b3f24cc440
Item 7 of the spec wants game-state and membership-state changes to land as durable inbox entries the affected players can re-read after the fact — push alone times out of the 5-minute ring buffer. Stage B adds the admin-kind send matrix (owner-driven via /user, site-admin driven via /admin) plus the lobby lifecycle hooks: paused / cancelled emit a broadcast system mail to active members, kick / ban emit a single-recipient system mail to the affected user (which they keep read access to even after the membership row is revoked, per item 8). Migration relaxes diplomail_messages_kind_sender_chk so an owner sending kind=admin keeps sender_kind=player; the new LifecyclePublisher dep on lobby.Service is wired through a thin adapter in cmd/backend/main, mirroring how lobby's notification publisher is plumbed today. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
349 lines
12 KiB
Go
349 lines
12 KiB
Go
package diplomail
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
"fmt"
|
|
"strings"
|
|
|
|
"github.com/google/uuid"
|
|
"go.uber.org/zap"
|
|
)
|
|
|
|
// SendAdminPersonal persists an admin-kind message addressed to a
|
|
// single recipient and fan-outs the push event. The HTTP layer is
|
|
// responsible for the owner-vs-admin authorisation decision; this
|
|
// function trusts the caller designation it receives.
|
|
//
|
|
// The recipient may be in any membership status, so the lookup goes
|
|
// through MembershipLookup.GetMembershipAnyStatus. This lets the
|
|
// owner / admin reach a kicked player to explain the kick or follow
|
|
// up after a removal.
|
|
func (s *Service) SendAdminPersonal(ctx context.Context, in SendAdminPersonalInput) (Message, Recipient, error) {
|
|
subject, body, err := s.prepareContent(in.Subject, in.Body)
|
|
if err != nil {
|
|
return Message{}, Recipient{}, err
|
|
}
|
|
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
|
|
return Message{}, Recipient{}, err
|
|
}
|
|
|
|
recipient, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, in.GameID, in.RecipientUserID)
|
|
if err != nil {
|
|
if errors.Is(err, ErrNotFound) {
|
|
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not a member of the game", ErrForbidden)
|
|
}
|
|
return Message{}, Recipient{}, fmt.Errorf("diplomail: load admin recipient: %w", err)
|
|
}
|
|
|
|
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
|
|
recipient.GameID, recipient.GameName, subject, body, in.SenderIP, BroadcastScopeSingle)
|
|
if err != nil {
|
|
return Message{}, Recipient{}, err
|
|
}
|
|
rcptInsert := buildRecipientInsert(msgInsert.MessageID, recipient)
|
|
|
|
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
|
|
if err != nil {
|
|
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: %w", err)
|
|
}
|
|
if len(recipients) != 1 {
|
|
return Message{}, Recipient{}, fmt.Errorf("diplomail: send admin personal: unexpected recipient count %d", len(recipients))
|
|
}
|
|
|
|
s.publishMessageReceived(ctx, msg, recipients[0])
|
|
return msg, recipients[0], nil
|
|
}
|
|
|
|
// SendAdminBroadcast persists an admin-kind broadcast addressed to
|
|
// every member matching `RecipientScope`, then emits one push event
|
|
// per recipient. The caller's own membership row, when present, is
|
|
// excluded from the recipient list — broadcasters do not get a copy
|
|
// of their own message.
