Files
galaxy-game/lobby/internal/service/submitapplication/service_test.go
T
2026-04-28 20:39:18 +02:00

420 lines
12 KiB
Go

package submitapplication_test
import (
"context"
"errors"
"io"
"log/slog"
"sync"
"testing"
"time"
"galaxy/lobby/internal/adapters/applicationinmem"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/adapters/membershipinmem"
"galaxy/lobby/internal/adapters/mocks"
"galaxy/lobby/internal/adapters/racenameinmem"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
"galaxy/lobby/internal/service/submitapplication"
"galaxy/notificationintent"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
"go.uber.org/mock/gomock"
)
type intentRec struct {
mu sync.Mutex
published []notificationintent.Intent
err error
}
func (r *intentRec) record(_ context.Context, intent notificationintent.Intent) (string, error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.err != nil {
return "", r.err
}
r.published = append(r.published, intent)
return "1", nil
}
func (r *intentRec) snapshot() []notificationintent.Intent {
r.mu.Lock()
defer r.mu.Unlock()
return append([]notificationintent.Intent(nil), r.published...)
}
func (r *intentRec) setErr(err error) {
r.mu.Lock()
defer r.mu.Unlock()
r.err = err
}
type userRec struct {
mu sync.Mutex
elig map[string]ports.Eligibility
failures map[string]error
}
func (r *userRec) record(_ context.Context, userID string) (ports.Eligibility, error) {
r.mu.Lock()
defer r.mu.Unlock()
if err, ok := r.failures[userID]; ok {
return ports.Eligibility{}, err
}
if e, ok := r.elig[userID]; ok {
return e, nil
}
return ports.Eligibility{Exists: false}, nil
}
func (r *userRec) setEligibility(userID string, e ports.Eligibility) {
r.mu.Lock()
defer r.mu.Unlock()
if r.elig == nil {
r.elig = make(map[string]ports.Eligibility)
}
r.elig[userID] = e
}
func (r *userRec) setFailure(userID string, err error) {
r.mu.Lock()
defer r.mu.Unlock()
if r.failures == nil {
r.failures = make(map[string]error)
}
r.failures[userID] = err
}
func newIntentMock(t *testing.T, rec *intentRec) *mocks.MockIntentPublisher {
t.Helper()
m := mocks.NewMockIntentPublisher(gomock.NewController(t))
m.EXPECT().Publish(gomock.Any(), gomock.Any()).DoAndReturn(rec.record).AnyTimes()
return m
}
func newUserMock(t *testing.T, rec *userRec) *mocks.MockUserService {
t.Helper()
m := mocks.NewMockUserService(gomock.NewController(t))
m.EXPECT().GetEligibility(gomock.Any(), gomock.Any()).DoAndReturn(rec.record).AnyTimes()
return m
}
const (
defaultRaceName = "SolarPilot"
otherRaceName = "VoidRunner"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
type fixedIDs struct {
applicationID common.ApplicationID
membershipID common.MembershipID
}
func (f fixedIDs) NewGameID() (common.GameID, error) { return "", errors.New("not used") }
func (f fixedIDs) NewApplicationID() (common.ApplicationID, error) {
return f.applicationID, nil
}
func (f fixedIDs) NewInviteID() (common.InviteID, error) {
return "", errors.New("not used")
}
func (f fixedIDs) NewMembershipID() (common.MembershipID, error) {
return f.membershipID, nil
}
type fixture struct {
now time.Time
games *gameinmem.Store
memberships *membershipinmem.Store
applications *applicationinmem.Store
directory *racenameinmem.Directory
users *userRec
usersMock *mocks.MockUserService
intents *intentRec
intentsMock *mocks.MockIntentPublisher
ids fixedIDs
openPublicGameID common.GameID
defaultUserID string
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
dir, err := racenameinmem.NewDirectory(racenameinmem.WithClock(fixedClock(now)))
require.NoError(t, err)
users := &userRec{}
users.setEligibility("user-1", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: true})
games := gameinmem.NewStore()
memberships := membershipinmem.NewStore()
applications := applicationinmem.NewStore()
gameRecord, err := game.New(game.NewGameInput{
GameID: "game-public",
GameName: "Galactic Open",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
intents := &intentRec{}
return &fixture{
now: now,
games: games,
memberships: memberships,
applications: applications,
directory: dir,
users: users,
usersMock: newUserMock(t, users),
intents: intents,
intentsMock: newIntentMock(t, intents),
ids: fixedIDs{applicationID: "application-fixed", membershipID: "membership-fixed"},
openPublicGameID: gameRecord.GameID,
defaultUserID: "user-1",
}
}
func newService(t *testing.T, f *fixture) *submitapplication.Service {
t.Helper()
svc, err := submitapplication.NewService(submitapplication.Dependencies{
Games: f.games,
Memberships: f.memberships,
Applications: f.applications,
Users: f.usersMock,
Directory: f.directory,
Intents: f.intentsMock,
IDs: f.ids,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func defaultInput(f *fixture) submitapplication.Input {
return submitapplication.Input{
Actor: shared.NewUserActor(f.defaultUserID),
GameID: f.openPublicGameID,
RaceName: defaultRaceName,
}
}
func TestHandleHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
got, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
