w.derivedStyleID(baseID, merged)
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w.objects[id] = v
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default:
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panic("reresolveThemeManagedStyles: unknown item type")
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}
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}
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w.ForceFullRedrawNext()
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}
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func (w *World) derivedStyleID(base StyleID, ov StyleOverride) StyleID {
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if ov.IsZero() {
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return base
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}
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k := derivedStyleKey{base: base, fp: ov.fingerprint()}
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if id, ok := w.derivedCache[k]; ok {
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return id
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}
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id := w.styles.AddDerived(base, ov)
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w.derivedCache[k] = id
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return id
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}
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// Remove deletes an object by id. It returns errNoSuchObject if the id is unknown.
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// It marks the spatial index dirty and triggers an autonomous rebuild if possible.
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func (w *World) Remove(id PrimitiveID) error {
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if _, ok := w.objects[id]; !ok {
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return errNoSuchObject
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}
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delete(w.objects, id)
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w.freeID(id)
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w.indexDirty = true
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w.rebuildIndexFromLastState()
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return nil
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}
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// Reindex forces rebuilding the spatial index (grid) if the renderer has enough last-state
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// information to choose a grid cell size. If not enough info exists yet, it keeps indexDirty=true.
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func (w *World) Reindex() {
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w.indexDirty = true
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w.rebuildIndexFromLastState()
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}
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// rebuildIndexFromLastState rebuilds the index using last known viewport sizes and zoomFp
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// from renderer state. If that state is not initialized, it does nothing.
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func (w *World) rebuildIndexFromLastState() {
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if !w.indexDirty {
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return
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}
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if !w.index.initialized {
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return
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}
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if w.index.viewportW <= 0 || w.index.viewportH <= 0 || w.index.zoomFp <= 0 {
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return
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}
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w.indexOnViewportChangeZoomFp(w.index.viewportW, w.index.viewportH, w.index.zoomFp)
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w.indexDirty = false
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}
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// AddPoint validates and stores a point primitive in the world.
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// The input coordinates are given in real world units and are converted
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// to fixed-point before validation.
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func (w *World) AddPoint(x, y float64, opts ...PointOpt) (PrimitiveID, error) {
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xf := fixedPoint(x)
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yf := fixedPoint(y)
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if ok := w.checkCoordinate(xf, yf); !ok {
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return 0, errBadCoordinate
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}
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o := defaultPointOptions()
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for _, opt := range opts {
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if opt != nil {
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opt(&o)
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}
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}
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// styleID := g.resolvePointStyleID(o)
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id, err := w.allocID()
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if err != nil {
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return 0, err
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}
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obj := Point{
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Id: id,
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X: xf,
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Y: yf,
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Priority: o.Priority,
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// StyleID: styleID,
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HitSlopPx: o.HitSlopPx,
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}
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obj.Class = o.Class
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if o.hasStyleID {
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obj.Base = styleBaseFixed
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obj.StyleID = o.StyleID
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obj.Override = StyleOverride{}
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} else {
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obj.Base = styleBaseThemePoint
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baseID := w.themeDefaultPointStyleID
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// class override from current theme (may be absent)
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classOv := StyleOverride{}
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if th := w.Theme(); th != nil {
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if ov, ok := th.PointClassOverride(obj.Class); ok {
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classOv = ov
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}
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}
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merged := mergeOverrides(classOv, o.Override)
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obj.Override = o.Override // store only user override; class override comes from theme
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obj.StyleID = w.derivedStyleID(baseID, merged)
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}
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w.objects[id] = obj
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w.indexDirty = true
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w.rebuildIndexFromLastState()
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return id, nil
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}
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// AddCircle validates and stores a circle primitive in the world.
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// The center and radius are given in real world units and are converted
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// to fixed-point before validation. A zero radius is allowed.