|
|
func (s *Service) SendAdminBroadcast(ctx context.Context, in SendAdminBroadcastInput) (Message, []Recipient, error) {
|
|
subject, body, err := s.prepareContent(in.Subject, in.Body)
|
|
if err != nil {
|
|
return Message{}, nil, err
|
|
}
|
|
if err := validateCaller(in.CallerKind, in.CallerUserID, in.CallerUsername); err != nil {
|
|
return Message{}, nil, err
|
|
}
|
|
scope, err := normaliseScope(in.RecipientScope)
|
|
if err != nil {
|
|
return Message{}, nil, err
|
|
}
|
|
|
|
members, err := s.deps.Memberships.ListMembers(ctx, in.GameID, scope)
|
|
if err != nil {
|
|
return Message{}, nil, fmt.Errorf("diplomail: list members for broadcast: %w", err)
|
|
}
|
|
members = filterOutCaller(members, in.CallerUserID)
|
|
if len(members) == 0 {
|
|
return Message{}, nil, fmt.Errorf("%w: no recipients for broadcast", ErrInvalidInput)
|
|
}
|
|
|
|
gameName := members[0].GameName
|
|
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
|
|
in.GameID, gameName, subject, body, in.SenderIP, BroadcastScopeGameBroadcast)
|
|
if err != nil {
|
|
return Message{}, nil, err
|
|
}
|
|
rcptInserts := make([]RecipientInsert, 0, len(members))
|
|
for _, m := range members {
|
|
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m))
|
|
}
|
|
|
|
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
|
|
if err != nil {
|
|
return Message{}, nil, fmt.Errorf("diplomail: send admin broadcast: %w", err)
|
|
}
|
|
for _, r := range recipients {
|
|
s.publishMessageReceived(ctx, msg, r)
|
|
}
|
|
return msg, recipients, nil
|
|
}
|
|
|
|
// PublishLifecycle persists a system-kind message in response to a
|
|
// lobby lifecycle transition and fan-outs push events to the
|
|
// affected recipients. Game-scoped transitions (`game.paused`,
|
|
// `game.cancelled`) reach every active member; membership-scoped
|
|
// transitions (`membership.removed`, `membership.blocked`) reach the
|
|
// kicked player only. Failures inside the function are logged at
|
|
// Warn level — lifecycle hooks must not block the lobby state
|
|
// machine on a downstream mail failure.
|
|
func (s *Service) PublishLifecycle(ctx context.Context, ev LifecycleEvent) error {
|
|
switch ev.Kind {
|
|
case LifecycleKindGamePaused, LifecycleKindGameCancelled:
|
|
return s.publishGameLifecycle(ctx, ev)
|
|
case LifecycleKindMembershipRemoved, LifecycleKindMembershipBlocked:
|
|
return s.publishMembershipLifecycle(ctx, ev)
|
|
default:
|
|
return fmt.Errorf("%w: unknown lifecycle kind %q", ErrInvalidInput, ev.Kind)
|
|
}
|
|
}
|
|
|
|
func (s *Service) publishGameLifecycle(ctx context.Context, ev LifecycleEvent) error {
|
|
members, err := s.deps.Memberships.ListMembers(ctx, ev.GameID, RecipientScopeActive)
|
|
if err != nil {
|
|
return fmt.Errorf("diplomail lifecycle: list members for %s: %w", ev.GameID, err)
|
|
}
|
|
if len(members) == 0 {
|
|
s.deps.Logger.Debug("lifecycle skip: no active members",
|
|
zap.String("game_id", ev.GameID.String()),
|
|
zap.String("kind", ev.Kind))
|
|
return nil
|
|
}
|
|
gameName := members[0].GameName
|
|
subject, body := renderGameLifecycle(ev.Kind, gameName, ev.Actor, ev.Reason)
|
|
|
|
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
|
|
ev.GameID, gameName, subject, body, "", BroadcastScopeGameBroadcast)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
rcptInserts := make([]RecipientInsert, 0, len(members))
|
|
for _, m := range members {
|
|
rcptInserts = append(rcptInserts, buildRecipientInsert(msgInsert.MessageID, m))
|
|
}
|
|
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, rcptInserts)
|
|
if err != nil {
|
|
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
|
|
}
|
|
for _, r := range recipients {
|
|
s.publishMessageReceived(ctx, msg, r)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (s *Service) publishMembershipLifecycle(ctx context.Context, ev LifecycleEvent) error {
|
|
if ev.TargetUser == nil {
|
|
return fmt.Errorf("%w: membership lifecycle requires TargetUser", ErrInvalidInput)
|
|
}
|
|
target, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, ev.GameID, *ev.TargetUser)
|
|
if err != nil {
|
|
return fmt.Errorf("diplomail lifecycle: load target membership: %w", err)
|
|
}
|
|
subject, body := renderMembershipLifecycle(ev.Kind, target.GameName, ev.Actor, ev.Reason)
|
|
|
|
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
|
|
ev.GameID, target.GameName, subject, body, "", BroadcastScopeSingle)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
rcptInsert := buildRecipientInsert(msgInsert.MessageID, target)
|
|
msg, recipients, err := s.deps.Store.InsertMessageWithRecipients(ctx, msgInsert, []RecipientInsert{rcptInsert})
|
|
if err != nil {
|
|
return fmt.Errorf("diplomail lifecycle: insert %s system mail: %w", ev.Kind, err)
|
|
}
|
|
if len(recipients) == 1 {
|
|
s.publishMessageReceived(ctx, msg, recipients[0])
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// prepareContent normalises subject and body the same way SendPersonal
|
|
// does. Factored out so admin and lifecycle paths share the
|
|
// length-and-utf8 validation rules.
