cc4727a32e
Owner feedback round 2 on PR #61: - Pad every read-only calculator value to three decimals: tech labels, derived results (mass, speed, attack, defence, bombing, cargo capacity), planet MAT, planet build-rate, modernization cost, and the full-cargo capacity label all read as "1.000" instead of "1", matching the goal-seek back-solved input and the report. Drops thousands grouping so the same `fmt()` string also embeds cleanly in the read-only `<input type="number">` cell. - Switch label and input styling onto the existing `--font-mono` token (right-aligned, tabular-nums) so columns line up vertically across rows like a financial table. - Refuse a fourth decimal as the user types in every calculator number input (DWSC blocks, tech, MAT, custom load, lock value, modernization target tech): the `oninput` truncates the input text past three decimal digits and explicitly writes the truncated value back through `bind:value`, so Svelte's later reactive flush cannot undo the cap. - Doc + tests follow the rule (five new vitest cases covering the 3-decimal label format, the input cap on each input class, and the integer-padding rule for derived results).
632 lines
22 KiB
TypeScript
632 lines
22 KiB
TypeScript
// Component coverage for the Phase 30 ship-class calculator: forward
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// results, single-target goal-seek wired through a mounted component, the
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// Create flow against a real OrderDraftStore, and the planet area. The
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// math itself is covered by `calc-model.test.ts` and the Go parity tests;
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// here we assert the component renders and orchestrates them.
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import "@testing-library/jest-dom/vitest";
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import "fake-indexeddb/auto";
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import { fireEvent, render } from "@testing-library/svelte";
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import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
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// The calculator reads `page.params.id` to scope its long-lived state to
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// the active game; stub a stable id so the component test has a router.
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vi.mock("$app/state", () => ({ page: { params: { id: "calc-test-game" } } }));
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import { i18n } from "../src/lib/i18n/index.svelte";
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import CalculatorTab from "../src/lib/sidebar/calculator-tab.svelte";
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import { calculatorState } from "../src/lib/calculator/calc-state.svelte";
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import { CORE_CONTEXT_KEY, CoreHolder } from "../src/lib/core-context.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import {
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SELECTION_CONTEXT_KEY,
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SelectionStore,
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} from "../src/lib/selection.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "../src/lib/rendered-report.svelte";
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import type { GameReport, ReportPlanet } from "../src/api/game-state";
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import type { Core } from "../src/platform/core/index";
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import { makeFakeCore } from "./fake-core";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { IDBPDatabase } from "idb";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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let db: IDBPDatabase<GalaxyDB>;
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let dbName: string;
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let draft: OrderDraftStore;
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const LOCAL_PLANET: ReportPlanet = {
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number: 17,
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name: "Castle",
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x: 100,
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y: 100,
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kind: "local",
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owner: "me",
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size: 1000,
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resources: 10,
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industryStockpile: 0,
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materialsStockpile: 100,
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industry: 1000,
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population: 1000,
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colonists: 0,
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production: "Cruiser",
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freeIndustry: 1000,
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};
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function makeReport(over: Partial<GameReport> = {}): GameReport {
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return {
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localPlayerDrive: 1.2,
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localPlayerWeapons: 1.5,
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localPlayerShields: 1,
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localPlayerCargo: 1,
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localShipClass: [],
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planets: [],
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...over,
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} as unknown as GameReport;
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}
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function mount(opts: {
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core?: Core | null;
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report?: GameReport;
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selection?: SelectionStore;
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} = {}) {
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const holder = new CoreHolder();
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holder.set(opts.core === undefined ? makeFakeCore() : opts.core);
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const selection = opts.selection ?? new SelectionStore();
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const report = opts.report ?? makeReport();
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const source: RenderedReportSource = {
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get report() {
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return report;
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},
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};
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const context = new Map<unknown, unknown>([
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[RENDERED_REPORT_CONTEXT_KEY, source],
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[CORE_CONTEXT_KEY, holder],
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[SELECTION_CONTEXT_KEY, selection],
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]);
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return render(CalculatorTab, { context });
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}
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async function setBlock(
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ui: { getByTestId(id: string): HTMLElement },
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key: string,
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value: number,
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): Promise<void> {
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await fireEvent.input(ui.getByTestId(`calculator-block-${key}`), {
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target: { value: String(value) },
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});
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}
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beforeEach(async () => {
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dbName = `galaxy-calculator-${crypto.randomUUID()}`;
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db = await openGalaxyDB(dbName);
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draft = new OrderDraftStore();
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await draft.init({ cache: new IDBCache(db), gameId: GAME_ID });
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i18n.resetForTests("en");
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// The calculator state is a module singleton shared across cases.
