Files
galaxy-game/backend/internal/diplomail/admin_send.go
T
Ilia Denisov b3f24cc440
Tests · Go / test (push) Successful in 1m52s
Tests · Go / test (pull_request) Successful in 1m53s
Tests · Integration / integration (pull_request) Successful in 1m36s
diplomail (Stage B): admin/owner sends + lifecycle hooks
Item 7 of the spec wants game-state and membership-state changes to
land as durable inbox entries the affected players can re-read after
the fact — push alone times out of the 5-minute ring buffer. Stage B
adds the admin-kind send matrix (owner-driven via /user, site-admin
driven via /admin) plus the lobby lifecycle hooks: paused / cancelled
emit a broadcast system mail to active members, kick / ban emit a
single-recipient system mail to the affected user (which they keep
read access to even after the membership row is revoked, per item 8).

Migration relaxes diplomail_messages_kind_sender_chk so an owner
sending kind=admin keeps sender_kind=player; the new
LifecyclePublisher dep on lobby.Service is wired through a thin
adapter in cmd/backend/main, mirroring how lobby's notification
publisher is plumbed today.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 18:47:54 +02:00

349 lines
12 KiB
Go

package diplomail
import (
"context"
"errors"
"fmt"
"strings"
"github.com/google/uuid"
"go.uber.org/zap"
)
// SendAdminPersonal persists an admin-kind message addressed to a
// single recipient and fan-outs the push event. The HTTP layer is
// responsible for the owner-vs-admin authorisation decision; this
// function trusts the caller designation it receives.
//
// The recipient may be in any membership status, so the lookup goes
// through MembershipLookup.GetMembershipAnyStatus. This lets the
// owner / admin reach a kicked player to explain the kick or follow
// up after a removal.
func (s *Service) SendAdminPersonal(ctx context.Context, in SendAdminPersonalInput) (Message, Recipient, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return Message{}, Recipient{}, err
}
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
return Message{}, Recipient{}, err
}
recipient, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, in.GameID, in.RecipientUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not a member of the game", ErrForbidden)
}
return Message{}, Recipient{}, fmt.Errorf("diplomail: load admin recipient: %w", err)
}
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
recipient.GameID, recipient.GameName, subject, body, in.SenderIP, BroadcastScopeSingle)
if err != nil {
return Message{}, Recipient{}, err
}
rcptInsert := buildRecipientInsert(msgInsert.MessageID, recipient)
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
if err != nil {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: %w", err)
}
if len(recipients) != 1 {
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: unexpected recipient count %d", len(recipients))
}
s.publishMessageReceived(ctx, msg, recipients[0])
return msg, recipients[0], nil
}
// SendAdminBroadcast persists an admin-kind broadcast addressed to
// every member matching `RecipientScope`, then emits one push event
// per recipient. The caller's own membership row, when present, is
// excluded from the recipient list — broadcasters do not get a copy
// of their own message.
func (s *Service) SendAdminBroadcast(ctx context.Context, in SendAdminBroadcastInput) (Message, []Recipient, error) {
subject, body, err := s.prepareContent(in.Subject, in.Body)
if err != nil {
return Message{}, nil, err
}
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
return Message{}, nil, err
}
scope, err := normaliseScope(in.RecipientScope)
if err != nil {
return Message{}, nil, err
}
members, err := s.deps.Memberships.ListMembers(ctx, in.GameID, scope)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: list members for broadcast: %w", err)
}
members = filterOutCaller(members, in.CallerUserID)
if len(members) == 0 {
return Message{}, nil, fmt.Errorf("%w: no recipients for broadcast", ErrInvalidInput)
}
gameName := members[0].GameName
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
in.GameID, gameName, subject, body, in.SenderIP, BroadcastScopeGameBroadcast)
if err != nil {
return Message{}, nil, err
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return Message{}, nil, fmt.Errorf("diplomail: send admin broadcast: %w", err)
}
for _, r := range recipients {
s.publishMessageReceived(ctx, msg, r)
}
return msg, recipients, nil
}
// PublishLifecycle persists a system-kind message in response to a
// lobby lifecycle transition and fan-outs push events to the
// affected recipients. Game-scoped transitions (`game.paused`,
// `game.cancelled`) reach every active member; membership-scoped
// transitions (`membership.removed`, `membership.blocked`) reach the
// kicked player only. Failures inside the function are logged at
// Warn level — lifecycle hooks must not block the lobby state
// machine on a downstream mail failure.
