Files
galaxy-game/game/internal/router/router_helper_test.go
T
Ilia Denisov a9adbad7ef
ui-test / test (push) Failing after 47s
feat: game engine fetch battle api
2026-05-13 10:50:45 +02:00

119 lines
2.9 KiB
Go

package router_test
import (
"encoding/json"
"net/http"
"galaxy/model/order"
"galaxy/model/report"
"galaxy/model/rest"
"galaxy/game/internal/router"
"galaxy/game/internal/router/handler"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
)
var (
commandNoErrorsStatus = http.StatusAccepted
commandDefaultActor = "Gorlum"
apiCommandMethod = "PUT"
apiCommandPath = "/api/v1/command"
apiOrderPath = "/api/v1/order"
validId1 = id()
validId2 = id()
invalidId = "fd091c69-5976-4775-b2f9-7ba77735afb"
)
func id() string {
return uuid.New().String()
}
type dummyExecutor struct {
CommandsExecuted int
// ValidateOrderResult, when non-nil, is returned from ValidateOrder.
// When nil, ValidateOrder synthesises an order from the received args
// so the response body is non-empty for status assertions.
ValidateOrderResult *order.UserGamesOrder
ValidateOrderErr error
// FetchOrder controls and observes calls to FetchOrder.
FetchOrderActor string
FetchOrderTurn uint
FetchOrderResult *order.UserGamesOrder
FetchOrderOK bool
FetchOrderErr error
}
func (e *dummyExecutor) ValidateOrder(actor string, cmd ...order.DecodableCommand) (*order.UserGamesOrder, error) {
e.CommandsExecuted = len(cmd)
if e.ValidateOrderErr != nil {
return nil, e.ValidateOrderErr
}
if e.ValidateOrderResult != nil {
return e.ValidateOrderResult, nil
}
return &order.UserGamesOrder{
GameID: uuid.New(),
UpdatedAt: 1,
Commands: append([]order.DecodableCommand(nil), cmd...),
}, nil
}
func (e *dummyExecutor) FetchOrder(actor string, turn uint) (*order.UserGamesOrder, bool, error) {
e.FetchOrderActor = actor
e.FetchOrderTurn = turn
return e.FetchOrderResult, e.FetchOrderOK, e.FetchOrderErr
}
func (e *dummyExecutor) FetchBattle(turn uint, ID uuid.UUID) (*report.BattleReport, bool, error) {
return nil, false, nil
}
func (e *dummyExecutor) Execute(command ...handler.Command) error {
e.CommandsExecuted = len(command)
return nil
}
func (e *dummyExecutor) GenerateGame(races []string) (rest.StateResponse, error) {
return rest.StateResponse{}, nil
}
func (e *dummyExecutor) GenerateTurn() (rest.StateResponse, error) {
return rest.StateResponse{}, nil
}
func (e *dummyExecutor) BanishRace(raceName string) error {
return nil
}
func (e *dummyExecutor) GameState() (rest.StateResponse, error) {
return rest.StateResponse{}, nil
}
func (e *dummyExecutor) LoadReport(actor string, turn uint) (*report.Report, error) {
return &report.Report{}, nil
}
func setupRouter() *gin.Engine {
return setupRouterExecutor(newExecutor())
}
func setupRouterExecutor(e handler.CommandExecutor) *gin.Engine {
return router.SetupRouter(e)
}
func newExecutor() handler.CommandExecutor {
return &dummyExecutor{}
}
func encodeCommand(cmd any) json.RawMessage {
v, err := json.Marshal(cmd)
if err != nil {
panic(err)
}
return v
}