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calculatorState.reset();
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});
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afterEach(async () => {
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draft.dispose();
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db.close();
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await new Promise<void>((resolve) => {
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const req = indexedDB.deleteDatabase(dbName);
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req.onsuccess = () => resolve();
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req.onerror = () => resolve();
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req.onblocked = () => resolve();
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});
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});
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describe("calculator-tab", () => {
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test("computes results once the blocks are valid", async () => {
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const ui = mount();
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// All-zero blocks are invalid: results read as unavailable.
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expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("—");
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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// empty mass = 10 + 5 + 5 = 20.
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expect(ui.getByTestId("calculator-out-emptyMass")).toHaveTextContent("20");
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});
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test("locking attack back-solves the weapons block", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "armament", 2);
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await setBlock(ui, "weapons", 5);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
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await fireEvent.input(ui.getByTestId("calculator-locked-attack"), {
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target: { value: "30" },
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});
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// weapons = 30 / weaponsTech(1.5) = 20, shown read-only.
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const weapons = ui.getByTestId("calculator-block-weapons");
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expect(weapons).toHaveValue(20);
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expect(weapons).toHaveAttribute("readonly");
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});
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test("flags an unreachable speed target as infeasible", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty"));
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// ceiling is 20 * driveTech(1.2) = 24; 100 is unreachable.
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await fireEvent.input(ui.getByTestId("calculator-locked-speedEmpty"), {
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target: { value: "100" },
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});
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const locked = ui.getByTestId("calculator-locked-speedEmpty");
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expect(locked).toHaveAttribute("title", expect.stringMatching(/cannot be reached/i));
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});
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test("create adds a ship-class command once the name is valid", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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const create = ui.getByTestId("calculator-create");
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expect(create).toBeDisabled();
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await fireEvent.input(ui.getByTestId("calculator-name"), {
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target: { value: "Cruiser" },
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});
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expect(create).not.toBeDisabled();
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await fireEvent.click(create);
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expect(draft.commands).toHaveLength(1);
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expect(draft.commands[0]).toMatchObject({
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kind: "createShipClass",
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name: "Cruiser",
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drive: 10,
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shields: 5,
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cargo: 5,
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});
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});
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test("planet area prompts for a selection when none is active", () => {
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const ui = mount();
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expect(ui.getByTestId("calculator-planet-none")).toBeInTheDocument();
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});
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test("planet area shows build stats for a selected own planet", async () => {
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const selection = new SelectionStore();
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selection.selectPlanet(17);
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const ui = mount({
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report: makeReport({ planets: [LOCAL_PLANET] }),
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selection,
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});
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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expect(ui.getByTestId("calculator-planet-name")).toHaveTextContent("Castle");
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expect(
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ui.getByTestId("calculator-ships-per-turn"),
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).not.toHaveTextContent("—");
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});
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test("zero cargo disables the load toggle", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 0);
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expect(ui.getByTestId("calculator-load-full")).toBeDisabled();
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expect(ui.getByTestId("calculator-load-custom")).toBeDisabled();
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});
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test("full load shows the cargo capacity", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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// A fresh design starts with cargo 0, which pins load to empty;
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// pick full now that there is a hold.
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await fireEvent.click(ui.getByTestId("calculator-load-full"));
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// capacity = cargoTech(1) * (5 + 25/20) = 6.25.
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expect(ui.getByTestId("calculator-full-capacity")).toHaveTextContent("6.25");
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});
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test("flags a custom load above cargo capacity", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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await fireEvent.click(ui.getByTestId("calculator-load-custom"));
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await fireEvent.input(ui.getByTestId("calculator-custom-load"), {
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target: { value: "100" },
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});
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expect(ui.getByTestId("calculator-custom-load")).toHaveAttribute(
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"aria-invalid",
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"true",
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);
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});
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test("marks an invalid block value with aria-invalid", async () => {
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const ui = mount();
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// 0.5 is neither 0 nor ≥ 1.