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func (w *World) AddCircle(x, y, r float64, opts ...CircleOpt) (PrimitiveID, error) {
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xf := fixedPoint(x)
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yf := fixedPoint(y)
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if ok := w.checkCoordinate(xf, yf); !ok {
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return 0, errBadCoordinate
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}
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if r < 0 {
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return 0, errBadRadius
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}
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o := defaultCircleOptions()
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for _, opt := range opts {
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if opt != nil {
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opt(&o)
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}
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}
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id, err := w.allocID()
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if err != nil {
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return 0, err
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}
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obj := Circle{
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Id: id,
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X: xf,
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Y: yf,
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Radius: fixedPoint(r),
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Priority: o.Priority,
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HitSlopPx: o.HitSlopPx,
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}
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obj.Class = o.Class
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if o.hasStyleID {
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obj.Base = styleBaseFixed
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obj.StyleID = o.StyleID
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obj.Override = StyleOverride{}
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} else {
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obj.Base = styleBaseThemeCircle
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baseID := w.themeDefaultCircleStyleID
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// class override from current theme (may be absent)
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classOv := StyleOverride{}
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if th := w.Theme(); th != nil {
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if ov, ok := th.CircleClassOverride(obj.Class); ok {
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classOv = ov
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}
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}
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merged := mergeOverrides(classOv, o.Override)
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obj.Override = o.Override // store only user override; class override comes from theme
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obj.StyleID = w.derivedStyleID(baseID, merged)
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}
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w.objects[id] = obj
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w.indexDirty = true
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w.rebuildIndexFromLastState()
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return id, nil
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}
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// AddLine validates and stores a line primitive in the world.
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// The endpoints are given in real world units and are converted
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// to fixed-point before validation.
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func (w *World) AddLine(x1, y1, x2, y2 float64, opts ...LineOpt) (PrimitiveID, error) {
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x1f := fixedPoint(x1)
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y1f := fixedPoint(y1)
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x2f := fixedPoint(x2)
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y2f := fixedPoint(y2)
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if ok := w.checkCoordinate(x1f, y1f); !ok {
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return 0, errBadCoordinate
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}
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if ok := w.checkCoordinate(x2f, y2f); !ok {
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return 0, errBadCoordinate
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}
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o := defaultLineOptions()
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for _, opt := range opts {
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if opt != nil {
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opt(&o)
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}
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}
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// styleID := g.resolveLineStyleID(o)
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id, err := w.allocID()
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if err != nil {
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return 0, err
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}
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obj := Line{
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Id: id,
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X1: x1f,
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Y1: y1f,
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X2: x2f,
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Y2: y2f,
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Priority: o.Priority,
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// StyleID: styleID,
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HitSlopPx: o.HitSlopPx,
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}
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obj.Class = o.Class
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if o.hasStyleID {
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obj.Base = styleBaseFixed
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obj.StyleID = o.StyleID
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obj.Override = StyleOverride{}
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} else {
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obj.Base = styleBaseThemeLine
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baseID := w.themeDefaultLineStyleID
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// class override from current theme (may be absent)
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classOv := StyleOverride{}
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if th := w.Theme(); th != nil {
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if ov, ok := th.LineClassOverride(obj.Class); ok {
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classOv = ov
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}
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}
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merged := mergeOverrides(classOv, o.Override)
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obj.Override = o.Override // store only user override; class override comes from theme
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obj.StyleID = w.derivedStyleID(baseID, merged)
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}
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w.objects[id] = obj
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w.indexDirty = true
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w.rebuildIndexFromLastState()
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return id, nil
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}
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// func (g *World) resolvePointStyleID(o PointOptions) StyleID {
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// if o.hasStyleID {
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// return o.StyleID
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// }
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// if o.Override.IsZero() {
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// return StyleIDDefaultPoint
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// }
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// return g.styles.AddDerived(StyleIDDefaultPoint, o.Override)
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// }
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// func (g *World) resolveCircleStyleID(o CircleOptions) StyleID {
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// if o.hasStyleID {
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// return o.StyleID
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// }
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// if o.Override.IsZero() {
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// return StyleIDDefaultCircle
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// }
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// return g.styles.AddDerived(StyleIDDefaultCircle, o.Override)
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// }
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// func (g *World) resolveLineStyleID(o LineOptions) StyleID {
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// if o.hasStyleID {
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// return o.StyleID
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// }
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// if o.Override.IsZero() {
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// return StyleIDDefaultLine
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// }
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// return g.styles.AddDerived(StyleIDDefaultLine, o.Override)
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// }
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// worldToCellX converts a fixed-point X coordinate to a grid column index.