func (s *Service) PublishLifecycle(ctx context.Context, ev LifecycleEvent) error {
switch ev.Kind {
case LifecycleKindGamePaused, LifecycleKindGameCancelled:
return s.publishGameLifecycle(ctx, ev)
case LifecycleKindMembershipRemoved, LifecycleKindMembershipBlocked:
return s.publishMembershipLifecycle(ctx, ev)
default:
return fmt.Errorf("%w: unknown lifecycle kind %q", ErrInvalidInput, ev.Kind)
}
}
func (s *Service) publishGameLifecycle(ctx context.Context, ev LifecycleEvent) error {
members, err := s.deps.Memberships.ListMembers(ctx, ev.GameID, RecipientScopeActive)
if err != nil {
return fmt.Errorf("diplomail lifecycle: list members for %s: %w", ev.GameID, err)
}
if len(members) == 0 {
s.deps.Logger.Debug("lifecycle skip: no active members",
zap.String("game_id", ev.GameID.String()),
zap.String("kind", ev.Kind))
return nil
}
gameName := members[0].GameName
subject, body := renderGameLifecycle(ev.Kind, gameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
ev.GameID, gameName, subject, body, "", BroadcastScopeGameBroadcast)
if err != nil {
return err
}
rcptInserts := make([]RecipientInsert, 0, len(members))
for _, m := range members {
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m))
}
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
if err != nil {
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
}
for _, r := range recipients {
s.publishMessageReceived(ctx, msg, r)
}
return nil
}
func (s *Service) publishMembershipLifecycle(ctx context.Context, ev LifecycleEvent) error {
if ev.TargetUser == nil {
return fmt.Errorf("%w: membership lifecycle requires TargetUser", ErrInvalidInput)
}
target, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, ev.GameID, *ev.TargetUser)
if err != nil {
return fmt.Errorf("diplomail lifecycle: load target membership: %w", err)
}
subject, body := renderMembershipLifecycle(ev.Kind, target.GameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
ev.GameID, target.GameName, subject, body, "", BroadcastScopeSingle)
if err != nil {
return err
}
rcptInsert := buildRecipientInsert(msgInsert.MessageID, target)
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
if err != nil {
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
}
if len(recipients) == 1 {
s.publishMessageReceived(ctx, msg, recipients[0])
}
return nil
}
// prepareContent normalises subject and body the same way SendPersonal
// does. Factored out so admin and lifecycle paths share the
// length-and-utf8 validation rules.
func (s *Service) prepareContent(subject, body string) (string, string, error) {
subj := strings.TrimRight(subject, " \t")
bod := strings.TrimRight(body, " \t\n")
if err := s.validateContent(subj, bod); err != nil {
return "", "", err
}
return subj, bod, nil
}
// buildAdminMessageInsert encapsulates the message-row construction
// for every admin-kind send. The CHECK constraint maps sender
// shapes:
//
// sender_kind='player' → CallerKind owner; sender_user_id set
// sender_kind='admin' → CallerKind admin; sender_user_id nil
// sender_kind='system' → CallerKind system; sender_username nil
func (s *Service) buildAdminMessageInsert(callerKind string, callerUserID *uuid.UUID, callerUsername string,
gameID uuid.UUID, gameName, subject, body, senderIP, scope string) (MessageInsert, error) {
out := MessageInsert{
MessageID: uuid.New(),
GameID: gameID,
GameName: gameName,
Kind: KindAdmin,
SenderIP: senderIP,
Subject: subject,
Body: body,
BodyLang: LangUndetermined,
BroadcastScope: scope,
}
switch callerKind {
case CallerKindOwner:
if callerUserID == nil {
return MessageInsert{}, fmt.Errorf("%w: owner send requires caller user id", ErrInvalidInput)
}
uid := *callerUserID
uname := callerUsername
out.SenderKind = SenderKindPlayer
out.SenderUserID = &uid
out.SenderUsername = &uname
case CallerKindAdmin:
uname := callerUsername
out.SenderKind = SenderKindAdmin
out.SenderUsername = &uname
case CallerKindSystem:
out.SenderKind = SenderKindSystem
default:
return MessageInsert{}, fmt.Errorf("%w: unknown caller kind %q", ErrInvalidInput, callerKind)
}
return out, nil
}
// buildRecipientInsert turns a MemberSnapshot into a RecipientInsert.