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await setBlock(ui, "drive", 0.5);
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expect(ui.getByTestId("calculator-block-drive")).toHaveAttribute(
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"aria-invalid",
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"true",
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);
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});
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test("disables the speed lock when drive is zero", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 0);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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expect(ui.getByTestId("calculator-lock-speedEmpty")).toBeDisabled();
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});
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test("displays computed values rounded up to three decimals", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 7);
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await setBlock(ui, "shields", 3);
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await setBlock(ui, "cargo", 1);
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// empty mass = 11; max speed = 11 * driveTech... use a value that is
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// not already 3-decimal: speedEmpty = 20*7*1.2 / 11 = 15.2727…
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// ceil to 3 → 15.273.
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expect(ui.getByTestId("calculator-out-speedEmpty")).toHaveTextContent(
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"15.273",
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);
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});
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test("tech defaults render as a number with an open-lock affordance", () => {
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const ui = mount();
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// Default state: no override → number + open lock, no input.
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expect(ui.getByTestId("calculator-tech-value-drive")).toHaveTextContent(
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"1.2",
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);
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expect(
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ui.getByTestId("calculator-tech-override-drive"),
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).toBeInTheDocument();
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expect(ui.queryByTestId("calculator-tech-drive")).toBeNull();
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});
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test("clicking the open tech lock reveals the input + closed lock", async () => {
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const ui = mount();
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await fireEvent.click(ui.getByTestId("calculator-tech-override-drive"));
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// Now an input is rendered and the lock turned closed (reset).
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expect(ui.getByTestId("calculator-tech-drive")).toHaveValue(1.2);
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expect(ui.getByTestId("calculator-tech-reset-drive")).toBeInTheDocument();
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expect(ui.queryByTestId("calculator-tech-value-drive")).toBeNull();
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});
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test("flags a tech override below the player's current tech", async () => {
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const ui = mount();
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await fireEvent.click(ui.getByTestId("calculator-tech-override-drive"));
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// Player drive is 1.2; setting 0.5 is below the floor.
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await fireEvent.input(ui.getByTestId("calculator-tech-drive"), {
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target: { value: "0.5" },
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});
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expect(ui.getByTestId("calculator-tech-drive")).toHaveAttribute(
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"aria-invalid",
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"true",
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);
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});
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test("smart step jumps from 0 to 1 on ArrowUp for ship blocks", async () => {
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const ui = mount();
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const drive = ui.getByTestId("calculator-block-drive") as HTMLInputElement;
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drive.focus();
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await fireEvent.keyDown(drive, { key: "ArrowUp" });
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expect(drive).toHaveValue(1);
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await fireEvent.keyDown(drive, { key: "ArrowUp" });
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expect(drive).toHaveValue(1.1);
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await fireEvent.keyDown(drive, { key: "ArrowDown" });
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expect(drive).toHaveValue(1);
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await fireEvent.keyDown(drive, { key: "ArrowDown" });
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expect(drive).toHaveValue(0);
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});
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test("regression: speed lock works at the ceiling with all-zero non-drive blocks", async () => {
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const ui = mount();
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await setBlock(ui, "drive", 1);
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// Override drive tech to 1 so the ceiling math is plain.
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await fireEvent.click(ui.getByTestId("calculator-tech-override-drive"));
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await fireEvent.input(ui.getByTestId("calculator-tech-drive"), {
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target: { value: "1" },
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});
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// With D=1, W=A=S=C=0 the only achievable speed is 20*driveTech=20.
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expect(ui.getByTestId("calculator-out-speedEmpty")).toHaveTextContent("20");
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await fireEvent.click(ui.getByTestId("calculator-lock-speedEmpty"));
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const locked = ui.getByTestId("calculator-locked-speedEmpty");
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expect(locked).toHaveValue(20);
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// The lock is feasible — no infeasible title and no red error class.