|
|
func (s *Service) prepareContent(subject, body string) (string, string, error) {
|
|
subj := strings.TrimRight(subject, " \t")
|
|
bod := strings.TrimRight(body, " \t\n")
|
|
if err := s.validateContent(subj, bod); err != nil {
|
|
return "", "", err
|
|
}
|
|
return subj, bod, nil
|
|
}
|
|
|
|
// buildAdminMessageInsert encapsulates the message-row construction
|
|
// for every admin-kind send. The CHECK constraint maps sender
|
|
// shapes:
|
|
//
|
|
// sender_kind='player' → CallerKind owner; sender_user_id set
|
|
// sender_kind='admin' → CallerKind admin; sender_user_id nil
|
|
// sender_kind='system' → CallerKind system; sender_username nil
|
|
func (s *Service) buildAdminMessageInsert(callerKind string, callerUserID *uuid.UUID, callerUsername string,
|
|
gameID uuid.UUID, gameName, subject, body, senderIP, scope string) (MessageInsert, error) {
|
|
out := MessageInsert{
|
|
MessageID: uuid.New(),
|
|
GameID: gameID,
|
|
GameName: gameName,
|
|
Kind: KindAdmin,
|
|
SenderIP: senderIP,
|
|
Subject: subject,
|
|
Body: body,
|
|
BodyLang: LangUndetermined,
|
|
BroadcastScope: scope,
|
|
}
|
|
switch callerKind {
|
|
case CallerKindOwner:
|
|
if callerUserID == nil {
|
|
return MessageInsert{}, fmt.Errorf("%w: owner send requires caller user id", ErrInvalidInput)
|
|
}
|
|
uid := *callerUserID
|
|
uname := callerUsername
|
|
out.SenderKind = SenderKindPlayer
|
|
out.SenderUserID = &uid
|
|
out.SenderUsername = &uname
|
|
case CallerKindAdmin:
|
|
uname := callerUsername
|
|
out.SenderKind = SenderKindAdmin
|
|
out.SenderUsername = &uname
|
|
case CallerKindSystem:
|
|
out.SenderKind = SenderKindSystem
|
|
default:
|
|
return MessageInsert{}, fmt.Errorf("%w: unknown caller kind %q", ErrInvalidInput, callerKind)
|
|
}
|
|
return out, nil
|
|
}
|
|
|
|
// buildRecipientInsert turns a MemberSnapshot into a RecipientInsert.
|
|
// The race-name snapshot is nullable so a kicked player with no race
|
|
// name on file is still addressable.
