Files
galaxy-game/lobby/internal/service/creategame/service_test.go
T
2026-04-28 20:39:18 +02:00

325 lines
9.0 KiB
Go

package creategame_test
import (
"context"
"errors"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gameinmem"
"galaxy/lobby/internal/adapters/idgen"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/creategame"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/require"
)
type stubIDGenerator struct {
next common.GameID
err error
}
func (g *stubIDGenerator) NewGameID() (common.GameID, error) {
if g.err != nil {
return "", g.err
}
return g.next, nil
}
func (g *stubIDGenerator) NewApplicationID() (common.ApplicationID, error) {
return "application-stub", nil
}
func (g *stubIDGenerator) NewInviteID() (common.InviteID, error) {
return "invite-stub", nil
}
func (g *stubIDGenerator) NewMembershipID() (common.MembershipID, error) {
return "membership-stub", nil
}
func newFixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func validPublicInput(now time.Time) creategame.Input {
return creategame.Input{
Actor: shared.NewAdminActor(),
GameName: "Spring Classic",
Description: "",
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
}
}
func validPrivateInput(now time.Time, userID string) creategame.Input {
return creategame.Input{
Actor: shared.NewUserActor(userID),
GameName: "Friends only",
GameType: game.GameTypePrivate,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(12 * time.Hour),
TurnSchedule: "0 0 * * *",
TargetEngineVersion: "1.0.0",
}
}
func TestNewServiceRequiresStoreAndIDs(t *testing.T) {
t.Parallel()
_, err := creategame.NewService(creategame.Dependencies{})
require.Error(t, err)
_, err = creategame.NewService(creategame.Dependencies{Games: gameinmem.NewStore()})
require.Error(t, err)
_, err = creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-ok"},
})
require.NoError(t, err)
}
func TestHandleAdminCreatesPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: &stubIDGenerator{next: "game-alpha"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPublicInput(now))
require.NoError(t, err)
require.Equal(t, common.GameID("game-alpha"), record.GameID)
require.Equal(t, game.GameTypePublic, record.GameType)
require.Equal(t, game.StatusDraft, record.Status)
require.Equal(t, "", record.OwnerUserID)
require.Equal(t, now.UTC(), record.CreatedAt)
require.Equal(t, now.UTC(), record.UpdatedAt)
stored, err := store.Get(context.Background(), record.GameID)
require.NoError(t, err)
require.Equal(t, record, stored)
}
func TestHandleUserCreatesPrivateGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 11, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: &stubIDGenerator{next: "game-beta"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPrivateInput(now, "user-42"))
require.NoError(t, err)
require.Equal(t, common.GameID("game-beta"), record.GameID)
require.Equal(t, game.GameTypePrivate, record.GameType)
require.Equal(t, "user-42", record.OwnerUserID)
}
func TestHandleAdminForbiddenForPrivateGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPrivateInput(now, "user-1")
input.Actor = shared.NewAdminActor()
_, err = service.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleUserForbiddenForPublicGame(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.Actor = shared.NewUserActor("user-1")
_, err = service.Handle(context.Background(), input)
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestHandleInvalidActorReturnsError(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-x"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.Actor = shared.Actor{Kind: shared.ActorKindUser} // missing user id
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestHandleDomainValidationFailurePropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-bad-cron"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.TurnSchedule = "not a cron"
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "turn schedule")
}
func TestHandleEnrollmentDeadlineInPastFails(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{next: "game-past"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
input := validPublicInput(now)
input.EnrollmentEndsAt = now.Add(-time.Hour)
_, err = service.Handle(context.Background(), input)
require.Error(t, err)
require.Contains(t, err.Error(), "enrollment ends at")
}
func TestHandleIDGeneratorErrorPropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
boom := errors.New("entropy exhausted")
service, err := creategame.NewService(creategame.Dependencies{
Games: gameinmem.NewStore(),
IDs: &stubIDGenerator{err: boom},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = service.Handle(context.Background(), validPublicInput(now))
require.ErrorIs(t, err, boom)
}
func TestHandleStoreErrorPropagates(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 10, 0, 0, 0, time.UTC)
boom := errors.New("redis down")
service, err := creategame.NewService(creategame.Dependencies{
Games: failingStore{err: boom},
IDs: &stubIDGenerator{next: "game-fail"},
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = service.Handle(context.Background(), validPublicInput(now))
require.ErrorIs(t, err, boom)
}
// failingStore is a ports.GameStore whose mutating methods always fail.
type failingStore struct {
err error
}
func (s failingStore) Save(context.Context, game.Game) error { return s.err }
func (s failingStore) Get(context.Context, common.GameID) (game.Game, error) {
return game.Game{}, s.err
}
func (s failingStore) GetByStatus(context.Context, game.Status) ([]game.Game, error) {
return nil, s.err
}
func (s failingStore) GetByOwner(context.Context, string) ([]game.Game, error) {
return nil, s.err
}
func (s failingStore) UpdateStatus(context.Context, ports.UpdateStatusInput) error {
return s.err
}
func (s failingStore) UpdateRuntimeSnapshot(context.Context, ports.UpdateRuntimeSnapshotInput) error {
return s.err
}
func (s failingStore) UpdateRuntimeBinding(context.Context, ports.UpdateRuntimeBindingInput) error {
return s.err
}
func (s failingStore) CountByStatus(context.Context) (map[game.Status]int, error) {
return nil, s.err
}
func TestHandleUsesRealIDGeneratorShape(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 24, 12, 0, 0, 0, time.UTC)
store := gameinmem.NewStore()
service, err := creategame.NewService(creategame.Dependencies{
Games: store,
IDs: idgen.NewGenerator(),
Clock: newFixedClock(now),
Logger: silentLogger(),
})
require.NoError(t, err)
record, err := service.Handle(context.Background(), validPublicInput(now))
require.NoError(t, err)
require.NoError(t, record.GameID.Validate())
}