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expect(locked).not.toHaveAttribute(
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"title",
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expect.stringMatching(/cannot be reached/i),
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);
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});
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test("planet MAT defaults to a value + open lock and opens an input on click", async () => {
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const selection = new SelectionStore();
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selection.selectPlanet(17);
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const ui = mount({
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report: makeReport({ planets: [LOCAL_PLANET] }),
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selection,
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});
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// Initial state: the MAT shows the planet's value via the number cell
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// and an open lock; no input until the override is activated.
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expect(
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ui.getByTestId("calculator-planet-mat-value"),
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).toHaveTextContent("100");
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expect(
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ui.getByTestId("calculator-mat-override"),
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).toBeInTheDocument();
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expect(ui.queryByTestId("calculator-planet-mat")).toBeNull();
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await fireEvent.click(ui.getByTestId("calculator-mat-override"));
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expect(ui.getByTestId("calculator-planet-mat")).toHaveValue(100);
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expect(ui.getByTestId("calculator-mat-reset")).toBeInTheDocument();
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});
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test("flags a modernization target below the player's current tech", async () => {
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const ui = mount();
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await fireEvent.click(ui.getByTestId("calculator-mode-modernization"));
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// Player drive is 1.2; the target is seeded with the same value.
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await fireEvent.input(ui.getByTestId("calculator-target-drive"), {
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target: { value: "0.5" },
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});
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expect(ui.getByTestId("calculator-target-drive")).toHaveAttribute(
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"aria-invalid",
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"true",
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);
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});
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test("armament Arrow keys step the integer block by ±1 (clamped at 0)", async () => {
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const ui = mount();
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const armament = ui.getByTestId(
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"calculator-block-armament",
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) as HTMLInputElement;
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armament.focus();
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await fireEvent.keyDown(armament, { key: "ArrowUp" });
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expect(armament).toHaveValue(1);
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await fireEvent.keyDown(armament, { key: "ArrowUp" });
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expect(armament).toHaveValue(2);
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await fireEvent.keyDown(armament, { key: "ArrowDown" });
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expect(armament).toHaveValue(1);
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await fireEvent.keyDown(armament, { key: "ArrowDown" });
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expect(armament).toHaveValue(0);
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// Clamped at zero — another ArrowDown is a no-op.
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await fireEvent.keyDown(armament, { key: "ArrowDown" });
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expect(armament).toHaveValue(0);
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});
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test("renders unoverridden tech as a 3-decimal label (matches the report)", () => {
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// Player drive tech 1.2 → "1.200" via the shared ceil3 formatter,
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// always padded to three decimals (calculator labels are column-
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// aligned with the report).
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const ui = mount();
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const tech = ui.getByTestId("calculator-tech-value-drive");
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expect((tech.textContent ?? "").trim()).toBe("1.200");
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});
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test("planet MAT label renders through the 3-decimal formatter", () => {
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const selection = new SelectionStore();
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selection.selectPlanet(17);
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const ui = mount({
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report: makeReport({ planets: [LOCAL_PLANET] }),
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selection,
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});
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// Planet MAT is 100 → "100.000" through the shared formatter; the
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// label is monospaced + right-aligned via the existing `.mat-val`
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// rule. Integer MAT pads to three decimals like every other label.
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const mat = ui.getByTestId("calculator-planet-mat-value");
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expect((mat.textContent ?? "").trim()).toBe("100.000");
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});
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test("derived results pad to three decimals (integer empty mass)", async () => {
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// Integer-valued outputs read with the same trailing zeros as
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// fractional ones — column-aligned tabular display.
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const ui = mount();
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await setBlock(ui, "drive", 10);
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await setBlock(ui, "shields", 5);
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await setBlock(ui, "cargo", 5);
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const mass = ui.getByTestId("calculator-out-emptyMass");
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expect((mass.textContent ?? "").trim()).toBe("20.000");
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});
|
|
|
|
test("number inputs refuse a fourth decimal as the user types", async () => {
|
|
const selection = new SelectionStore();
|
|
selection.selectPlanet(17);
|
|
const ui = mount({
|
|
report: makeReport({ planets: [LOCAL_PLANET] }),
|
|
selection,
|
|
});
|
|
// MAT input: typed "12.3456" must clamp to "12.345" on input.