|
|
func buildRecipientInsert(messageID uuid.UUID, m MemberSnapshot) RecipientInsert {
|
|
in := RecipientInsert{
|
|
RecipientID: uuid.New(),
|
|
MessageID: messageID,
|
|
GameID: m.GameID,
|
|
UserID: m.UserID,
|
|
RecipientUserName: m.UserName,
|
|
}
|
|
if m.RaceName != "" {
|
|
race := m.RaceName
|
|
in.RecipientRaceName = &race
|
|
}
|
|
return in
|
|
}
|
|
|
|
func validateCaller(callerKind string, callerUserID *uuid.UUID, callerUsername string) error {
|
|
switch callerKind {
|
|
case CallerKindOwner:
|
|
if callerUserID == nil {
|
|
return fmt.Errorf("%w: owner send requires caller_user_id", ErrInvalidInput)
|
|
}
|
|
if callerUsername == "" {
|
|
return fmt.Errorf("%w: owner send requires caller_username", ErrInvalidInput)
|
|
}
|
|
case CallerKindAdmin:
|
|
if callerUsername == "" {
|
|
return fmt.Errorf("%w: admin send requires caller_username", ErrInvalidInput)
|
|
}
|
|
case CallerKindSystem:
|
|
// no extra checks
|
|
default:
|
|
return fmt.Errorf("%w: unknown caller_kind %q", ErrInvalidInput, callerKind)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func normaliseScope(scope string) (string, error) {
|
|
switch scope {
|
|
case "", RecipientScopeActive:
|
|
return RecipientScopeActive, nil
|
|
case RecipientScopeActiveAndRemoved, RecipientScopeAllMembers:
|
|
return scope, nil
|
|
default:
|
|
return "", fmt.Errorf("%w: unknown recipient scope %q", ErrInvalidInput, scope)
|
|
}
|
|
}
|
|
|
|
func filterOutCaller(members []MemberSnapshot, callerUserID *uuid.UUID) []MemberSnapshot {
|
|
if callerUserID == nil {
|
|
return members
|
|
}
|
|
out := make([]MemberSnapshot, 0, len(members))
|
|
for _, m := range members {
|
|
if m.UserID == *callerUserID {
|
|
continue
|
|
}
|
|
out = append(out, m)
|
|
}
|
|
return out
|
|
}
|
|
|
|
// renderGameLifecycle returns the (subject, body) pair persisted for
|
|
// the `game.paused` / `game.cancelled` system message. Bodies are in
|
|
// English; Stage D will translate them on demand into each
|
|
// recipient's preferred_language and cache the result.
|
|
func renderGameLifecycle(kind, gameName, actor, reason string) (string, string) {
|
|
actor = strings.TrimSpace(actor)
|
|
if actor == "" {
|
|
actor = "the system"
|
|
}
|
|
reasonTail := ""
|
|
if r := strings.TrimSpace(reason); r != "" {
|
|
reasonTail = " Reason: " + r + "."
|
|
}
|
|
switch kind {
|
|
case LifecycleKindGamePaused:
|
|
return "Game paused",
|
|
fmt.Sprintf("The game %q has been paused by %s.%s", gameName, actor, reasonTail)
|
|
case LifecycleKindGameCancelled:
|
|
return "Game cancelled",
|
|
fmt.Sprintf("The game %q has been cancelled by %s.%s", gameName, actor, reasonTail)
|
|
}
|
|
return "Game lifecycle update",
|
|
fmt.Sprintf("The game %q has changed state.%s", gameName, reasonTail)
|
|
}
|
|
|
|
// renderMembershipLifecycle returns the (subject, body) pair persisted
|
|
// for the `membership.removed` / `membership.blocked` system message.
|
|
func renderMembershipLifecycle(kind, gameName, actor, reason string) (string, string) {
|
|
actor = strings.TrimSpace(actor)
|
|
if actor == "" {
|
|
actor = "the system"
|
|
}
|
|
reasonTail := ""
|
|
if r := strings.TrimSpace(reason); r != "" {
|
|
reasonTail = " Reason: " + r + "."
|
|
}
|
|
switch kind {
|
|
case LifecycleKindMembershipRemoved:
|
|
return "Membership removed",
|
|
fmt.Sprintf("Your membership in %q has been removed by %s.%s", gameName, actor, reasonTail)
|
|
case LifecycleKindMembershipBlocked:
|
|
return "Membership blocked",
|
|
fmt.Sprintf("Your membership in %q has been blocked by %s.%s", gameName, actor, reasonTail)
|
|
}
|
|
return "Membership update",
|
|
fmt.Sprintf("Your membership in %q has changed.%s", gameName, reasonTail)
|
|
}
|