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func (w *World) worldToCellX(x int) int {
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return worldToCell(x, w.W, w.cols, w.cellSize)
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}
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// worldToCellY converts a fixed-point Y coordinate to a grid row index.
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func (w *World) worldToCellY(y int) int {
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return worldToCell(y, w.H, w.rows, w.cellSize)
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}
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// resetGrid recreates the spatial grid with the given cell size
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// and clears all previous indexing state.
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func (w *World) resetGrid(cellSize int) {
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if cellSize <= 0 {
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panic("resetGrid: invalid cell size")
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}
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w.cellSize = cellSize
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w.cols = ceilDiv(w.W, w.cellSize)
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w.rows = ceilDiv(w.H, w.cellSize)
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w.grid = make([][][]MapItem, w.rows)
|
|
for row := range w.grid {
|
|
w.grid[row] = make([][]MapItem, w.cols)
|
|
}
|
|
}
|
|
|
|
// indexObject inserts a single object into all grid cells touched by its
|
|
// indexing representation. Points are inserted into one cell, while circles
|
|
// and lines are inserted by their torus-aware bbox coverage.
|
|
func (w *World) indexObject(o MapItem) {
|
|
switch mapItem := o.(type) {
|
|
case Point:
|
|
col := w.worldToCellX(mapItem.X)
|
|
row := w.worldToCellY(mapItem.Y)
|
|
w.grid[row][col] = append(w.grid[row][col], mapItem)
|
|
|
|
case Line:
|
|
x1 := mapItem.X1
|
|
y1 := mapItem.Y1
|
|
x2 := mapItem.X2
|
|
y2 := mapItem.Y2
|
|
|
|
x1, x2 = shortestWrappedDelta(x1, x2, w.W)
|
|
y1, y2 = shortestWrappedDelta(y1, y2, w.H)
|
|
|
|
minX := min(x1, x2)
|
|
maxX := max(x1, x2)
|
|
minY := min(y1, y2)
|
|
maxY := max(y1, y2)
|
|
|
|
if minX == maxX {
|
|
maxX++
|
|
}
|
|
if minY == maxY {
|
|
maxY++
|
|
}
|
|
|
|
w.indexBBox(mapItem, minX, maxX, minY, maxY)
|
|
|
|
case Circle:
|
|
rEff := circleRadiusEffFp(mapItem.Radius, w.circleRadiusScaleFp)
|
|
w.indexBBox(mapItem,
|
|
mapItem.X-rEff, mapItem.X+rEff,
|
|
mapItem.Y-rEff, mapItem.Y+rEff,
|
|
)
|
|
|
|
default:
|
|
panic(fmt.Sprintf("indexing: unknown element %T", mapItem))
|
|
}
|
|
}
|
|
|
|
// indexBBox indexes an object by a half-open fixed-point bbox that may cross
|
|
// torus boundaries. The bbox is split into wrapped in-world rectangles first,
|
|
// then all covered grid cells are populated.
