301 lines
8.8 KiB
Go
301 lines
8.8 KiB
Go
package startgame_test
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"sync"
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"testing"
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"time"
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"galaxy/lobby/internal/adapters/gameinmem"
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"galaxy/lobby/internal/adapters/mocks"
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"galaxy/lobby/internal/domain/common"
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"galaxy/lobby/internal/domain/engineimage"
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"galaxy/lobby/internal/domain/game"
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"galaxy/lobby/internal/ports"
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"galaxy/lobby/internal/service/shared"
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"galaxy/lobby/internal/service/startgame"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"go.uber.org/mock/gomock"
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)
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const testImageTemplate = "registry.example.com/galaxy/game:{engine_version}"
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func silentLogger() *slog.Logger {
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return slog.New(slog.NewTextHandler(io.Discard, nil))
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}
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func fixedClock(at time.Time) func() time.Time {
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return func() time.Time { return at }
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}
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func newReadyGame(t *testing.T, gameType game.GameType, ownerID string) (game.Game, time.Time) {
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t.Helper()
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now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
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record, err := game.New(game.NewGameInput{
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GameID: common.GameID("game-1"),
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GameName: "test game",
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GameType: gameType,
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OwnerUserID: ownerID,
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MinPlayers: 4,
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MaxPlayers: 8,
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StartGapHours: 12,
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StartGapPlayers: 2,
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EnrollmentEndsAt: now.Add(24 * time.Hour),
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TurnSchedule: "0 18 * * *",
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TargetEngineVersion: "v1.0.0",
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Now: now,
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})
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require.NoError(t, err)
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record.Status = game.StatusReadyToStart
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return record, now
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}
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// runtimeRec captures every PublishStartJob/PublishStopJob call so tests
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// can assert which jobs ran. Per-test error injection sets startErr.
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type runtimeRec struct {
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mu sync.Mutex
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startIDs []string
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startRefs []string
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stopIDs []string
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stopReas []ports.StopReason
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startErr error
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}
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func (r *runtimeRec) recordStart(_ context.Context, gameID, imageRef string) error {
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r.mu.Lock()
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defer r.mu.Unlock()
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if r.startErr != nil {
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return r.startErr
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}
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r.startIDs = append(r.startIDs, gameID)
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r.startRefs = append(r.startRefs, imageRef)
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return nil
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}
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func (r *runtimeRec) recordStop(_ context.Context, gameID string, reason ports.StopReason) error {
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r.mu.Lock()
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defer r.mu.Unlock()
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r.stopIDs = append(r.stopIDs, gameID)
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r.stopReas = append(r.stopReas, reason)
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return nil
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}
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func (r *runtimeRec) startJobs() []string {
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r.mu.Lock()
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defer r.mu.Unlock()
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return append([]string(nil), r.startIDs...)
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}
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func (r *runtimeRec) startImageRefs() []string {
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r.mu.Lock()
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defer r.mu.Unlock()
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return append([]string(nil), r.startRefs...)
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}
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func (r *runtimeRec) stopJobs() []string {
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r.mu.Lock()
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defer r.mu.Unlock()
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return append([]string(nil), r.stopIDs...)
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}
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func newRuntimeMock(t *testing.T, rec *runtimeRec) *mocks.MockRuntimeManager {
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t.Helper()
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m := mocks.NewMockRuntimeManager(gomock.NewController(t))
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m.EXPECT().PublishStartJob(gomock.Any(), gomock.Any(), gomock.Any()).
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DoAndReturn(rec.recordStart).AnyTimes()
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m.EXPECT().PublishStopJob(gomock.Any(), gomock.Any(), gomock.Any()).
