Files
galaxy-game/internal/model/game/group_test.go
T
2026-02-03 23:41:18 +02:00

250 lines
5.4 KiB
Go

package game_test
import (
"math/rand/v2"
"testing"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/number"
"github.com/stretchr/testify/assert"
)
func TestCargoCapacity(t *testing.T) {
test := func(cargoSize float64, expectCapacity float64) {
ship := game.ShipType{
Drive: 1,
Armament: 1,
Weapons: 1,
Shields: 1,
Cargo: cargoSize,
}
sg := game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.5,
game.TechWeapons: 1.1,
game.TechShields: 2.0,
game.TechCargo: 1.0,
},
}
assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
}
test(1, 1.05)
test(5, 6.25)
test(10, 15)
test(50, 175)
test(100, 600)
}
func TestCarryingAndFullMass(t *testing.T) {
Freighter := &game.ShipType{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
}
sg := &game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
em := Freighter.EmptyMass()
assert.Equal(t, 0.0, sg.CarryingMass())
assert.Equal(t, em, sg.FullMass(Freighter))
sg.Load = 10.0
assert.Equal(t, 10.0, sg.CarryingMass())
assert.Equal(t, em+10.0, sg.FullMass(Freighter))
sg.SetTechLevel(game.TechCargo, 2.5)
assert.Equal(t, 4.0, sg.CarryingMass())
assert.Equal(t, em+4.0, sg.FullMass(Freighter))
}
func TestSpeed(t *testing.T) {
Freighter := &game.ShipType{
Name: "Freighter",
Drive: 8,
Armament: 0,
Weapons: 0,
Shields: 2,
Cargo: 10,
}
sg := &game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
assert.Equal(t, 8.0, sg.Speed(Freighter))
sg.Load = 5.0
assert.Equal(t, 6.4, sg.Speed(Freighter))
sg.SetTechLevel(game.TechDrive, 1.5)
assert.Equal(t, 9.6, sg.Speed(Freighter))
sg.Load = 10
sg.SetTechLevel(game.TechCargo, 1.5)
assert.Equal(t, 9.0, sg.Speed(Freighter))
}
func TestBombingPower(t *testing.T) {
BattleStation := game.ShipType{
Name: "Battle_Station",
Drive: 60.0,
Armament: 3,
Weapons: 30.0,
Shields: 100.0,
Cargo: 0.0,
}
sg := game.ShipGroup{
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
assert.Equal(t, 139.295, number.Fixed3(sg.BombingPower(&BattleStation)))
sg.Number = 2
assert.Equal(t, 278.590, number.Fixed3(sg.BombingPower(&BattleStation)))
}
func TestDriveEffective(t *testing.T) {
tc := []struct {
driveShipType float64
driveTech float64
expectDriveEffective float64
}{
{1, 1, 1},
{1, 2, 2},
{2, 1, 2},
{0, 1, 0},
{0, 1.5, 0},
{0, 10, 0},
{1.5, 1.5, 2.25},
}
for i := range tc {
someShip := game.ShipType{
Drive: tc[i].driveShipType,
Armament: rand.UintN(30) + 1,
Weapons: rand.Float64()*30 + 1,
Shields: rand.Float64()*100 + 1,
Cargo: rand.Float64()*20 + 1,
}
sg := game.ShipGroup{
Number: rand.UintN(4) + 1,
Tech: map[game.Tech]float64{
game.TechDrive: tc[i].driveTech,
game.TechWeapons: rand.Float64()*5 + 1,
game.TechShields: rand.Float64()*5 + 1,
game.TechCargo: rand.Float64()*5 + 1,
},
}
assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
}
}
func TestShipGroupEqual(t *testing.T) {
fleetId := uuid.New()
someUUID := uuid.New()
mat := game.CargoMaterial
cap := game.CargoCapital
left := &game.ShipGroup{
Index: 1,
Number: 1,
OwnerID: uuid.New(),
TypeID: uuid.New(),
FleetID: &fleetId,
CargoType: &mat,
Load: 123.45,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
// essential properties
right := *left
assert.True(t, left.Equal(right))
left.OwnerID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.TypeID = someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = &someUUID
assert.False(t, left.Equal(right))
right = *left
left.FleetID = nil
assert.False(t, left.Equal(right))
right = *left
left.StateInSpace = &game.InSpace{
Origin: 1,
Range: 1,
}
assert.False(t, left.Equal(right))
right = *left
left.CargoType = &cap
assert.False(t, left.Equal(right))
right = *left
left.CargoType = nil
assert.False(t, left.Equal(right))
right = *left
left.Load = 45.123
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechDrive, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechDrive).F())
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechWeapons, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechWeapons).F())
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechShields, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechShields).F())
assert.False(t, left.Equal(right))
right = *left
left.SetTechLevel(game.TechCargo, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechCargo).F())
assert.False(t, left.Equal(right))
// non-essential properties
right = *left
left.Index = 2
assert.True(t, left.Equal(right))
// dirty hack to equalize loads
left.Number = 5
left.Load = game.F(right.Load.F() / float64(right.Number) * float64(left.Number))
assert.True(t, left.Equal(right))
}