|
|
await fireEvent.click(ui.getByTestId("calculator-mat-override"));
|
|
const mat = ui.getByTestId("calculator-planet-mat") as HTMLInputElement;
|
|
await fireEvent.input(mat, { target: { value: "12.3456" } });
|
|
expect(mat.value).toBe("12.345");
|
|
expect(mat.valueAsNumber).toBeCloseTo(12.345, 9);
|
|
|
|
// Custom-load input on a ship with a non-zero cargo: typed
|
|
// "1.2345" must clamp to "1.234".
|
|
await setBlock(ui, "drive", 10);
|
|
await setBlock(ui, "shields", 5);
|
|
await setBlock(ui, "cargo", 5);
|
|
await fireEvent.click(ui.getByTestId("calculator-load-custom"));
|
|
const load = ui.getByTestId("calculator-custom-load") as HTMLInputElement;
|
|
await fireEvent.input(load, { target: { value: "1.2345" } });
|
|
expect(load.value).toBe("1.234");
|
|
});
|
|
|
|
test("tech and target-tech inputs cap at three decimals", async () => {
|
|
const ui = mount();
|
|
// Tech override input.
|
|
await fireEvent.click(ui.getByTestId("calculator-tech-override-drive"));
|
|
const tech = ui.getByTestId("calculator-tech-drive") as HTMLInputElement;
|
|
await fireEvent.input(tech, { target: { value: "2.9999" } });
|
|
expect(tech.value).toBe("2.999");
|
|
|
|
// Modernization target tech input.
|
|
await fireEvent.click(ui.getByTestId("calculator-mode-modernization"));
|
|
const target = ui.getByTestId(
|
|
"calculator-target-drive",
|
|
) as HTMLInputElement;
|
|
await fireEvent.input(target, { target: { value: "3.1416" } });
|
|
expect(target.value).toBe("3.141");
|
|
});
|
|
|
|
test("lock value input caps at three decimals", async () => {
|
|
const ui = mount();
|
|
await setBlock(ui, "drive", 10);
|
|
await setBlock(ui, "shields", 5);
|
|
await setBlock(ui, "cargo", 5);
|
|
await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
|
|
const lock = ui.getByTestId(
|
|
"calculator-locked-attack",
|
|
) as HTMLInputElement;
|
|
await fireEvent.input(lock, { target: { value: "0.1234" } });
|
|
expect(lock.value).toBe("0.123");
|
|
});
|
|
|
|
test("ship-block input caps at three decimals", async () => {
|
|
const ui = mount();
|
|
const drive = ui.getByTestId("calculator-block-drive") as HTMLInputElement;
|
|
await fireEvent.input(drive, { target: { value: "1.2345" } });
|
|
expect(drive.value).toBe("1.234");
|
|
});
|
|
|
|
test("lock spinner step is replaced by ArrowUp/ArrowDown (±0.001)", async () => {
|
|
const ui = mount();
|
|
await setBlock(ui, "drive", 10);
|
|
await setBlock(ui, "shields", 5);
|
|
await setBlock(ui, "cargo", 5);
|
|
await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
|
|
const locked = ui.getByTestId(
|
|
"calculator-locked-attack",
|
|
) as HTMLInputElement;
|
|
// Lock value is seeded from outputs.attack (0 with no weapons).
|
|
const start = Number(locked.value);
|
|
locked.focus();
|
|
await fireEvent.keyDown(locked, { key: "ArrowUp" });
|
|
expect(Number(locked.value)).toBeCloseTo(start + 0.001, 9);
|
|
await fireEvent.keyDown(locked, { key: "ArrowDown" });
|
|
expect(Number(locked.value)).toBeCloseTo(start, 9);
|
|
});
|
|
|
|
test("flags the lock as infeasible when the back-solved block falls in (0, 1)", async () => {
|
|
// attack lock → weapons = targetAttack / weaponsTech. weaponsTech
|
|
// is 1.5; a target of 0.5 would force weapons = 0.333… which
|
|
// fails the DWSC rule (must be 0 or ≥ 1).