|
|
func (w *World) indexBBox(o MapItem, minX, maxX, minY, maxY int) {
|
|
rects := splitByWrap(w.W, w.H, minX, maxX, minY, maxY)
|
|
for _, r := range rects {
|
|
colStart := w.worldToCellX(r.minX)
|
|
colEnd := w.worldToCellX(r.maxX - 1)
|
|
|
|
rowStart := w.worldToCellY(r.minY)
|
|
rowEnd := w.worldToCellY(r.maxY - 1)
|
|
|
|
for col := colStart; col <= colEnd; col++ {
|
|
for row := rowStart; row <= rowEnd; row++ {
|
|
w.grid[row][col] = append(w.grid[row][col], o)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// IndexOnViewportChange is called when UI window sizes are changed.
|
|
// cameraZoom is float64, converted inside world to fixed-point.
|
|
func (w *World) IndexOnViewportChange(viewportWidthPx, viewportHeightPx int, cameraZoom float64) {
|
|
zoomFp := mustCameraZoomToWorldFixed(cameraZoom) // must-version is ok here, matches your existing code
|
|
|
|
// Remember params for autonomous reindex after Add/Remove.
|
|
w.index.initialized = true
|
|
w.index.viewportW = viewportWidthPx
|
|
w.index.viewportH = viewportHeightPx
|
|
w.index.zoomFp = zoomFp
|
|
|
|
w.indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx, zoomFp)
|
|
w.indexDirty = false
|
|
}
|
|
|
|
// indexOnViewportChangeZoomFp performs indexing logic using fixed-point zoom.
|
|
func (w *World) indexOnViewportChangeZoomFp(viewportWidthPx, viewportHeightPx int, zoomFp int) {
|
|
worldWidth, worldHeight := viewportPxToWorldFixed(viewportWidthPx, viewportHeightPx, zoomFp)
|
|
|
|
cellsAcrossMin := 8
|
|
visibleMin := min(worldWidth, worldHeight)
|
|
|
|
cellSize := visibleMin / cellsAcrossMin
|
|
cellSize = clamp(cellSize, cellSizeMin, cellSizeMax)
|
|
|
|
w.resetGrid(cellSize)
|
|
|
|
for _, o := range w.objects {
|
|
w.indexObject(o)
|
|
}
|
|
}
|
|
|
|
// CircleRadiusScaleFp returns the current circle radius scale (fixed-point).
|
|
func (w *World) CircleRadiusScaleFp() int {
|
|
return w.circleRadiusScaleFp
|
|
}
|
|
|
|
// SetCircleRadiusScaleFp sets the circle radius scale (fixed-point).
|
|
// scaleFp must be > 0. This affects indexing, rendering and hit-testing,
|
|
// so it forces a full redraw and triggers reindex when possible.
|
|
func (w *World) SetCircleRadiusScaleFp(scaleFp int) error {
|
|
if scaleFp <= 0 {
|
|
return errors.New("invalid circle radius scale")
|
|
}
|
|
if scaleFp == w.circleRadiusScaleFp {
|
|
return nil
|
|
}
|
|
w.circleRadiusScaleFp = scaleFp
|
|
|
|
// Radius scale affects circle bbox => spatial index must be rebuilt.
|
|
w.indexDirty = true
|
|
w.rebuildIndexFromLastState()
|
|
|
|
// Visual change => full redraw.
|
|
w.ForceFullRedrawNext()
|
|
return nil
|
|
}
|
|
|
|
// circleRadiusEffFp converts a raw circle radius (world-fixed) into effective radius (world-fixed)
|
|
// using g.circleRadiusScaleFp.
|
|
func circleRadiusEffFp(rawRadiusFp, circleRadiusScaleFp int) int {
|
|
// Use int64 to avoid overflow.
|
|
v := (int64(rawRadiusFp) * int64(circleRadiusScaleFp)) / int64(SCALE)
|
|
if v < 0 {
|
|
return 0
|
|
}
|
|
if v > int64(^uint(0)>>1) {
|
|
// Defensive; should never happen with sane inputs on 64-bit.
|
|
return int(^uint(0) >> 1)
|
|
}
|
|
return int(v)
|
|
}
|