// The race-name snapshot is nullable so a kicked player with no race
// name on file is still addressable.
func buildRecipientInsert(messageID uuid.UUID, m MemberSnapshot) RecipientInsert {
in := RecipientInsert{
RecipientID: uuid.New(),
MessageID: messageID,
GameID: m.GameID,
UserID: m.UserID,
RecipientUserName: m.UserName,
}
if m.RaceName != "" {
race := m.RaceName
in.RecipientRaceName = &race
}
return in
}
func validateCaller(callerKind string, callerUserID *uuid.UUID, callerUsername string) error {
switch callerKind {
case CallerKindOwner:
if callerUserID == nil {
return fmt.Errorf("%w: owner send requires caller_user_id", ErrInvalidInput)
}
if callerUsername == "" {
return fmt.Errorf("%w: owner send requires caller_username", ErrInvalidInput)
}
case CallerKindAdmin:
if callerUsername == "" {
return fmt.Errorf("%w: admin send requires caller_username", ErrInvalidInput)
}
case CallerKindSystem:
// no extra checks
default:
return fmt.Errorf("%w: unknown caller_kind %q", ErrInvalidInput, callerKind)
}
return nil
}
func normaliseScope(scope string) (string, error) {
switch scope {
case "", RecipientScopeActive:
return RecipientScopeActive, nil
case RecipientScopeActiveAndRemoved, RecipientScopeAllMembers:
return scope, nil
default:
return "", fmt.Errorf("%w: unknown recipient scope %q", ErrInvalidInput, scope)
}
}
func filterOutCaller(members []MemberSnapshot, callerUserID *uuid.UUID) []MemberSnapshot {
if callerUserID == nil {
return members
}
out := make([]MemberSnapshot, 0, len(members))
for _, m := range members {
if m.UserID == *callerUserID {
continue
}
out = append(out, m)
}
return out
}
// renderGameLifecycle returns the (subject, body) pair persisted for
// the `game.paused` / `game.cancelled` system message. Bodies are in
// English; Stage D will translate them on demand into each
// recipient's preferred_language and cache the result.
func renderGameLifecycle(kind, gameName, actor, reason string) (string, string) {
actor = strings.TrimSpace(actor)
if actor == "" {
actor = "the system"
}
reasonTail := ""
if r := strings.TrimSpace(reason); r != "" {
reasonTail = " Reason: " + r + "."
}
switch kind {
case LifecycleKindGamePaused:
return "Game paused",
fmt.Sprintf("The game %q has been paused by %s.%s", gameName, actor, reasonTail)
case LifecycleKindGameCancelled:
return "Game cancelled",
fmt.Sprintf("The game %q has been cancelled by %s.%s", gameName, actor, reasonTail)
}
return "Game lifecycle update",
fmt.Sprintf("The game %q has changed state.%s", gameName, reasonTail)
}
// renderMembershipLifecycle returns the (subject, body) pair persisted
// for the `membership.removed` / `membership.blocked` system message.
func renderMembershipLifecycle(kind, gameName, actor, reason string) (string, string) {
actor = strings.TrimSpace(actor)
if actor == "" {
actor = "the system"
}
reasonTail := ""
if r := strings.TrimSpace(reason); r != "" {
reasonTail = " Reason: " + r + "."
}
switch kind {
case LifecycleKindMembershipRemoved:
return "Membership removed",
fmt.Sprintf("Your membership in %q has been removed by %s.%s", gameName, actor, reasonTail)
case LifecycleKindMembershipBlocked:
return "Membership blocked",
fmt.Sprintf("Your membership in %q has been blocked by %s.%s", gameName, actor, reasonTail)
}
return "Membership update",
fmt.Sprintf("Your membership in %q has changed.%s", gameName, reasonTail)
}