assert.Equal(t, application.StatusSubmitted, got.Status)
assert.Equal(t, common.ApplicationID("application-fixed"), got.ApplicationID)
assert.Equal(t, defaultRaceName, got.RaceName)
intents := f.intents.snapshot()
require.Len(t, intents, 1)
assert.Equal(t, notificationintent.NotificationTypeLobbyApplicationSubmitted, intents[0].NotificationType)
assert.Equal(t, notificationintent.AudienceKindAdminEmail, intents[0].AudienceKind)
}
func TestHandleAdminActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
input := defaultInput(f)
input.Actor = shared.NewAdminActor()
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
input := defaultInput(f)
input.GameID = "game-missing"
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, game.ErrNotFound)
}
func TestHandleNonPublicGameConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
now := f.now
private, err := game.New(game.NewGameInput{
GameID: "game-private",
GameName: "Private Match",
GameType: game.GameTypePrivate,
OwnerUserID: "user-9",
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
private.Status = game.StatusEnrollmentOpen
require.NoError(t, f.games.Save(context.Background(), private))
svc := newService(t, f)
input := defaultInput(f)
input.GameID = private.GameID
_, err = svc.Handle(context.Background(), input)
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleWrongStatusConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
// Force status back to draft.
rec, err := f.games.Get(context.Background(), f.openPublicGameID)
require.NoError(t, err)
rec.Status = game.StatusDraft
require.NoError(t, f.games.Save(context.Background(), rec))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleUserMissingEligibilityDenied(t *testing.T) {
t.Parallel()
f := newFixture(t)
// Default-missing returns Exists=false.
svc := newService(t, f)
input := defaultInput(f)
input.Actor = shared.NewUserActor("user-unknown")
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrEligibilityDenied)
}
func TestHandleCanJoinGameFalseEligibilityDenied(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.users.setEligibility("user-blocked", ports.Eligibility{Exists: true, CanLogin: true, CanJoinGame: false})
svc := newService(t, f)
input := defaultInput(f)
input.Actor = shared.NewUserActor("user-blocked")
_, err := svc.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrEligibilityDenied)
}
func TestHandleUserServiceUnavailable(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.users.setFailure(f.defaultUserID, ports.ErrUserServiceUnavailable)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, shared.ErrServiceUnavailable)
require.ErrorIs(t, err, ports.ErrUserServiceUnavailable)
}
func TestHandleRosterFullConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
// Capacity = max_players(4) + start_gap_players(1) = 5; seed 5 active members.
for i := range 5 {
member, err := membership.New(membership.NewMembershipInput{
MembershipID: common.MembershipID("membership-seed-" + string(rune('a'+i))),
GameID: f.openPublicGameID,
UserID: "seed-user-" + string(rune('a'+i)),
RaceName: "Seed " + string(rune('A'+i)),
CanonicalKey: "seed" + string(rune('a'+i)),
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), member))
}
svc := newService(t, f)
_, err := svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, game.ErrConflict)
}
func TestHandleRaceNameTakenByOtherUser(t *testing.T) {
t.Parallel()
f := newFixture(t)
require.NoError(t, f.directory.Reserve(context.Background(), "game-other", "user-2", defaultRaceName))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, ports.ErrNameTaken)
}
func TestHandleInvalidRaceName(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
input := defaultInput(f)
input.RaceName = " " // empty after trim — ports.ErrInvalidName
_, err := svc.Handle(context.Background(), input)
require.Error(t, err)
require.True(t, errors.Is(err, ports.ErrInvalidName))
}
func TestHandleDuplicateActiveApplicationConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
// Pre-existing submitted application by the same user for the same game.
existing, err := application.New(application.NewApplicationInput{
ApplicationID: "application-existing",
GameID: f.openPublicGameID,
ApplicantUserID: f.defaultUserID,
RaceName: otherRaceName,
Now: f.now,
})
require.NoError(t, err)
require.NoError(t, f.applications.Save(context.Background(), existing))
svc := newService(t, f)
_, err = svc.Handle(context.Background(), defaultInput(f))
require.ErrorIs(t, err, application.ErrConflict)
}
func TestHandlePublishFailureDoesNotRollback(t *testing.T) {
t.Parallel()
f := newFixture(t)
f.intents.setErr(errors.New("publish failed"))
svc := newService(t, f)
got, err := svc.Handle(context.Background(), defaultInput(f))
require.NoError(t, err)
assert.Equal(t, application.StatusSubmitted, got.Status)
stored, err := f.applications.Get(context.Background(), got.ApplicationID)
require.NoError(t, err)
assert.Equal(t, application.StatusSubmitted, stored.Status)
}