|
|
const ui = mount();
|
|
await setBlock(ui, "drive", 10);
|
|
await setBlock(ui, "armament", 2);
|
|
await setBlock(ui, "weapons", 5);
|
|
await setBlock(ui, "shields", 5);
|
|
await setBlock(ui, "cargo", 5);
|
|
await fireEvent.click(ui.getByTestId("calculator-lock-attack"));
|
|
await fireEvent.input(ui.getByTestId("calculator-locked-attack"), {
|
|
target: { value: "0.5" },
|
|
});
|
|
const locked = ui.getByTestId("calculator-locked-attack");
|
|
expect(locked).toHaveAttribute(
|
|
"title",
|
|
expect.stringMatching(/cannot be reached/i),
|
|
);
|
|
// The claimed block is not back-solved into the invalid (0, 1)
|
|
// range — the weapons input keeps the user's typed value (5).
|
|
expect(ui.getByTestId("calculator-block-weapons")).toHaveValue(5);
|
|
});
|
|
|
|
test("dropdown selection loads the class immediately (no blur needed)", async () => {
|
|
const ui = mount({
|
|
report: makeReport({
|
|
localShipClass: [
|
|
{
|
|
name: "Scout",
|
|
drive: 3,
|
|
armament: 0,
|
|
weapons: 0,
|
|
shields: 2,
|
|
cargo: 1,
|
|
},
|
|
],
|
|
} as unknown as GameReport),
|
|
});
|
|
// A datalist option click sets the whole value at once — Firefox
|
|
// reports no `inputType`, Chromium reports "insertReplacementText".
|
|
// Simulate the latter; the calculator should load before any
|
|
// `change` event.
|
|
await fireEvent.input(ui.getByTestId("calculator-name"), {
|
|
target: { value: "Scout" },
|
|
inputType: "insertReplacementText",
|
|
});
|
|
expect(ui.getByTestId("calculator-block-drive")).toHaveValue(3);
|
|
expect(ui.getByTestId("calculator-block-shields")).toHaveValue(2);
|
|
});
|
|
|
|
test("dropdown selection asks before discarding manual edits", async () => {
|
|
const ui = mount({
|
|
report: makeReport({
|
|
localShipClass: [
|
|
{
|
|
name: "Scout",
|
|
drive: 3,
|
|
armament: 0,
|
|
weapons: 0,
|
|
shields: 2,
|
|
cargo: 1,
|
|
},
|
|
],
|
|
} as unknown as GameReport),
|
|
});
|
|
// The user has hand-edited the design.
|
|
await setBlock(ui, "drive", 7);
|
|
const confirm = vi.spyOn(window, "confirm").mockReturnValue(false);
|
|
await fireEvent.input(ui.getByTestId("calculator-name"), {
|
|
target: { value: "Scout" },
|
|
inputType: "insertReplacementText",
|
|
});
|
|
expect(confirm).toHaveBeenCalledTimes(1);
|
|
// The user said no — the manual edits stay.
|
|
expect(ui.getByTestId("calculator-block-drive")).toHaveValue(7);
|
|
// The name field is reverted to the previously loaded class (or
|
|
// empty), so the field does not pretend the load happened.
|
|
expect(ui.getByTestId("calculator-name")).toHaveValue("");
|
|
|
|
confirm.mockReturnValue(true);
|
|
await fireEvent.input(ui.getByTestId("calculator-name"), {
|
|
target: { value: "Scout" },
|
|
inputType: "insertReplacementText",
|
|
});
|
|
// Confirmed — the class is now loaded.
|
|
expect(ui.getByTestId("calculator-block-drive")).toHaveValue(3);
|
|
confirm.mockRestore();
|
|
});
|
|
|
|
test("dropdown selection loads silently when the design is clean", async () => {
|
|
const ui = mount({
|
|
report: makeReport({
|
|
localShipClass: [
|
|
{
|
|
name: "Scout",
|
|
drive: 3,
|
|
armament: 0,
|
|
weapons: 0,
|
|
shields: 2,
|
|
cargo: 1,
|
|
},
|
|
],
|
|
} as unknown as GameReport),
|
|
});
|
|
const confirm = vi.spyOn(window, "confirm");
|
|
await fireEvent.input(ui.getByTestId("calculator-name"), {
|
|
target: { value: "Scout" },
|
|
inputType: "insertReplacementText",
|
|
});
|
|
expect(confirm).not.toHaveBeenCalled();
|
|
expect(ui.getByTestId("calculator-block-drive")).toHaveValue(3);
|
|
confirm.mockRestore();
|
|
});
|
|
});
|