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DoAndReturn(rec.recordStop).AnyTimes()
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return m
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}
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type fixture struct {
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games *gameinmem.Store
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rec *runtimeRec
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runtime *mocks.MockRuntimeManager
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service *startgame.Service
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now time.Time
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}
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func newFixture(t *testing.T, record game.Game, now time.Time) *fixture {
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t.Helper()
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games := gameinmem.NewStore()
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require.NoError(t, games.Save(context.Background(), record))
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rec := &runtimeRec{}
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runtime := newRuntimeMock(t, rec)
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resolver, err := engineimage.NewResolver(testImageTemplate)
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require.NoError(t, err)
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service, err := startgame.NewService(startgame.Dependencies{
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Games: games,
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RuntimeManager: runtime,
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ImageResolver: resolver,
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Clock: fixedClock(now.Add(time.Hour)),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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return &fixture{games: games, rec: rec, runtime: runtime, service: service, now: now}
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}
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func TestNewServiceRejectsMissingDeps(t *testing.T) {
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resolver, err := engineimage.NewResolver(testImageTemplate)
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require.NoError(t, err)
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rec := &runtimeRec{}
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runtime := newRuntimeMock(t, rec)
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_, err = startgame.NewService(startgame.Dependencies{
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RuntimeManager: runtime,
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ImageResolver: resolver,
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})
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require.Error(t, err)
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_, err = startgame.NewService(startgame.Dependencies{
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Games: gameinmem.NewStore(),
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ImageResolver: resolver,
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})
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require.Error(t, err)
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_, err = startgame.NewService(startgame.Dependencies{
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Games: gameinmem.NewStore(),
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RuntimeManager: runtime,
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})
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require.Error(t, err)
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}
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func TestStartGamePublicAdminHappyPath(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePublic, "")
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f := newFixture(t, record, now)
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updated, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusStarting, updated.Status)
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assert.Equal(t, []string{record.GameID.String()}, f.rec.startJobs())
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assert.Equal(t,
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[]string{"registry.example.com/galaxy/game:" + record.TargetEngineVersion},
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f.rec.startImageRefs(),
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"resolved image_ref must propagate to publisher",
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)
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assert.Empty(t, f.rec.stopJobs())
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}
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func TestStartGamePrivateOwnerHappyPath(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePrivate, "user-owner")
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f := newFixture(t, record, now)
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updated, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewUserActor("user-owner"),
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GameID: record.GameID,
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})
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require.NoError(t, err)
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assert.Equal(t, game.StatusStarting, updated.Status)
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assert.Equal(t, []string{record.GameID.String()}, f.rec.startJobs())
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}
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func TestStartGameRejectsNonOwnerUser(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePrivate, "user-owner")
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f := newFixture(t, record, now)
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_, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewUserActor("user-other"),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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assert.Empty(t, f.rec.startJobs(), "no start job published on forbidden")
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stored, err := f.games.Get(context.Background(), record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusReadyToStart, stored.Status, "status must remain ready_to_start")
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}
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func TestStartGameRejectsPublicUserActor(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePublic, "")
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f := newFixture(t, record, now)
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_, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewUserActor("user-1"),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, shared.ErrForbidden)
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}
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func TestStartGameRejectsWrongStatus(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePublic, "")
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record.Status = game.StatusEnrollmentOpen
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f := newFixture(t, record, now)
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_, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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assert.Empty(t, f.rec.startJobs())
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}
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func TestStartGameRejectsCASLossOnRecentTransition(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePublic, "")
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f := newFixture(t, record, now)
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// Concurrent start: simulate someone moved status to starting.
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require.NoError(t, f.games.UpdateStatus(context.Background(), ports.UpdateStatusInput{
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GameID: record.GameID,
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ExpectedFrom: game.StatusReadyToStart,
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To: game.StatusStarting,
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Trigger: game.TriggerCommand,
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At: now.Add(time.Minute),
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}))
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_, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.ErrorIs(t, err, game.ErrConflict)
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assert.Empty(t, f.rec.startJobs())
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}
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func TestStartGamePublishFailureSurfacesUnavailable(t *testing.T) {
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record, now := newReadyGame(t, game.GameTypePublic, "")
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f := newFixture(t, record, now)
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f.rec.startErr = errors.New("redis down")
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_, err := f.service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: record.GameID,
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})
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require.Error(t, err)
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assert.ErrorIs(t, err, shared.ErrServiceUnavailable)
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stored, err := f.games.Get(context.Background(), record.GameID)
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require.NoError(t, err)
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assert.Equal(t, game.StatusStarting, stored.Status,
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"status remains starting; runtime worker resolves orphan via job result")
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}
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func TestStartGameRejectsMissingRecord(t *testing.T) {
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games := gameinmem.NewStore()
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rec := &runtimeRec{}
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runtime := newRuntimeMock(t, rec)
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resolver, err := engineimage.NewResolver(testImageTemplate)
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require.NoError(t, err)
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service, err := startgame.NewService(startgame.Dependencies{
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Games: games,
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RuntimeManager: runtime,
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ImageResolver: resolver,
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Clock: fixedClock(time.Now().UTC()),
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Logger: silentLogger(),
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})
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require.NoError(t, err)
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_, err = service.Handle(context.Background(), startgame.Input{
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Actor: shared.NewAdminActor(),
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GameID: common.GameID("game-missing"),
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})
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require.ErrorIs(t, err, game.ErrNotFound)
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}
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