Ilia Denisov c1672224a6
Tests · UI / test (push) Successful in 2m49s
fix(ui): pin the mobile game shell to the viewport
The app-shell migration surfaced a mobile-only e2e failure: taps on the
bottom-tab bar, the map-toggles menu, and the planet sheet were
intercepted by sibling elements despite the targets being on top.

Root cause: `.game-shell` used `min-height: 100vh`, so sub-pixel content
overflowed the viewport and made the document scrollable. On mobile that
scroll toggles the browser's dynamic toolbar, which resizes the viewport
and every `position: fixed` overlay (their sizes derive from `100vh`)
mid-gesture — defeating Playwright's actionability hit-test, and making
the real controls jittery to tap.

Pin the shell with `position: fixed; inset: 0` on the mobile breakpoint
so it leaves document flow: the document can no longer scroll, the
toolbar stays put, the viewport and overlays stay stable, and the
active-view area remains the single internal scroll region. Desktop is
unchanged (the rule is scoped to max-width: 767.98px).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 21:40:06 +02:00
2026-05-11 01:10:32 +02:00
2026-05-23 16:55:02 +02:00
2026-05-23 16:55:02 +02:00
2026-05-11 22:18:16 +02:00
2026-05-11 01:10:32 +02:00
2026-04-09 15:16:36 +03:00
2026-05-23 16:55:02 +02:00
2026-05-23 16:55:02 +02:00
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